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Ula'tek... Ula'tek... ULA'TEK ๐ I got to create a large batch of Ula'teks animations for 12.1's Venomous Abyss raid Excited to see which RWF guild comes out on top defeating her (Hopefully today!) See you all next week for Blizzcon #Animation #GameDev #WoWMignight
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Her animation is so sssick ๐

the tank buster animation is just insane

The 5 head bite combo is sick. Great work.

King Ghidorah energy!

I love seeing this style. I have a question ๐โโ๏ธ. So when you make these animations, are you animating a procedural movement for the heads and they auto target the dummies or is that controlled bite markers for example and then model heads themselves always bite at said location? Iโve noticed lots of cool previs with these human references and always wondered if static or theyโre helping drive your animations logic

Everything is manually hand animated, no automations or anything. Human models are often included for both positioning (heights attacks needs to reach, etc) and sense of scaling for how fast the creature should be moving throughout the scene

Gorgeous fluid movement for hand animation. Really love the twisted rope look when they all intertwine and then fray.

Some of the best boss animation work in the game, love it.

The multi-head attack animation is actually wicked underrated. I freaking love that.

great job, especially with the tank buster animation

This is so fucking sick

These are the people what make wow work, not the metric farming, not the timegating, It's art, and sound, make no mistake, this, is ๐๐ฅ๐ง

This is some of the best wow animations i've seen

That is so cool!

@TheRedShirtGuy Looks so good!

I looooooved seeing the animations in game. You did an amazing job!!

SO FREAKING COOL

crazy!!

Genuinely so cool

Are there head attachment points on this model for each head? I would love to see ulaโpep with a Pepe on each head

amazing job with Ula'tek!!!

Can you add Echo swimming ?

Animations on point, unfortunately cant say the same for the code. It looks like the team that got the least bugs won, as expected.

That's so good

Heyya dude, good work on all those animations. They look amazing. Any tips for people who would love to learn basic animating for gamedev? People like you would be able to inspire, as well as give some secret sauce advice ๐

Blender or student version of Maya for animating. Mayas industry standard. Tons of free rigs online for either, grab what you like and just make something with it. Lots of free basics tutorials (youtube etc) but there are some cheaper courses online. Really just sit down & create

The animations are actually sick. I like multihead strike in the beginning and her slow transistion to her heart phase

W animations bro. Good fight.

What does her bottom half look like?

Amazing animation, I enjoyed the fight every minute. DA + animation quality made a clear difference. thank you.

can u tell me why no phase where we have to kill or do something with the 5 heads ? could have been giga

Why is the model cut off half way though? Imo overshadows the good work leaving behind the typical "blizzard slop" feeling, which is sad.

Hey I love this, really good job!

Nice to see at least one blizzard employee is good at their job. Maybe start rubbing elbows with some QA people. They need help

Insane stuff. What's the timeline look like for creating something like this?

So cool

