Loading video...
Video Failed to Load
Understanding videogame physics
108,775 views • 5 months ago •via X (Twitter)
6 Comments

DVLP5 months ago
Makes sense. A single raycast per wheel is a very old and common optimisation, but the modern processors can easily handle a full cylinder per wheel.

Admiral General Zeladeen5 months ago
BeamNG вже є в стімі

Danny 5 months ago
How have you done this, been working on my own car project but the raycasting's been a headache.

Whodatyat5 months ago
I won’t play it if you don’t have a second gen Crx lol

Runn5 months ago
I mean… Cylinders were always a no-brainer if you wanted accurate collisions, no??? Or were you being reserved for performance?

taltigolt5 months ago
I wonder if gta 6 even has this good collision for the tires

