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Unity 6 + Opus 4.8 built a Minecraft-style game with just 2 prompts 😱 The first prompt took around 15 minutes. The second prompt took around 40 minutes. I wrote down everything I wanted for the first version, GPT expanded it with more details, and I sent it to...

25,548 views • 2 months ago •via X (Twitter)

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Fable 5 just turned me into an iOS developer. I spent 2 days building a full game with zero code written by hand. The last 10 builds succeeded on the first try. I needed a fun project to test it on, so I decided to make an iOS game. After a few experiments with other ideas, I settled on a runner starring Dario as the main character, called "Credit Runner". Hilarious, I know! In terms of credits spent, my Claude Max plan stands at 36% right now, and this isn't the only project I ran through Fable 5. A few quick notes: - This is just an early prototype, a long way from release, but it's really fun to play! - It's extremely fun to work with Fable 5! - Fable 5 wants to get things done, and it pushes you towards completion much faster than any other model. - Once we established the ground rules, how I wanted the game built, and the overall structure, the last 10 builds were flawless, succeeding on the first try. This is impressive! - All the assets were generated with AI (Magnific and Trippo for the visuals, ElevenLabs for the voices). The only thing that's not AI is the music. I just really liked this track. - There are many rules in the game designed to make it really fun to play, especially the randomness. - There are a lot of visual cues inspired by San Francisco, and I hope you catch them all. - At some point on the first day, I honestly thought I wasn't going to get where I wanted, but Fable pushed me towards the goal, and by the second day it started to deeply understand the project. - The prompts were really long, especially in the beginning, to make sure everything was covered. - Once the app was solid, I tried to pack as many changes as I could into a single prompt to maximize my Fable usage. This was just a fun project, but if anyone wants to play it, I might put the final, much more polished version on the App Store. What do you think? Should I?

Alex Patrascu

11,824 views • 2 months ago