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using anchor points in Adobe Substance 3D painter, to create welding spatter instead of sculpting them. A balance between sculpting details in Zbrush and using painting height details in Painter, like this, allows way more freedom in texturing and room for some experimentation.

161,374 次观看 • 1 年前 •via X (Twitter)

11 条评论

Henning Sanden 的头像
Henning Sanden1 年前

@Substance3D This stuff is so much nicer to do in texturing than ZBrush. It removes any baking artefacts and such.

Pilgrim 的头像
Pilgrim1 年前

@Substance3D Yep exactly this. General rule is if it can be done in painter with the same result, it's probably better you do it in painter. Direction can change, prevents any annoying rebakes etc.

o K1 o 的头像
o K1 o1 年前

@Substance3D Didn’t even know weld splatter was a thing O_O thats a huge attention to detail

Kommander Karl 的头像
Kommander Karl1 年前

I figured you probably used ZBrush to get those amazing weld joints. A trick I like doing it adding in normal map details and exporting that map, then reimporting it as a replacement in the texture bake settings. Then, any heightmap/normal details I paint on will interact with dirt gen masks/edge wear without having to modify the high poly.

Youri Hoek 的头像
Youri Hoek1 年前

@Substance3D those welding details look superb

Dalibor 的头像
Dalibor1 年前

@Substance3D I will continue to avoid sculpting at any cost

Atomic 的头像
Atomic1 年前

@Substance3D Nice!

ayyyy lmao ▶️ 的头像
ayyyy lmao ▶️1 年前

@Substance3D It's pretty close but they're generally smaller, spherical globs that are too cooled off to melt in so deeply, or even adhere well enough to hang on for long. also getting a close look at the welds, if they don't sink into the metal slightly it's a sign they won't work

Randy Sharp 的头像
Randy Sharp1 年前

@Substance3D Right on. This is great. Nicely done!

The Die Rise Enjoyer 的头像
The Die Rise Enjoyer1 年前

@Substance3D Holy smokes, is that a super high quality pipe revolver?

Pilgrim 的头像
Pilgrim1 年前

@Substance3D it's this thing

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