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update on my Slime game💚 I restarted the project from scratch after quitting Epic. Made a new fluid solver that enabled real(?) slime movement and slimeling spawning. Very excited about my plans <3 I've always wanted Splatoon mechanics in dungeons #gamedev #techart #vfx #realtimevfx #UE5

443,296 Aufrufe • vor 2 Jahren •via X (Twitter)

9 Kommentare

Profilbild von Asher Zhu
Asher Zhuvor 2 Jahren

as usual, see below for higher quality videos (best quality. I paid for it)

Profilbild von Asher Zhu
Asher Zhuvor 2 Jahren

and we are now a tiny team of two at @duckshakegames ! Give it a follow to keep up with our little journey towards slime supremacy I'm so lucky to have the super talented Yusu as our first full time artist

Profilbild von Asher Zhu
Asher Zhuvor 2 Jahren

also big thanks to Maria Yue for showing me the way of lighting. It's been such a pleasant power up to hear her whisper light bounces and color palettes

Profilbild von Michael
Michaelvor 2 Jahren

Seeing the slime split up when you jump instantly reminded me of playing LocoRoco on the PSP

Profilbild von Fraylen
Fraylenvor 2 Jahren

It’s cool idea and graphically nice, but the jump seems unnatural. Maybe just stretch upwards? If any slime hits a ledge then it’s effectively pulled up there. Just my two cents.

Profilbild von Asher Zhu
Asher Zhuvor 2 Jahren

I think I'll have to do this for the double jump

Profilbild von Ivanism
Ivanismvor 2 Jahren

Im honestly so excited to see how the audio design for this turns out, loving the plips plops and splinks

Profilbild von Asher Zhu
Asher Zhuvor 2 Jahren

80% of the sound design was me blowing bubbles into a big/small bow with variations of bespoke straws :kek: Some of the sounds are added in post, but are good references nonetheless when they are eventually turned into full procedural

Profilbild von Dr Lusty, Ph.D 🇫🇷
Dr Lusty, Ph.D 🇫🇷vor 2 Jahren

Can i disolve PNJ clothes ?

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