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Understanding videogame physics
108,775 次观看 • 5 个月前 •via X (Twitter)
6 条评论

DVLP5 个月前
Makes sense. A single raycast per wheel is a very old and common optimisation, but the modern processors can easily handle a full cylinder per wheel.

Admiral General Zeladeen5 个月前
BeamNG вже є в стімі

Danny 5 个月前
How have you done this, been working on my own car project but the raycasting's been a headache.

Whodatyat5 个月前
I won’t play it if you don’t have a second gen Crx lol

Runn5 个月前
I mean… Cylinders were always a no-brainer if you wanted accurate collisions, no??? Or were you being reserved for performance?

taltigolt5 个月前
I wonder if gta 6 even has this good collision for the tires

