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Understanding videogame physics

108,775 views • 5 months ago •via X (Twitter)

6 Comments

DVLP's profile picture
DVLP5 months ago

Makes sense. A single raycast per wheel is a very old and common optimisation, but the modern processors can easily handle a full cylinder per wheel.

Admiral General Zeladeen's profile picture
Admiral General Zeladeen5 months ago

BeamNG вже є в стімі

Danny 's profile picture
Danny 5 months ago

How have you done this, been working on my own car project but the raycasting's been a headache.

Whodatyat's profile picture
Whodatyat5 months ago

I won’t play it if you don’t have a second gen Crx lol

Runn's profile picture
Runn5 months ago

I mean… Cylinders were always a no-brainer if you wanted accurate collisions, no??? Or were you being reserved for performance?

taltigolt's profile picture
taltigolt5 months ago

I wonder if gta 6 even has this good collision for the tires

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