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Understanding videogame physics

108,775 görüntüleme • 5 ay önce •via X (Twitter)

6 Yorum

DVLP profil fotoğrafı
DVLP5 ay önce

Makes sense. A single raycast per wheel is a very old and common optimisation, but the modern processors can easily handle a full cylinder per wheel.

Admiral General Zeladeen profil fotoğrafı
Admiral General Zeladeen5 ay önce

BeamNG вже є в стімі

Danny  profil fotoğrafı
Danny 5 ay önce

How have you done this, been working on my own car project but the raycasting's been a headache.

Whodatyat profil fotoğrafı
Whodatyat5 ay önce

I won’t play it if you don’t have a second gen Crx lol

Runn profil fotoğrafı
Runn5 ay önce

I mean… Cylinders were always a no-brainer if you wanted accurate collisions, no??? Or were you being reserved for performance?

taltigolt profil fotoğrafı
taltigolt5 ay önce

I wonder if gta 6 even has this good collision for the tires

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