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Using Inbetweening and AutoPhysics in #Cascadeur, you can get interesting results even from a SINGLE pose! Coming soon! #3danimation #AI #gamedev #indiedev

18,208 次观看 • 1 年前 •via X (Twitter)

7 条评论

Henry Ventura 的头像
Henry Ventura1 年前

Wow, unreal man.

NICE 的头像
NICE1 年前

Stay competitive by balancing cutting-edge AI with automation tools. Forrester shows how.

Sverun Games (Crowned in Steel) 的头像
Sverun Games (Crowned in Steel)1 年前

This looks amazing

Quod Soler ☀️ 的头像
Quod Soler ☀️1 年前

I can't wait to try to animate some attack animations and see how this behaves 👀

Eugene Dyabin 的头像
Eugene Dyabin1 年前

Inbetweening works better with locomotion. It's our dataset specific. But we'll be expanding the dataset further

Anabran Quarnain 的头像
Anabran Quarnain1 年前

Awesome!!

Engine Crawl 的头像
Engine Crawl1 年前

Making walk and run cycles felt unnecessarily difficult before. But this just resolved all that. Cascadeur is too powerful!

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