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Understanding videogame physics

108,775 次观看 • 5 个月前 •via X (Twitter)

6 条评论

DVLP 的头像
DVLP5 个月前

Makes sense. A single raycast per wheel is a very old and common optimisation, but the modern processors can easily handle a full cylinder per wheel.

Admiral General Zeladeen 的头像
Admiral General Zeladeen5 个月前

BeamNG вже є в стімі

Danny  的头像
Danny 5 个月前

How have you done this, been working on my own car project but the raycasting's been a headache.

Whodatyat 的头像
Whodatyat5 个月前

I won’t play it if you don’t have a second gen Crx lol

Runn 的头像
Runn5 个月前

I mean… Cylinders were always a no-brainer if you wanted accurate collisions, no??? Or were you being reserved for performance?

taltigolt 的头像
taltigolt5 个月前

I wonder if gta 6 even has this good collision for the tires

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