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Used KREA AI 's training function to generate trim sheets for the free DreamUV Blender ๐Ÿ”ถ plugin. It does auto-unwrap your objects with 1 click & adds convincing edge wear. Fast texturing for you Assets in Hyperfy Three.js link in comment.

25,543 views โ€ข 1 year ago โ€ขvia X (Twitter)

9 Comments

๐šŸ๐š˜๐šก๐šŸ๐š’๐šŽ๐š—๐š—๐šŽ's profile picture
๐šŸ๐š˜๐šก๐šŸ๐š’๐šŽ๐š—๐š—๐šŽ1 year ago

DreamUV Blender Add-on

Kevin โจ€'s profile picture
Kevin โจ€1 year ago

@krea_ai @Blender @hyperfy_io @threejs Ayo wtf thatโ€™s crazy

MotionMark ๐Ÿ‡บ๐Ÿ‡ธ's profile picture
MotionMark ๐Ÿ‡บ๐Ÿ‡ธ1 year ago

@krea_ai @Blender @hyperfy_io @threejs whaaaaaaaat

Albin Prรฉvost - Ganakel's profile picture
Albin Prรฉvost - Ganakel1 year ago

@krea_ai @Blender @hyperfy_io @threejs excellent thank you

Rombout versluijs's profile picture
Rombout versluijs1 year ago

@krea_ai @Blender @hyperfy_io @threejs Couldn't a shader setup do the same?

๐šŸ๐š˜๐šก๐šŸ๐š’๐šŽ๐š—๐š—๐šŽ's profile picture
๐šŸ๐š˜๐šก๐šŸ๐š’๐šŽ๐š—๐š—๐šŽ1 year ago

@krea_ai @Blender @hyperfy_io @threejs it can, but not good support for complex setups in my usecase on webGL stuff. glb/gltf first of all quite limited + real time calculations not ideal

Ante ลฝeravica's profile picture
Ante ลฝeravica1 year ago

@krea_ai @Blender @hyperfy_io @threejs We solved simple edge wear with shaders long ago

๐šŸ๐š˜๐šก๐šŸ๐š’๐šŽ๐š—๐š—๐šŽ's profile picture
๐šŸ๐š˜๐šก๐šŸ๐š’๐šŽ๐š—๐š—๐šŽ1 year ago

@krea_ai @Blender @hyperfy_io @threejs well, i work on webGL engines glft/glb not best to transalte complex shader setups. also pre-baked, no real time calculations on web is way more performance friendly.

mkw แฏ…'s profile picture
mkw แฏ…1 year ago

@krea_ai @Blender @hyperfy_io @threejs In todays episode of "This was automated 10y ago without AI"

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