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Update 2.3 is almost here, bringing fresh content, balance tweaks, and important fixes! Curious about what’s coming? Our Design Director, Dennis, walks you through all the details in the latest Developer Update video. Check it out!
11 条评论

Looking forward to the event but just for reference, I think the tent mechanic in Murder Circus was the best part of that event. Doing more stuff like that (not the same, just generally) is ideal.

We can't spill the beans about the release date of Maki: Paw of Fury, but make no mistake, things are happening! 🫘😎 We remind you that the game is coming to #NintendoSwitch and #PC #Steam and you can play the demo on PC, here ⤵️ >>> Have a great day!

DeSalle back soon?

That silencer damage reduction is dumb..

I actually like the idea of a damage reduction to the base damage of a silenced firearm. The reason being is that early suppressors had a rubber gasket, often called a "wipe," that would contact the bullet and slow it down as it passed through the suppressor. This design helped contain the hot gases from the firearm, but the friction between the bullet and the gasket reduced the bullet's velocity and accuracy. Modern suppressors no longer use these wipes because they are machined to such precision that the bullet does not need to touch any part of the suppressor, thus maintaining the bullet's velocity and accuracy.

Tbh I just hope the stutters when you get close to a new compound are gone

Nerfing the stamina shot was the final straw. Never playing this again. Enjoy Reddit bush camp showdown.

Haven't watched yet but bring back Desalle and RAINY WEATHER!

@MightyBerty

Nice changes but the event ? There is nothing but challenges ? No new areas, no new IA skins, no specials sounds or even in-game objectives ?

Where is Desalle, Too many silencers, and any ideas to update the WAY people play. Im not running across a map for 10 mins just to die to a 50/50. While along the way someone is in a bush afraid for their lives cuz they heard a zombie hit a branch. Im not signing in until then GL












