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Upgrading my muscle system by adding flexing tech. #b3d #vrchat

180,421 次观看 • 5 个月前 •via X (Twitter)

23 条评论

LScrae 的头像
LScrae5 个月前

Looking good👀

Hella_Faith 的头像
Hella_Faith5 个月前

nyehehehe

Hella_Faith 的头像
Hella_Faith5 个月前

Ay nice, that's one of my planned videos too! Thigh squish is peak

Hanee_BEE 的头像
Hanee_BEE5 个月前

How are you implementing this in VRC? With OSC? Or is this purely for animations

Hella_Faith 的头像
Hella_Faith5 个月前

Just a vrc contact receiver and sender on the shoulders

~ Donut ~ 的头像
~ Donut ~5 个月前

Holly

Therian Lhermitte 的头像
Therian Lhermitte5 个月前

are this driven shape keys or displacement or something else ?

Hella_Faith 的头像
Hella_Faith5 个月前

driven by helper bones, and a flex shapekey

Therian Lhermitte 的头像
Therian Lhermitte5 个月前

Nice, so even better and more stable for animators! This looks really good!

Hella_Faith 的头像
Hella_Faith5 个月前

Thanks!

Helljumper741 🩵🔞 的头像
Helljumper741 🩵🔞5 个月前

😍

Therian Lhermitte 的头像
Therian Lhermitte5 个月前

🤩🤩🤩

The Creature Preacher 的头像
The Creature Preacher5 个月前

These seem like some solid blendshapes. Not a skin slide / muscle system , but good shapes either way! The driving is solid

Hella_Faith 的头像
Hella_Faith5 个月前

the blend shape is actually an extra layer I added, muscle system is this kind here with helper bones,

Key Thirteenth 的头像
Key Thirteenth5 个月前

Is this a shapekeys?

Hella_Faith 的头像
Hella_Faith5 个月前

Muscle system with bones + smoothing shapekey that gets disabled, and thus revealing the original flexed topology

Key Thirteenth 的头像
Key Thirteenth5 个月前

Hmm. Interesting. I struggled for a long time with how to convey muscle tension, and eventually abandoned all my projects. I just burned out and became disillusioned with 3D.

Trampo322 的头像
Trampo3225 个月前

are you using wrinkle maps or shape keys w/ drivers?

Hella_Faith 的头像
Hella_Faith5 个月前

shape keys with drivers, with a highly optimized and specific topology modeled natively into a flexed state, added a smoothing blend shape on top that I deactivate to "show" the flex when needed

SonicHush 的头像
SonicHush5 个月前

дикий ужас, что за ребра торчат на спине?

Hella_Faith 的头像
Hella_Faith5 个月前

it will be part of my flex system! it will be smoothed out in the near future and only revealed when moving the shoulders in a specific direction, just like the back muscles of the video

Key Thirteenth 的头像
Key Thirteenth5 个月前

I've already tried this. Problems arise with complex posing and animation. Shapekeys start to interfere with each other. They can be disabled, of course, but when there are too many of them, it becomes a real nightmare.

Hella_Faith 的头像
Hella_Faith5 个月前

I see where you're coming from, but in this case the shapekey is a smoothing one, that is always active *except* when the limb is bending, so when the mesh gets deformed/stressed there will be the least amount of blendshapes active I modeled the native topology in a flexed state

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