Загрузка видео...

Не удалось загрузить видео

На главную

Upgrading my muscle system by adding flexing tech. #b3d #vrchat

181,044 просмотров • 5 месяцев назад •via X (Twitter)

Комментарии: 23

Фото профиля LScrae
LScrae5 месяцев назад

Looking good👀

Фото профиля Hella_Faith
Hella_Faith5 месяцев назад

nyehehehe

Фото профиля Hella_Faith
Hella_Faith5 месяцев назад

Ay nice, that's one of my planned videos too! Thigh squish is peak

Фото профиля Hanee_BEE
Hanee_BEE5 месяцев назад

How are you implementing this in VRC? With OSC? Or is this purely for animations

Фото профиля Hella_Faith
Hella_Faith5 месяцев назад

Just a vrc contact receiver and sender on the shoulders

Фото профиля ~ Donut ~
~ Donut ~5 месяцев назад

Holly

Фото профиля Therian Lhermitte
Therian Lhermitte5 месяцев назад

are this driven shape keys or displacement or something else ?

Фото профиля Hella_Faith
Hella_Faith5 месяцев назад

driven by helper bones, and a flex shapekey

Фото профиля Therian Lhermitte
Therian Lhermitte5 месяцев назад

Nice, so even better and more stable for animators! This looks really good!

Фото профиля Hella_Faith
Hella_Faith5 месяцев назад

Thanks!

Фото профиля Helljumper741 🩵🔞
Helljumper741 🩵🔞5 месяцев назад

😍

Фото профиля Therian Lhermitte
Therian Lhermitte5 месяцев назад

🤩🤩🤩

Фото профиля The Creature Preacher
The Creature Preacher5 месяцев назад

These seem like some solid blendshapes. Not a skin slide / muscle system , but good shapes either way! The driving is solid

Фото профиля Hella_Faith
Hella_Faith5 месяцев назад

the blend shape is actually an extra layer I added, muscle system is this kind here with helper bones,

Фото профиля Key Thirteenth
Key Thirteenth5 месяцев назад

Is this a shapekeys?

Фото профиля Hella_Faith
Hella_Faith5 месяцев назад

Muscle system with bones + smoothing shapekey that gets disabled, and thus revealing the original flexed topology

Фото профиля Key Thirteenth
Key Thirteenth5 месяцев назад

Hmm. Interesting. I struggled for a long time with how to convey muscle tension, and eventually abandoned all my projects. I just burned out and became disillusioned with 3D.

Фото профиля Trampo322
Trampo3225 месяцев назад

are you using wrinkle maps or shape keys w/ drivers?

Фото профиля Hella_Faith
Hella_Faith5 месяцев назад

shape keys with drivers, with a highly optimized and specific topology modeled natively into a flexed state, added a smoothing blend shape on top that I deactivate to "show" the flex when needed

Фото профиля SonicHush
SonicHush5 месяцев назад

дикий ужас, что за ребра торчат на спине?

Фото профиля Hella_Faith
Hella_Faith5 месяцев назад

it will be part of my flex system! it will be smoothed out in the near future and only revealed when moving the shoulders in a specific direction, just like the back muscles of the video

Фото профиля Key Thirteenth
Key Thirteenth5 месяцев назад

I've already tried this. Problems arise with complex posing and animation. Shapekeys start to interfere with each other. They can be disabled, of course, but when there are too many of them, it becomes a real nightmare.

Фото профиля Hella_Faith
Hella_Faith5 месяцев назад

I see where you're coming from, but in this case the shapekey is a smoothing one, that is always active *except* when the limb is bending, so when the mesh gets deformed/stressed there will be the least amount of blendshapes active I modeled the native topology in a flexed state

Похожие видео