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Understanding videogame physics

108,775 Aufrufe • vor 5 Monaten •via X (Twitter)

6 Kommentare

Profilbild von DVLP
DVLPvor 5 Monaten

Makes sense. A single raycast per wheel is a very old and common optimisation, but the modern processors can easily handle a full cylinder per wheel.

Profilbild von Admiral General Zeladeen
Admiral General Zeladeenvor 5 Monaten

BeamNG вже є в стімі

Profilbild von Danny 
Danny vor 5 Monaten

How have you done this, been working on my own car project but the raycasting's been a headache.

Profilbild von Whodatyat
Whodatyatvor 5 Monaten

I won’t play it if you don’t have a second gen Crx lol

Profilbild von Runn
Runnvor 5 Monaten

I mean… Cylinders were always a no-brainer if you wanted accurate collisions, no??? Or were you being reserved for performance?

Profilbild von taltigolt
taltigoltvor 5 Monaten

I wonder if gta 6 even has this good collision for the tires

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