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Upgrading my muscle system by adding flexing tech. #b3d #vrchat

181,044 görüntüleme • 5 ay önce •via X (Twitter)

23 Yorum

LScrae profil fotoğrafı
LScrae5 ay önce

Looking good👀

Hella_Faith profil fotoğrafı
Hella_Faith5 ay önce

nyehehehe

Hella_Faith profil fotoğrafı
Hella_Faith5 ay önce

Ay nice, that's one of my planned videos too! Thigh squish is peak

Hanee_BEE profil fotoğrafı
Hanee_BEE5 ay önce

How are you implementing this in VRC? With OSC? Or is this purely for animations

Hella_Faith profil fotoğrafı
Hella_Faith5 ay önce

Just a vrc contact receiver and sender on the shoulders

~ Donut ~ profil fotoğrafı
~ Donut ~5 ay önce

Holly

Therian Lhermitte profil fotoğrafı
Therian Lhermitte5 ay önce

are this driven shape keys or displacement or something else ?

Hella_Faith profil fotoğrafı
Hella_Faith5 ay önce

driven by helper bones, and a flex shapekey

Therian Lhermitte profil fotoğrafı
Therian Lhermitte5 ay önce

Nice, so even better and more stable for animators! This looks really good!

Hella_Faith profil fotoğrafı
Hella_Faith5 ay önce

Thanks!

Helljumper741 🩵🔞 profil fotoğrafı
Helljumper741 🩵🔞5 ay önce

😍

Therian Lhermitte profil fotoğrafı
Therian Lhermitte5 ay önce

🤩🤩🤩

The Creature Preacher profil fotoğrafı
The Creature Preacher5 ay önce

These seem like some solid blendshapes. Not a skin slide / muscle system , but good shapes either way! The driving is solid

Hella_Faith profil fotoğrafı
Hella_Faith5 ay önce

the blend shape is actually an extra layer I added, muscle system is this kind here with helper bones,

Key Thirteenth profil fotoğrafı
Key Thirteenth5 ay önce

Is this a shapekeys?

Hella_Faith profil fotoğrafı
Hella_Faith5 ay önce

Muscle system with bones + smoothing shapekey that gets disabled, and thus revealing the original flexed topology

Key Thirteenth profil fotoğrafı
Key Thirteenth5 ay önce

Hmm. Interesting. I struggled for a long time with how to convey muscle tension, and eventually abandoned all my projects. I just burned out and became disillusioned with 3D.

Trampo322 profil fotoğrafı
Trampo3225 ay önce

are you using wrinkle maps or shape keys w/ drivers?

Hella_Faith profil fotoğrafı
Hella_Faith5 ay önce

shape keys with drivers, with a highly optimized and specific topology modeled natively into a flexed state, added a smoothing blend shape on top that I deactivate to "show" the flex when needed

SonicHush profil fotoğrafı
SonicHush5 ay önce

дикий ужас, что за ребра торчат на спине?

Hella_Faith profil fotoğrafı
Hella_Faith5 ay önce

it will be part of my flex system! it will be smoothed out in the near future and only revealed when moving the shoulders in a specific direction, just like the back muscles of the video

Key Thirteenth profil fotoğrafı
Key Thirteenth5 ay önce

I've already tried this. Problems arise with complex posing and animation. Shapekeys start to interfere with each other. They can be disabled, of course, but when there are too many of them, it becomes a real nightmare.

Hella_Faith profil fotoğrafı
Hella_Faith5 ay önce

I see where you're coming from, but in this case the shapekey is a smoothing one, that is always active *except* when the limb is bending, so when the mesh gets deformed/stressed there will be the least amount of blendshapes active I modeled the native topology in a flexed state

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