Загрузка видео...

Не удалось загрузить видео

На главную

Update: I’ve now pushed over 5 BILLION tokens through DeepSeek V4.1 Flash. I still haven’t had to reach for Astra or Fable because DeepSeek couldn’t handle a task. I’m using Hermes with three API keys across Command Code, ollama, and OpenCode. Super simple setup, and together they give me...

74,362 просмотров • 4 дней назад •via X (Twitter)

Комментарии: 0

Нет доступных комментариев

Здесь появятся комментарии из оригинального поста

Похожие видео

HERMES AGENT NOW RUNS CLAUDE OPUS 5. NEAR FABLE 5 INTELLIGENCE. HALF THE PRICE. SELF-VERIFIES ITS OWN WORK. AVAILABLE TODAY VIA NOUS PORTAL (20% OFF ALL MODELS). Anthropic shipped Opus 5 on July 24, 2026. same $5/$25 per million tokens as Opus 4.8. but the benchmarks tell a different story. WHAT CHANGED FROM OPUS 4.8: FrontierBench v0.1: Opus 5: 43.3%. Opus 4.8: 18.7%. 2.3x jump on the same test. ARC-AGI-3: Opus 5: 30.2%. 3x better than the next closest model. beat Fable 5 on 8 out of 13 benchmarks. at half the cost ($5/$25 vs $10/$50). same price as Opus 4.8. twice the intelligence. no reason to stay on 4.8. THE SPECS: model ID: claude-opus-5 context: 1M tokens (default and maximum) max output: 128K tokens thinking: on by default effort toggle: low / medium / high per request fast mode: $10/$50, 2.5x faster knowledge cutoff: May 2026 minimum cacheable prompt: 512 tokens (was 1,024) SELF-VERIFICATION (the biggest change): Opus 5 checks its own work automatically. Anthropic says: delete your verification prompts. "include a final verification step" now causes OVER-verification because the model already does it. for Hermes /goal tasks this is a direct upgrade. the judge checks evidence. the model also checks evidence. double layer of verification without extra tokens. EFFORT TOGGLE: low: fast, cheap, routine work. medium: balanced, daily tasks. high: full reasoning, complex problems. set per request. not a global switch. matches Hermes /reasoning command: /reasoning low (routine) /reasoning high (complex) Opus 5 effort toggle + Hermes reasoning control = precise cost management per turn. WHERE OPUS 5 FITS IN HERMES: DAILY DRIVER (replaces Opus 4.8): same price. 2.3x better benchmarks. set as your main model: Desktop app / Dashboard: Models → claude-opus-5 CHIEF OF STAFF: synthesis across multiple agents. reads Kanban, prioritizes, routes tasks. self-verification catches routing errors before they cascade. COMPLEX CODING: SOTA on agentic coding benchmarks. FrontierBench 43.3% = best public model for coding. set as coder profile model. /GOAL TASKS: self-verification + completion contracts = the model proves its work AND double-checks the proof. long-horizon goals finish correctly more often. MoA AGGREGATOR: strongest synthesis model at $5/$25. pair with GPT-5.6 and Grok 4.5 as references. Opus 5 aggregates. best quality at mid-range price. presets: max-quality: reference_models: - provider: openai-codex model: gpt-5.6-sol - provider: xai model: grok-4.5 aggregator: provider: anthropic model: claude-opus-5 COMPUTER USE: near-Fable 5 quality for browser automation. at half the token cost per session. computer_use tasks burn lots of vision tokens. Opus 5 halves that bill vs Fable 5. WHAT TO KEEP OPUS 5 AWAY FROM: cron monitoring: too expensive. use DeepSeek or no_agent mode. sub-agent grunt work: use GPT-5.6 Luna ($1/$6) or DeepSeek. auxiliary tasks: use Gemini Flash. routine web extraction: use a cheap model. Opus 5 is for the turns where quality compounds. planning, synthesis, verification, complex reasoning. budget models handle everything else. NOUS PORTAL: 20% OFF ALL MODELS Nous Portal currently runs a 20% discount on all models including Opus 5. $5/$25 official → $4/$20 through Nous Portal. the cheapest way to run Opus 5 right now. hermes setup --portal select claude-opus-5 as your model. discount applies automatically. Opus 5 replaces Opus 4.8 everywhere. same price. better at everything. no tradeoff. straight upgrade. hermes update /model claude-opus-5

YanXbt

16,744 просмотров • 1 месяц назад

I made over 2.5 million dollars this past week betting sports. Yes, it sounds easy. Yes, it sounds simple. But the truth is, this is the result of years of obsession, discipline, and grinding at my craft. I spent four straight years playing poker 18 hours a day. That was my entire life. Wake up, play poker, think about poker, sleep, repeat. That level of focus is how I became one of the top players in the world and made over 10 million dollars playing poker. Poker built my foundation. Discipline, risk management, emotional control, and the ability to perform under real pressure. But the reality is, there are no billionaires in poker. There are billionaires in sports betting. So I went all in on sports betting and walked away from poker completely. I took everything I learned and built this the right way. I hired the best analysts and handicappers in the world, people I met through poker, and brought them together under one operation. Because of the platform I’ve built, these guys make more money working with me than they ever could on their own. That is how I’m able to operate at an extraordinary level and consistently win at a very high rate. Winning 2.5 million dollars in a week is incredible, and I’m grateful, but I’m not satisfied. I’m constantly sharpening my edge and building something bigger. My vision is to turn this into a nine figure a year business. I truly believe I’m on the path to becoming a billionaire one day. I think back to being a kid, dreaming of being a professional gambler, having a gambling themed bar mitzvah, and looking up to my father, one of the best poker players in the world. This path has been inside me for a long time. Today, my entire life revolves around becoming the best sports bettor possible. I wake up thinking about it, go to sleep thinking about it, and live it every single day. Grateful for the journey. Let’s keep going.

Sean Perry

106,001 просмотров • 8 месяцев назад

Do you want to own part of a AAA game? I know, you hear it all the time. “Triple A game”, you go to play it, it’s crap. This is different, and it’s only possible with Sonic (Sonic) speed, transaction cost, and of-course FeeM. A game that includes talent from Kojima, Ubisoft, EA Sports, Gameloft & more with advisors from NVIDIA. A game that you’ll be able to play on mobile, desktop, and then Xbox and PlayStation (yes really)! YES! A PRETTY BIG DEAL! Before I tell you about the sale, let me at least tell you about this game (being a massive gamer nerd, this excited me), so…. Introducing Animera (Search for Animera): • Fast-paced skill-based PvP in the Nubera galaxy • Compete in real-time space battles for real rewards It will be powered with $STRIKE: • Compete2Earn: win matches, earn tokens • Play2Burn: 5% of $STRIKE used in matches gets burned Oh, and with 8.75% of all game revenue will be used to buy & burn $SWPx, so the SwapX (SwapX) community owns a real stake in this AAA title. Absolutely insane. > Now let me tell you about its beta run quickly: • 16K+ beta signups • 500+ players added weekly • 7.5K+ matches already played • Launching to 500K+ mobile users via Nomina Games > How can you own a piece of Animera? June 5th at 2pm EDT the sale will go live on SwapX, it will go in three phases each lasting 12 hours or until sold out: PHASE 1️⃣: xNFT Holders Early access with exclusive perks and bonuses. These are for xNFT holders only you can get these here on paintswap PHASE 2️⃣ Whitelisted Communities These will be whitelisted from Creo Engine, SFA AGC, derp, and GOGLZ | SONIC 🥽💥. PHASE 3️⃣ Public Round Any remaining allocation will open to the public - only if Phases 1 & 2 don’t sell out. > What is the raise? Token Price & Allocation: • Token: $STRIKE • Currency: USDC • Total tokens for sale: 101.75M Unlock structure: • 50% unlocked at TGE • Remaining 50% claimable in 30 days • Raise cap: Max $100,000 per user, capped at $10,000 per xNFT • Purchase window priority: xNFT holders get early access (see above)! Transparency is key: Why I love working with the team is because transparency is crucial, so I’m going to tell you about its tokenomics, seed, and fully diluted valuation here: Token Symbol: STRIKE Total Supply: 370,000,000 Initial FDV: $1.48M Total Raise: $950,160 Total Initial Unlock: 112,947,501 STRIKE Initial Market Cap (excluding liquidity): $303,790 Token Allocation: • Seed Round: 59.2M tokens (16% allocation), with a 1-month cliff and linear vesting over 9 months. • Private Round: 94.35M tokens (25.5% allocation), with a 1-month cliff and 6-month vesting period. • Crowdsale: 10.75M tokens (2.91% allocation), unlocked 50% at TGE. • xNFT Holders: 10M tokens (2.7% allocation), with a 1-month cliff. • Liquidity: 37M tokens (10% allocation), with no lock or vesting. • Team: 18.5M tokens (5% allocation), with a 6-month cliff and 12-month vesting. • Rewards: 28.6M tokens (8% allocation), vested over 18 months. • Product Growth: 19.6M tokens (5.3% allocation), vested over 24 months. Token Offering: • Seed Round: Priced at $0.0033 per token, raising $195,360 by selling 59.2M tokens. 10% unlocks at TGE, with a 1-month cliff and 9-month vesting. The initial market cap from seed unlock is $234,127. • Private Round: Priced at $0.0037 per token, raising $349,095 for 94.35M tokens. 15% unlocks at TGE, with a 1-month cliff and 6-month vesting. Initial market cap contribution is $262,508. • Crowdsale: Priced at $0.0040 per token, raising $407,000 by selling 10.75M tokens. 50% unlocks at TGE, with no cliff or vesting. Adds $283,790 to the initial market cap. It’s important you had the full information at hand so you can decide whether or not you’d like to participate. I will be, because it’s a low FDV and it looks great. This is not financial advice, I’m helping the team out. Below is real gameplay: Further details: 👇

hoeem

21,634 просмотров • 1 год назад

This is one week of rebuilding Soccer Pinball Pro with Astra + Unity CLI. Day 1 vs Day 7. I see so many people on here one-shotting these incredible systems and games, and I’m constantly blown away by what people are building. But my approach with this has been a little different. This isn’t a new game or an experiment. It’s a rebuild of a game I originally made in 2019, and I’ve been trying to stay true to what made that game fun while finally building everything I wanted it to be back then. In seven days I’ve gone from getting the basic game working in a different engine to rebuilding the players, improving the AI, adding passing, tackles, bicycle kicks, better ball feedback, dynamic camera movement, new lighting and shadows, grass, a new scoreboard, goal effects, and an actual PvE match mode. And I’ve been able to iterate on all of it almost as quickly as I can think of things to change. But the important part is that this is my vision. It isn’t a screenshot or concept I pulled from somewhere and asked Astra/Codex to recreate. This is a game and an idea I’ve had sitting in the back of my mind for years. I executed on that idea in 2019, but what I was capable of making then was nowhere near what I had actually envisioned. Unity itself is still probably the slowest part of this workflow. Waiting on compiles, entering play mode, importing, building, and all those little interruptions add up. Unity 7 intends to address a lot of that, which makes me even more curious about where this workflow goes next. The part that excites me most isn’t just how much I can build in a week. It’s realizing I can go back to ideas I had years ago and finally build the games I saw in my head at the time. That has completely changed how I’m thinking about game development. There’s suddenly this massive backlog of ideas that no longer feels out of reach. Unity OpenAI

devseb

134,401 просмотров • 9 дней назад

I’m less than 100 followers away from 10,000. That number might be arbitrary to some people… but to me, it’s not. Almost three years ago when I started this journey on X, I wrote “10,000” on a Post-It note and stuck it where I could see it every day. It was a goal. A milestone. A promise to myself. I’ve never used bots. Never joined engagement groups. Never done follow-for-follow. Never manipulated the system. For nearly three years, what you’ve gotten is just me, my creativity, my thoughts, my ideas, my humor, my critiques, my communities, my Spaces, my encouragement when I see you show up on the timeline. X is not an easy platform to grow on. In fact, I think it’s one of the hardest. Building something authentic here takes time, resilience, and thick skin. There have been ups and downs. There have been moments of doubt. Even these last 100 followers have felt like a climb. But I’m still pushing. Because I know I can get there. That Post-It note had other goals on it too. One of them was earning a living here. That hasn’t happened yet. But I still believe it’s possible. I just don’t know when. Through it all, I’ve stayed positive. Even when I’ve offered critiques, they’ve come from a place of love for this platform and belief in what it can become. I’m thankful for Elon. I’m thankful for the X team. But most of all, I’m thankful for you. My followers. My subscribers. My audience. My friends. When I’m lonely. When I’m tired. When I just need connection. I know I can open this app… and you’re there. Tonight, as I’m laying in bed thinking about how close this milestone is, I just feel gratitude. Thank you for walking this road with me. Peace out, everybody. Have a great night or a beautiful morning whenever this finds you.

Rich Silver

19,713 просмотров • 7 месяцев назад

Making OpenCode as lean as Pi agent? Just trimmed 25k out of OpenCode's system prompt (from 30k to 4-5k tokens) How? Just disable skills and get rid of massive skill definition bloat. Who needs skills anyway? Just kidding, this is the not the way. It makes the agent lame and defeats the point of using one. But it sets a precedent: Find a way to use skills without their definitions pre-loaded into the system prompt every single turn. Another interesting stuff: Upon testing this temporary "no skill setup" with two of hottest OpenCode Zen free models, Mimo V2.5 vs DeepSeek V4 Flash: One thinks more and talks less One thinks less and talks more Check the video to see which is which If you made it here, I'm finding a way to leanest OpenCode setup that I can get I simply don't believe that OpenCode can't be as lean as Pi Upon tinkering, I made a plugin that temporarily extracts the system prompt while I test, and noticed the hundreds of definitions in it from my .agents/skills directory which is shared across all my coding agents (Cursor, Antigravity, Claude, etc.) Of course disabling skills is not the answer, but it just proved that there is a way to strip the system prompt of these massive skill defs Aside from the system prompt hierarchy that injects confusion imo if you have a conflicting and redundant AGENTS.md which I discovered upon digging into OpenCode's source code Apparently it has prompt.ts/system.ts/instruction.ts/llm.ts and loads base .txt prompts based on model family (claude/gpt-o/gpt-5/codex/gemini/others) that all work together to make OpenCode aware of who it was and how it should use tools and become a "coding agent" Gotta find the most minimal mix that fits right into my workflow Make OpenCode as lean as Pi? We'll see. All in

raymel 👋

37,939 просмотров • 3 месяцев назад