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Upgrading my muscle system by adding flexing tech. #b3d #vrchat
181,044 Aufrufe • vor 5 Monaten •via X (Twitter)
23 Kommentare

Looking good👀

nyehehehe

Ay nice, that's one of my planned videos too! Thigh squish is peak

How are you implementing this in VRC? With OSC? Or is this purely for animations

Just a vrc contact receiver and sender on the shoulders

Holly

are this driven shape keys or displacement or something else ?

driven by helper bones, and a flex shapekey

Nice, so even better and more stable for animators! This looks really good!

Thanks!

😍

🤩🤩🤩

These seem like some solid blendshapes. Not a skin slide / muscle system , but good shapes either way! The driving is solid

the blend shape is actually an extra layer I added, muscle system is this kind here with helper bones,

Is this a shapekeys?

Muscle system with bones + smoothing shapekey that gets disabled, and thus revealing the original flexed topology

Hmm. Interesting. I struggled for a long time with how to convey muscle tension, and eventually abandoned all my projects. I just burned out and became disillusioned with 3D.

are you using wrinkle maps or shape keys w/ drivers?

shape keys with drivers, with a highly optimized and specific topology modeled natively into a flexed state, added a smoothing blend shape on top that I deactivate to "show" the flex when needed

дикий ужас, что за ребра торчат на спине?

it will be part of my flex system! it will be smoothed out in the near future and only revealed when moving the shoulders in a specific direction, just like the back muscles of the video

I've already tried this. Problems arise with complex posing and animation. Shapekeys start to interfere with each other. They can be disabled, of course, but when there are too many of them, it becomes a real nightmare.

I see where you're coming from, but in this case the shapekey is a smoothing one, that is always active *except* when the limb is bending, so when the mesh gets deformed/stressed there will be the least amount of blendshapes active I modeled the native topology in a flexed state
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