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Used KREA AI 's training function to generate trim sheets for the free DreamUV Blender ๐ถ plugin. It does auto-unwrap your objects with 1 click & adds convincing edge wear. Fast texturing for you Assets in Hyperfy Three.js link in comment.
25,543 views โข 1 year ago โขvia X (Twitter)
9 Comments

DreamUV Blender Add-on

@krea_ai @Blender @hyperfy_io @threejs Ayo wtf thatโs crazy

@krea_ai @Blender @hyperfy_io @threejs whaaaaaaaat

@krea_ai @Blender @hyperfy_io @threejs excellent thank you

@krea_ai @Blender @hyperfy_io @threejs Couldn't a shader setup do the same?

@krea_ai @Blender @hyperfy_io @threejs it can, but not good support for complex setups in my usecase on webGL stuff. glb/gltf first of all quite limited + real time calculations not ideal

@krea_ai @Blender @hyperfy_io @threejs We solved simple edge wear with shaders long ago

@krea_ai @Blender @hyperfy_io @threejs well, i work on webGL engines glft/glb not best to transalte complex shader setups. also pre-baked, no real time calculations on web is way more performance friendly.

@krea_ai @Blender @hyperfy_io @threejs In todays episode of "This was automated 10y ago without AI"
