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Upgrading my muscle system by adding flexing tech. #b3d #vrchat

181,044 views • 5 months ago •via X (Twitter)

23 Comments

LScrae's profile picture
LScrae5 months ago

Looking good👀

Hella_Faith's profile picture
Hella_Faith5 months ago

nyehehehe

Hella_Faith's profile picture
Hella_Faith5 months ago

Ay nice, that's one of my planned videos too! Thigh squish is peak

Hanee_BEE's profile picture
Hanee_BEE5 months ago

How are you implementing this in VRC? With OSC? Or is this purely for animations

Hella_Faith's profile picture
Hella_Faith5 months ago

Just a vrc contact receiver and sender on the shoulders

~ Donut ~'s profile picture
~ Donut ~5 months ago

Holly

Therian Lhermitte's profile picture
Therian Lhermitte5 months ago

are this driven shape keys or displacement or something else ?

Hella_Faith's profile picture
Hella_Faith5 months ago

driven by helper bones, and a flex shapekey

Therian Lhermitte's profile picture
Therian Lhermitte5 months ago

Nice, so even better and more stable for animators! This looks really good!

Hella_Faith's profile picture
Hella_Faith5 months ago

Thanks!

Helljumper741 🩵🔞's profile picture
Helljumper741 🩵🔞5 months ago

😍

Therian Lhermitte's profile picture
Therian Lhermitte5 months ago

🤩🤩🤩

The Creature Preacher's profile picture
The Creature Preacher5 months ago

These seem like some solid blendshapes. Not a skin slide / muscle system , but good shapes either way! The driving is solid

Hella_Faith's profile picture
Hella_Faith5 months ago

the blend shape is actually an extra layer I added, muscle system is this kind here with helper bones,

Key Thirteenth's profile picture
Key Thirteenth5 months ago

Is this a shapekeys?

Hella_Faith's profile picture
Hella_Faith5 months ago

Muscle system with bones + smoothing shapekey that gets disabled, and thus revealing the original flexed topology

Key Thirteenth's profile picture
Key Thirteenth5 months ago

Hmm. Interesting. I struggled for a long time with how to convey muscle tension, and eventually abandoned all my projects. I just burned out and became disillusioned with 3D.

Trampo322's profile picture
Trampo3225 months ago

are you using wrinkle maps or shape keys w/ drivers?

Hella_Faith's profile picture
Hella_Faith5 months ago

shape keys with drivers, with a highly optimized and specific topology modeled natively into a flexed state, added a smoothing blend shape on top that I deactivate to "show" the flex when needed

SonicHush's profile picture
SonicHush5 months ago

дикий ужас, что за ребра торчат на спине?

Hella_Faith's profile picture
Hella_Faith5 months ago

it will be part of my flex system! it will be smoothed out in the near future and only revealed when moving the shoulders in a specific direction, just like the back muscles of the video

Key Thirteenth's profile picture
Key Thirteenth5 months ago

I've already tried this. Problems arise with complex posing and animation. Shapekeys start to interfere with each other. They can be disabled, of course, but when there are too many of them, it becomes a real nightmare.

Hella_Faith's profile picture
Hella_Faith5 months ago

I see where you're coming from, but in this case the shapekey is a smoothing one, that is always active *except* when the limb is bending, so when the mesh gets deformed/stressed there will be the least amount of blendshapes active I modeled the native topology in a flexed state

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