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Ula'tek... Ula'tek... ULA'TEK ๐Ÿ I got to create a large batch of Ula'teks animations for 12.1's Venomous Abyss raid Excited to see which RWF guild comes out on top defeating her (Hopefully today!) See you all next week for Blizzcon #Animation #GameDev #WoWMignight

181,556 ๆฌก่ง‚็œ‹ โ€ข 2 ไธชๆœˆๅ‰ โ€ขvia X (Twitter)

36 ๆก่ฏ„่ฎบ

World of Warcraft ็š„ๅคดๅƒ
World of Warcraft2 ไธชๆœˆๅ‰

Her animation is so sssick ๐Ÿ

Method ็š„ๅคดๅƒ
Method2 ไธชๆœˆๅ‰

the tank buster animation is just insane

Will ็š„ๅคดๅƒ
Will2 ไธชๆœˆๅ‰

The 5 head bite combo is sick. Great work.

Flavorful Feral ็š„ๅคดๅƒ
Flavorful Feral2 ไธชๆœˆๅ‰

King Ghidorah energy!

CranberryClock ็š„ๅคดๅƒ
CranberryClock2 ไธชๆœˆๅ‰

I love seeing this style. I have a question ๐Ÿ™‹โ€โ™‚๏ธ. So when you make these animations, are you animating a procedural movement for the heads and they auto target the dummies or is that controlled bite markers for example and then model heads themselves always bite at said location? Iโ€™ve noticed lots of cool previs with these human references and always wondered if static or theyโ€™re helping drive your animations logic

Brett Jackson ็š„ๅคดๅƒ
Brett Jackson2 ไธชๆœˆๅ‰

Everything is manually hand animated, no automations or anything. Human models are often included for both positioning (heights attacks needs to reach, etc) and sense of scaling for how fast the creature should be moving throughout the scene

CranberryClock ็š„ๅคดๅƒ
CranberryClock2 ไธชๆœˆๅ‰

Gorgeous fluid movement for hand animation. Really love the twisted rope look when they all intertwine and then fray.

Sneakythereal ็š„ๅคดๅƒ
Sneakythereal2 ไธชๆœˆๅ‰

Some of the best boss animation work in the game, love it.

LOONEY ็š„ๅคดๅƒ
LOONEY2 ไธชๆœˆๅ‰

The multi-head attack animation is actually wicked underrated. I freaking love that.

Lotek ็š„ๅคดๅƒ
Lotek2 ไธชๆœˆๅ‰

great job, especially with the tank buster animation

wolf ็š„ๅคดๅƒ
wolf2 ไธชๆœˆๅ‰

This is so fucking sick

Fossilz ็š„ๅคดๅƒ
Fossilz2 ไธชๆœˆๅ‰

These are the people what make wow work, not the metric farming, not the timegating, It's art, and sound, make no mistake, this, is ๐—”๐—ฅ๐—ง

Golden Pantie ็š„ๅคดๅƒ
Golden Pantie2 ไธชๆœˆๅ‰

This is some of the best wow animations i've seen

Shanni ็š„ๅคดๅƒ
Shanni2 ไธชๆœˆๅ‰

That is so cool!

Celestia (Calliope Ghoulette) Ghost in Portland! ็š„ๅคดๅƒ
Celestia (Calliope Ghoulette) Ghost in Portland!2 ไธชๆœˆๅ‰

@TheRedShirtGuy Looks so good!

Linwail (looking for work!) ็š„ๅคดๅƒ
Linwail (looking for work!)2 ไธชๆœˆๅ‰

I looooooved seeing the animations in game. You did an amazing job!!

Hoazalf ็š„ๅคดๅƒ
Hoazalf2 ไธชๆœˆๅ‰

SO FREAKING COOL

Adre ็š„ๅคดๅƒ
Adre2 ไธชๆœˆๅ‰

crazy!!

๐ŸŒพJess๐ŸŒพ ็š„ๅคดๅƒ
๐ŸŒพJess๐ŸŒพ2 ไธชๆœˆๅ‰

Genuinely so cool

Yarv @ Blizzcon2026 ็š„ๅคดๅƒ
Yarv @ Blizzcon20262 ไธชๆœˆๅ‰

Are there head attachment points on this model for each head? I would love to see ulaโ€™pep with a Pepe on each head

Midnight '26ใ€‚ ็š„ๅคดๅƒ
Midnight '26ใ€‚2 ไธชๆœˆๅ‰

amazing job with Ula'tek!!!

Johnnygunower ็š„ๅคดๅƒ
Johnnygunower2 ไธชๆœˆๅ‰

Can you add Echo swimming ?

Colocao ็š„ๅคดๅƒ
Colocao2 ไธชๆœˆๅ‰

Animations on point, unfortunately cant say the same for the code. It looks like the team that got the least bugs won, as expected.

Jamie ็š„ๅคดๅƒ
Jamie2 ไธชๆœˆๅ‰

That's so good

AzerPUG ๐ŸŽฎ ็š„ๅคดๅƒ
AzerPUG ๐ŸŽฎ2 ไธชๆœˆๅ‰

Heyya dude, good work on all those animations. They look amazing. Any tips for people who would love to learn basic animating for gamedev? People like you would be able to inspire, as well as give some secret sauce advice ๐Ÿ˜‰

Brett Jackson ็š„ๅคดๅƒ
Brett Jackson2 ไธชๆœˆๅ‰

Blender or student version of Maya for animating. Mayas industry standard. Tons of free rigs online for either, grab what you like and just make something with it. Lots of free basics tutorials (youtube etc) but there are some cheaper courses online. Really just sit down & create

Devin B ็š„ๅคดๅƒ
Devin B2 ไธชๆœˆๅ‰

The animations are actually sick. I like multihead strike in the beginning and her slow transistion to her heart phase

ImagineGewning ็š„ๅคดๅƒ
ImagineGewning2 ไธชๆœˆๅ‰

W animations bro. Good fight.

D ็š„ๅคดๅƒ
D2 ไธชๆœˆๅ‰

What does her bottom half look like?

Vincent B ็š„ๅคดๅƒ
Vincent B2 ไธชๆœˆๅ‰

Amazing animation, I enjoyed the fight every minute. DA + animation quality made a clear difference. thank you.

Eronix ็š„ๅคดๅƒ
Eronix2 ไธชๆœˆๅ‰

can u tell me why no phase where we have to kill or do something with the 5 heads ? could have been giga

Some German Firefighter ็š„ๅคดๅƒ
Some German Firefighter2 ไธชๆœˆๅ‰

Why is the model cut off half way though? Imo overshadows the good work leaving behind the typical "blizzard slop" feeling, which is sad.

Maldfoid ็š„ๅคดๅƒ
Maldfoid2 ไธชๆœˆๅ‰

Hey I love this, really good job!

idkbro ็š„ๅคดๅƒ
idkbro2 ไธชๆœˆๅ‰

Nice to see at least one blizzard employee is good at their job. Maybe start rubbing elbows with some QA people. They need help

Jaki ็š„ๅคดๅƒ
Jaki2 ไธชๆœˆๅ‰

Insane stuff. What's the timeline look like for creating something like this?

MSG Lindsey Retired ็š„ๅคดๅƒ
MSG Lindsey Retired2 ไธชๆœˆๅ‰

So cool

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