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Untitled John Wick game | First Details: ▫️ Fully single player, AAA third person action game ▫️ Blurs the line between movies and games ▫️ New and returning characters ▫️ Developed in collaboration with Chad Stahelski, Lionsgate, and Keanu Reeves (from the films) ▫️ Original narrative ▫️ "New, high...

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007 First Light | Dev Q&A with new details (watched the entire thing): ▫️ Main campaign is roughly 20 hours ▫️ Online connection NOT required after initial download ▫️ There is a 'constant flow' of new stuff to unlock ▫️ No plans for co-op or multiplayer - "Our focus is the single player experience that we're experts in." ▫️ PS5 and Series X will have Performance & Quality Modes ▫️ PC will have full path tracing and DLSS 4.5 ▫️ Dualsense support confirmed for both PS5 & PC ▫️ There are many suits and outfits to unlock by completing challenges ▫️ Suits are mostly limited to the Tacsim mode - main campaign is predetermined because they wanted to keep it thematically appropriate ▫️ No plans for a demo ▫️ No plans for NG+ ▫️ HUD can be customized ▫️ Each mission will have multiple ways it can be completed ▫️ Freely explore the MI6 offices at the hideout to find Bond easter eggs ▫️ Bluffing is a powerful feature that can help you escape if you're detected ▫️ Bluffing requires action points to use for balance reasons ▫️ Certain enemies called Watchers will be harder to Bluff ▫️ While there's no traditional skill progression, the gadgets are your progression ▫️ As you unlock more gadgets, you'll have to decide which ones to take into the mission ▫️ On melee combat: "It's not just about one button - there's a bit of a combo system, you need to dodge, sidestep, parry, read your opponents." ▫️ You can quickly use gadgets on enemies mid-combat ▫️ New areas will have different weaponry that you can get from enemies ▫️ Multiple different types of assault rifles, pistols, snipers, shotguns, and more ▫️ Forward momentum was key for combat and gameplay - kick a weapon up off the ground, shoot, then throw it at the next guy and press forward ▫️ Bond has a focus ability where he can slow time and line up a shot ▫️ Classic Bond vehicles will return ▫️ Classic Bond gadgets will return ▫️ Contextual environmental kills. Bond can finish an enemy by throwing an object, slamming them into a nearby wall, etc. ▫️ You can grab and guard break enemies ▫️ Land and water vehicles confirmed ▫️ Releasing May 27th on PS5, Xbox, and PC #007FirstLight #PS5 #Xbox

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007 First Light | Hands-on Previews: ▫️ Glowing previews overall - it's being called a GOTY contender ▫️ 'Hitman and Uncharted but with Bond' ▫️ Batman: Arkham style melee combat that's far more robust than Hitman ▫️ Use gadgets to hack objects, open up new paths, or take out guards ▫️ For stealth, there's a scan like ability called the Q-lens that reveals the area ▫️ Gadgets require resources to use, which you can pick up around the map ▫️ Use the 'Bluff' to talk your way out of situations if you're spotted ▫️ You can improve your success rate by eavesdropping and collecting intel first ▫️ If the Bluff fails, you enter a combat phase called 'License to Kill' where the game switches from stealth to combat ▫️ License to Kill is a big change from Hitman, foregoing stealth completely for full on combat ▫️ Enemy encounters are isolated, so you won't alert the entire area if you do get spotted ▫️ Use the environment to your advantage - shoot a fire extinguisher to give yourself cover, throw objects at enemies, and more ▫️ Ammo is limited overall. Most weapons only come with a single mag, but you can pick up more from enemies. ▫️ Complete Tacsim mini-challenges with global leaderboards and earn campaign rewards ▫️ Gunplay is more robust and you can disarm enemies ▫️ Weapon caliber matters - pistols won't be as effective on heavily armored enemies ▫️Third person cover system akin to The Division ▫️ Driving set pieces and vehicular combat ▫️ Confirmed mission locations - Iceland, Malta, and Kensington ▫️Releasing May 27th on PS5, Xbox, and PC #007FirstLight #007Game

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