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Understanding videogame physics
108,775 просмотров • 5 месяцев назад •via X (Twitter)
Комментарии: 6

DVLP5 месяцев назад
Makes sense. A single raycast per wheel is a very old and common optimisation, but the modern processors can easily handle a full cylinder per wheel.

Admiral General Zeladeen5 месяцев назад
BeamNG вже є в стімі

Danny 5 месяцев назад
How have you done this, been working on my own car project but the raycasting's been a headache.

Whodatyat5 месяцев назад
I won’t play it if you don’t have a second gen Crx lol

Runn5 месяцев назад
I mean… Cylinders were always a no-brainer if you wanted accurate collisions, no??? Or were you being reserved for performance?

taltigolt5 месяцев назад
I wonder if gta 6 even has this good collision for the tires

