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Using Inbetweening and AutoPhysics in #Cascadeur, you can get interesting results even from a SINGLE pose! Coming soon! #3danimation #AI #gamedev #indiedev

18,208 views • 1 year ago •via X (Twitter)

7 Comments

Henry Ventura's profile picture
Henry Ventura1 year ago

Wow, unreal man.

NICE's profile picture
NICE1 year ago

Stay competitive by balancing cutting-edge AI with automation tools. Forrester shows how.

Sverun Games (Crowned in Steel)'s profile picture
Sverun Games (Crowned in Steel)1 year ago

This looks amazing

Quod Soler ☀️'s profile picture
Quod Soler ☀️1 year ago

I can't wait to try to animate some attack animations and see how this behaves 👀

Eugene Dyabin's profile picture
Eugene Dyabin1 year ago

Inbetweening works better with locomotion. It's our dataset specific. But we'll be expanding the dataset further

Anabran Quarnain's profile picture
Anabran Quarnain1 year ago

Awesome!!

Engine Crawl's profile picture
Engine Crawl1 year ago

Making walk and run cycles felt unnecessarily difficult before. But this just resolved all that. Cascadeur is too powerful!

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