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Understanding videogame physics
108,775 Aufrufe • vor 5 Monaten •via X (Twitter)
6 Kommentare

DVLPvor 5 Monaten
Makes sense. A single raycast per wheel is a very old and common optimisation, but the modern processors can easily handle a full cylinder per wheel.

Admiral General Zeladeenvor 5 Monaten
BeamNG вже є в стімі

Danny vor 5 Monaten
How have you done this, been working on my own car project but the raycasting's been a headache.

Whodatyatvor 5 Monaten
I won’t play it if you don’t have a second gen Crx lol

Runnvor 5 Monaten
I mean… Cylinders were always a no-brainer if you wanted accurate collisions, no??? Or were you being reserved for performance?

taltigoltvor 5 Monaten
I wonder if gta 6 even has this good collision for the tires

