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Underarm game on point. Sometimes the best accessory is just being 100% comfortable in your skin. ✨ #pits #hairyarmpits #ketekbasah #underarmpits #hot #armpitslover #model #hotarmpit #armpitqueen #desiarmpit #instagood #navel #armpitshow #cleanarmpit #armpitsniff #shavedarmpits #sweaty #lovearmpits

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Anthropic's new model is extraordinary and it just revealed a problem that most enterprise AI buyers have not fully reckoned with yet (Save this), The model is genuinely impressive, and Chamath Palihapitiya assessment is that Anthropic continues to push the frontier harder than almost anyone. But that same update also showed their hand on something that changes the risk calculus for every business using Claude. Anthropic's new architecture stores every prompt you send for 30 days, no exceptions, not even for enterprise customers with zero-data retention agreements. The mechanism works like this, Anthropic now evaluates your prompt before generating output, deciding what it will and will not respond to, which means your query gets filtered before you even see a response. For individual users, that introduces a meaningful risk of censorship. For companies, Chamath says it is almost a non starter, and the reason is not just the data retention itself, it is the exposure that comes from operating at scale inside a large organization. A downstream scientist using the Claude APIs could accidentally trip a filter without knowing it, a business executive inside your company could trip it, and a molecular biology researcher could trip it and all of a sudden the company gets silently cut off from a tool it has embedded into critical workflows, with no warning and no recourse. Chamath gives Anthropic credit for being honest about how the system works, saying they tell the truth but notes that in this case the truth is not good. What this moment actually signals is a structural shift in how serious companies need to think about AI governance, because the question is no longer just which model performs best on benchmarks. It is who controls the model, who is learning from your data, and whether you are comfortable with a single point of failure sitting at the center of your competitive advantage. The answer for most enterprises will be broad model diversity, tighter governance frameworks and a serious reckoning with what it means to run mission-critical workflows through a third party that reserves the right to cut you off. Anthropic built a remarkable model and told the truth about how it works, the market's job now is to decide whether that transparency is enough to offset what the truth actually says.

Milk Road AI

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Here’s my written & video review of the new 2026 Tesla Model Y Performance after driving it for a week. This is the best-value new Tesla you can buy. Crazy performance, no real drawbacks, and all for just $57,490. Let’s dive in. Price: I haven’t seen many others mention this: every option on the Model Y Performance is included at no extra cost in the US (except FSD). So if you spec a Model Y Premium AWD with an upgraded paint color, tow package, white interior, and upgraded 20" wheels, a fully loaded Model Y Premium AWD ends up only about $2,500 less expensive than a fully loaded Model Y Performance. Ride Quality: I thought I might feel worse ride quality vs my Premium AWD Model Y with 20" wheels, but I struggled to find any real difference, despite the larger 21" wheels, firmer suspension setting, and 0.6" lower ride height on the Performance trim. A true testament to Tesla's engineering magic on this thing. Exterior Design: Unlike the previous Model Y Performance, Tesla made some exterior design tweaks with a new front and rear fascia to spice things up a bit. The result, in my opinion, is the best-looking Model Y trim you can buy. It definitely has a more aggressive presence in person, even if it's subtle. The carbon-fiber spoiler boosts high-speed stability and cuts aerodynamic drag by 10%. The new 21’’ Arachnid 2.0 wheels look fantastic in person, one of my favorite designs ever from Tesla. Staggered wheel and tire fitment provides better grip and steering. The beefier 275mm rear tires (255mm in the front) give the vehicle a better stance from behind. Vehicle-to-Load (V2L): For the first time on a Model Y in North America, you can now plug in anything you want to the exterior charge port with an adapter, even a campsite! It provides up to 2.4 kW of power (120V at 20A) from two household outlets. It's a great feature. Interior: It’s what you know and love, but with a few changes that elevate the ownership experience. New with the Performance is a larger 16" center screen (vs. 15.4" on non-Performance models), with thinner bezels and higher resolution. It’s not a huge difference on paper, but you definitely notice it in daily use. The carbon-fiber décor on the door cards and dash is a nice touch, though I would like to see it extended to the center console. The new performance seats are the best seats of any Tesla I've ever experienced. While they retain aggressive bolstering in the torso area, the bottom seat cushion has less aggressive bolstering than on the Model 3 Performance seats, making it easier to get in and out. It also doesn’t squeeze your thighs too tightly. The powered thigh extenders add comfort on longer drives, especially for taller people who want extra support. And of course, they’re heated and ventilated. The headrests also feel more comfortable than the ones in my Model Y. I want these seats. Unlike the old Model Y Performance, the new one has no Track Mode. Why? Because nobody used it lol. No point in putting engineering resources into something people won’t use. The refreshed Model 3 Performance still has it, though. Cabin Quietness: Despite the thinner-profile tires, there is no noticeable difference vs my Premium Model Y. Decibel reading results at highway speeds were visually the same compared to my 2026 Model Y Premium (65-66). Driving Impressions: It’s amazing. Sharp, precise, and agile. The vehicle feels stable at all times. Acceleration is blistering (3.3s 0–60 mph), with plenty of punch even at higher speeds. The tires offer good grip, and cornering is fantastic for an SUV. The suspension setup is great. More steering wheel feedback would be nice, though. Cruising around traffic is a joy. The brakes are much improved over the previous Model Y Performance and are far better suited for spirited driving. There are three acceleration modes: Chill, Standard, and Insane. Just stay in Insane. You’d be insane not to lol. The car also lets you switch between two ride and handling modes: Standard and Sport. The difference isn’t huge, but Standard is better if you’ve got passengers. FSD: I unfortunately wasn’t able to get FSD V14 on this car. It had V13.2.9, so I didn’t use it much. But in the little time I did, it was smooth and comfortable. It didn’t bother me because V14 will perform just as well here as it does on my 2026 Model Y Premium AWD. Conclusion: You won’t find another new SUV today that offers this level of performance for the price. Back in 2022, when Tesla couldn’t build Model Ys fast enough, a fully loaded Model Y Performance cost over $90,440. Today, the refreshed and far more capable 2026 Model Y Performance is just $57,490 fully loaded, and you can simply subscribe to FSD for $99/month. The 2026 Model Y Performance delivers utility, great performance, comfort, tech, self-driving and everything else people love about the Model Y. It’s a no-brainer purchase. I want one badly, but I'll need to show restraint, as I’m saving up for a house lol.

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MAGA isn't dead, it's growing bigger every single day. 🇺🇸💪 You know what MAGA really means to me? It's not just politics. It's the heartbeat of America. It's apple pie cooling on the windowsill after a family cookout, burgers and hot dogs on the grill while the kids chase each other around the yard laughing. It's blasting "Free Bird" full volume, hopping on a motorcycle, and tearing down an open highway on a warm summer day with nothing but wind and freedom in your face. It's gathering with friends around a crackling campfire on Saturday night, stories, cold beers, roasting marshmallows, laughing until the stars feel closer. It's throwing on a bikini and hitting the beach, sun on your skin, waves crashing, no schedule, no stress, just pure American summer. It's dropping the top on a convertible, letting the wind whip your hair wild while your favorite song blasts and the road stretches out forever. It's the crack of the bat at a baseball game, cold beer in hand, hot dog loaded up, strangers around you turning into friends by the seventh inning stretch. It's fireworks ripping across the sky on the Fourth of July, that chest-tightening pride when Old Glory waves high and everyone stands a little taller. It's tailgates before the big game, hunting trips at dawn, fishing with your dad, church on Sunday morning, working hard all week so you can play hard on the weekend. It's backyard bonfires, road trips with no real destination, barbecues that last until the sun comes up, loving your neighbor, carrying a gun because you can. Never once apologizing for being proud to be an American. That's MAGA to me. It's not fading, it's alive in every small town, every big city backyard, every open road. It's us. And it's only getting stronger. This is what President Trump is working hard to give back to you. How bad do you want it? Remember who you are. Be proud!❤️🇺🇸

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SethOfficial

177,626 Aufrufe • vor 3 Monaten

Really interesting insight from Wayne Rooney on the type of speed that can sometimes get overlooked in football. You’ll often hear coaches say that top speed is overrated. That football is mostly about being quick over short distances. It’s a fair point - most sprints in football are relatively short. Approximately 2-4 secs, over 10-20m. So acceleration, anticipation and timing are hugely important. But Rooney’s point is equally true - give genuinely fast players 30–40m to open up and top end speed is a massive plus. The counter-attack goal against Arsenal in 09/10 is a brilliant example. Rooney starts from deep, sprints about 50m and has the ability to maintain his speed and get on the end of the pass. In the current Premier League era, that ability is particularly valuable in a game increasingly full of transitions. For both attackers and defenders. Manchester United used to publish their players’ top speeds, and Rooney was regularly right up there at or above 35 km/h. There’s another reason developing top speed matters too: speed reserve. Imagine two players: Player A max speed: 36 km/h Player B max speed: 31 km/h At 25 km/h, Player A is at 69% of their maximum speed. Player B is already at 81%. So the same absolute running speed represents a very different relative speed demand for each player. That’s just one more reason maximal speed matters beyond simply being able to win a foot race. Raise your ceiling and you increase the speed you have in reserve.

STATSports

12,489 Aufrufe • vor 19 Tagen

Did a review of the All Ireland Final, as well as a view on footballs state right now to finish up season. Mayo won a lot of the moments. Watching back you wonder how one had any doubts at all, they were significantly ahead in many areas. But their mentality was exceptional. Like Tyrone especially, they never allowed the “inevitability of Kerry” consume them, especially after the goal. One thing is the discourse, what I’ve read m, listened to and discussed here. Strategy and tactics are different. Strategy is your general approach, many call it a game model. I prefer now a teams shared intentions, “what are we trying to do, what really is our intention at KO’s, transition etc…”. In the conventional sense tactics are game to game little deliberate things a coach and team will decide to do. Put a player in a certain place deliberately, kick long ball in first 5 balls, mark this player specifically, make your attacks really slow, kick long down the middle after an opponent score. Whatever. That’s a tactical intention or instruction. But your general strategy won’t change. That can take a long time to build and it can be culturally embedded. However tactical things happen within a game that aren’t necessarily “planned”. But it’s still tactical. Players make micro tactical decisions on and off the ball all the time. Tactics are omnipresent, they aren’t a list of plans on a white board. Mayo took a short kickout to right corner back around minute 16/17 that for me was game changing. Was it a pre ordained approach? I don’t think so. I think the keeper just changed and got brave. It wrestled back some control and possession, it was slower. And they got Carneys 2 point off it. Another thing might be the pressing. Mayo have got better game to game, what it looks like on the field isn’t always what it looks like in training or in the last game. Sometimes it takes on a life of its own. Sometimes that can be better than the plan, sometimes not. I go into it a fair bit in the video as I’ve coached it a lot, I’ve been pushing high delay to high pressing with years (to varying degrees of success and in old rules also). It’s not easy and takes incredible buy-in. The set up and idea is easy enough, doing it in chaos of championships is not. And it’s mentally draining as much as physically, it takes awareness, communication & leadership and it’s not balls to the wall manic sprinting all the time either. You can conserve energy. If you are smart and actually learn how to press. I’d caution against most teams going out and mimicking Mayo. However, almost contradictory, everyone should learn what pressing is. It’s a tactical tool rather than a complete way of playing. Something you might need here and there. Anyway some more of the pitfalls in it here; critique welcome

Kevin Mulcahy

34,026 Aufrufe • vor 2 Monaten

GAVIN BAKER: NVIDIA IS NO LONGER JUST A CHIP COMPANY. Gavin Baker recently laid out one of the sharpest observations about the current AI hardware cycle, and it explains why Nvidia's multiple looks strange relative to the strategic position the company actually occupies. The starting point is a shift in how semiconductor supply is being allocated. Historically, buyers with enormous volume like Apple could break long-term agreements with suppliers whenever they wanted. There was no meaningful consequence, because the supplier had nowhere else to go. That world is over. In the current cycle, there are at least four major memory buyers with genuine scale, plus a wave of AI startups adding to demand. The dynamic has flipped. If a hyperscaler breaks an LTA on price, the supplier can now retaliate by reallocating volume to a competitor. In a cyclical industry where oversupply is always followed by undersupply, breaking an LTA today can cost you your entire allocation the next time capacity gets tight. That leverage is one reason Nvidia's position is so unusual. Every constraint in the AI buildout tilts in its favor. Nothing on earth is more financeable than an Nvidia GPU. And on land and power, Nvidia is playing the matchmaking chess game between customers, energy suppliers, and infrastructure partners. The most interesting development Baker highlighted is Nvidia's new business model. He described it as a credit wrapper with a revenue share above a certain GPU price floor. Nvidia is financing customer deployments while retaining upside if GPU prices stay elevated. This converts Nvidia from a pure hardware vendor into something structurally closer to a cloud franchise via royalties on the compute being deployed on its chips. Nvidia could end up with an effectively massive cloud business very quickly, not through building data centers but through collecting royalties on the compute those data centers produce. The market is still pricing $NVDA as a semiconductor company. The company itself has already moved beyond that model. The gap between the two will eventually close. Invest Like the Best Patrick OShaughnessy Gavin Baker

Lumida Wealth Management

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Richard Sherman breaks down to Travis Hunter how playing cornerback in the NFL is a whole different beast compared to college: "The league is fickle and funny:" While Travis Hunter insists his relentless conditioning lets him run 100 go routes without burning out, Sherman warns that pro offensive coordinators will strategically exploit two-way players by baiting them with endless deep routes to wear down their legs before matching them up against fresh, elite receivers. Hunter: "We watch film like no other. Sometimes I get sick of it, how much I watch it. But as the game comes, I'm still studying as the game goes on—I'm in the game, but I'm studying everything that's going on." "If they do a play one time on the first drive, and they do it on the last drive, I know exactly what play they're doing and what I'm getting. Offensive coordinators are gonna keep repeating if it works." Sherman: "Not that you can't play receiver in the NFL, but you don't need to play 50 snaps at receiver to get your point across. You could play 20-25 snaps, get the ball 8-9 times, and then go play corner." "The league is fickle and funny. They see you doing that, they're gonna send their number four receiver and run you on go routes until your hamstrings give, then put Justin Jefferson in front of you and say, 'Cover him now, he just came from a water break and you're breathing.'" Hunter: "People don't understand that, I don't get tired for real. My coaches literally tried to keep me out of fall camp, and I'm like, 'No, not doing it, I gotta get used to it.' I just gotta keep playing and keep working." "I talk to myself in the game, my brain just keeps going and lets me know I gotta keep pushing. Once I talk to myself, it gives me a boost like nothing is gonna stop me." 😮‍💨 "I can run a hundred go balls. It might look like I'm tired, but as soon as that ball snaps, I'm back on it at 100% already." [ via Travis Hunter ft. Richard Sherman / #duuuval ]

CulturedUpdatez

1,386,221 Aufrufe • vor 4 Tagen

Now that I'm 80 hours in and have completed Rinacita, I want to give my thoughts on Wuthering Waves as a whole, both from the perspective of a new player and as someone who hates the gacha monetization model. When I first started I was told that 1.0 (The first arc/region of the game) was mid. I disagree with that sentiment. While the first 7 or so hours were bogged down a bit by lore terms and exposition that often left me confused, around Yinlin's companion quest is when I started getting invested and upon reaching Mt. Firmament (10-15 hours?) I was locked in. What I WILL say, is that the first arc of the game is mid in COMPARISON to what the game offers and becomes later on in every single regard, writing, dialogue, gameplay, music, map/world design, everything. Rinacita is truly a game changer and you can see the game's budget increase in real time with higher quality animations and cutscenes, as well as the map basically being an entire game on top. Every single companion quest without fail has ranged from solid to great, even making me tear up on a few occasions (Encore lol) and making me care about characters I never thought I would. They're truly a highlight and the writing is what makes this game go from just playing with attractive characters to playing with characters you actually care about. The sheer amount of content this game offers is absurd with both varying forms of short/long form content. It's hard for the game to feel repetitive when it gives you a new character to play as or constantly introduces new mechanics. (puzzles, traversal, combat challenges, bosses, etc) Even 80 hours in there's constantly new mechanics being introduced to me. The combat and team building is great, simple but with a level of depth that allows for some player expression (especially newer characters) and the various Forte's and movesets of the characters are both satisfying and incredibly flashy. The audio design specifically on some attacks is very punchy like Chisa's ult. The game is also just, gorgeous. The art design for everything in Wuwa is stunning, the map sizes are huge with varying biomes and the heights you can fly can be jaw dropping at times. Almost every location is screenshot worthy and the music does a lot of heavy lifting to, especially once you get to Rinacita. Wuwa just might also be the most F2P friendly Gacha that exists and while I stand by the idea that every game (including this one) would be better without gacha systems I have to give credit where it's due. It is INCREDIBLY generous with summoning currency (asterite) and I'd even wager to say, due to the store prices being absurd (If I remember correctly it's about $25 for 1 multi-summon) unless you're very well off it's a horrible decision to spend money for summons in this game when you could easily grind that in 2-3 hours of gameplay. Not to mention the pity system being very favorable and lenient. Even if you find yourself playing with mostly base characters for 40 hours (like I did because I didn't know you got more asterite from exploring than doing quests) the game is constantly giving you new characters to temporarily play as in quests to stop combat from getting too repetitive. Once again the characters are a massive highlight, in design, gameplay and writing, this is quickly becoming one of my favorite worlds where every arc introduces new favorites for me. I find myself enjoying where Rover is being taken as a character and that she's starting to speak more and more, slowly seeming to become less of a self-insert even if she'll always be that to an extent. I'm not going to lie to you and say the story is some unique masterpiece that avoids all tropes. It's not, you've likely seen similar stories told, but it executes everything at a high level and accomplishes what it's trying to do. The biggest flaws are the file size and the prices of the in-game store, as well as it's nature as a gacha game. Even if it may be the most generous one. The actual optimization of the game I find is solid, on PC with a 4060 I run on almost max settings and get 70+fps even with how massive the world is. The starting few hours can also be slow and exposition heavy with lore-terms you don't understand. Leaving you confused and disconnected for awhile, even later on in Rinacita the dialogue can stretch on for too long sometimes which can be a pace killer, but it doesn't ruin the quality of the stories it's trying to tell. From what people say I haven't even gotten to the best part of the game and I'm very excited! If I were to give a current rating, it would be a 8/10 and as long as you don't spend money on summons, I would recommend at least giving it a try.

🎮𝙆𝙖𝙞𝙮𝙖🎮

100,729 Aufrufe • vor 4 Monaten

It’s a snake! 🐍 NO…it’s a BACON! 🥓 Is your child prone to irrational fears? When one of these triplets drops a piece of bacon on the kitchen floor, anxiety and tears ensue when her sister determines it looks like - and thus must ACTUALLY BE - a snake. Suddenly none of the three is comfortable picking it up… including the child who was literally just eating it. What causes her to rethink her own experience? Young children can be very susceptible to suggestion. Here, not only has her sister suggested that the stray bacon might actually be a snake, but is visibly agitated by the possibility - leading our hero to question even her own experience. What’s the best way to handle such fears as a parent? First, recognize that irrational fears are still fears. Treat your child’s concerns as valid - even when they may seem silly to you as an adult. Next, offer - and model - reassurance. Your own calmness will be an important cue to your child that they are not in danger. Finally, help your child to problem solve. Your questions and guidance are invaluable. In this case you might offer something like, “Oh isn’t that interesting? Snakes do sometimes look squiggly like that. But wasn’t this just in your hand? You ate it, right? And you wouldn’t have eaten a snake. I tell you what, let’s go take a closer look at it together and check it out!” And then file it away as a great family story. 🙂 These adorable little bacon lovers were shared to IG by alyssa_mcewen.

Dan Wuori

2,219,215 Aufrufe • vor 3 Jahren