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using sphere traces now for perfect wheel collision

35,226 Aufrufe • vor 3 Monaten •via X (Twitter)

31 Kommentare

Profilbild von ZooL
ZooLvor 3 Monaten

That's crazy good! How's prediction on networking on CS2? I'm curious to see how it'll work over the network, I remember CS:GO / Source being quite bad for such tasks.

Profilbild von Angel
Angelvor 3 Monaten

rendering and physics wise its fine, but you just get the usual input lag which is unavoidable unless they add client side cs_script

Profilbild von TNT
TNTvor 3 Monaten

i thought this was beamng drivr until i saw the money ui

Profilbild von breezyMS
breezyMSvor 3 Monaten

angel are you telling me we could make super mario kart in CS?

Profilbild von Angel
Angelvor 3 Monaten

ya

Profilbild von gazadventures
gazadventuresvor 3 Monaten

are you really making a driving game inside csgo, amazing 😭

Profilbild von Matt Cole
Matt Colevor 3 Monaten

I've always wondered how would you handle side collisions when using spherecasts? Since the car would just float, no? Or does it not come up enough to be an issue?

Profilbild von Angel
Angelvor 3 Monaten

not really an issue, the force takes into account the hit normal, so touching a wall with the side of the sphere just results in a sideways push, as if the body of the car touched it on most cars it ends up flush with the side mirror, so it has the bonus of stopping clipping

Profilbild von Matt Cole
Matt Colevor 3 Monaten

But if you hit a curb/ledge with this point of the sphere, it'd still rise up, no? Or does it take that into account too?

Profilbild von Angel
Angelvor 3 Monaten

correct, however i think its a good enough tradeoff for the precision in other scenarios

Profilbild von Matt Cole
Matt Colevor 3 Monaten

For sure, thanks for sharing!

Profilbild von bird
birdvor 3 Monaten

func_vehicle is a right not a privilege

Profilbild von dethswurl
dethswurlvor 3 Monaten

That is so satisfying omg

Profilbild von Scam L1kely
Scam L1kelyvor 3 Monaten

func vehicle

Profilbild von endiiiiis
endiiiiisvor 3 Monaten

actually insane wtf

Profilbild von Calculated
Calculatedvor 3 Monaten

If the money wasn't on screen I would've never known this was CS

Profilbild von Santieur52
Santieur52vor 3 Monaten

tiny winy grudge, the shock absorbers might be a bit too strong set up, the suspension in general, more so for a mark 3 golf, when you get of the bump the car looks too planted, almost like a racing car

Profilbild von Angel
Angelvor 3 Monaten

yeah i think youre right, hard to keep these configs correct when you keep changing the internals

Profilbild von Justin
Justinvor 3 Monaten

@FMPONE The UI gave me intense emotions. I thought this was beamng at first. Beautiful stuff,

Profilbild von ØRDÏŃ
ØRDÏŃvor 3 Monaten

Cool

Profilbild von X3kuba3X
X3kuba3Xvor 3 Monaten

func_vehicle 2026

Profilbild von Cox, Butts, & Balls - Dolphin Law Specialists (ZZ)
Cox, Butts, & Balls - Dolphin Law Specialists (ZZ)vor 3 Monaten

Why not cylinder? Just more efficient?

Profilbild von Angel
Angelvor 3 Monaten

source2 doesnt have cylinder traces sadly

Profilbild von Cox, Butts, & Balls - Dolphin Law Specialists (ZZ)
Cox, Butts, & Balls - Dolphin Law Specialists (ZZ)vor 3 Monaten

Wild. Don't blame 'em, though.

Profilbild von Deformed_SAS
Deformed_SASvor 3 Monaten

driveable cars in cs2 before gta6. sick work tho

Profilbild von Not anonymous enough
Not anonymous enoughvor 3 Monaten

mmmm das nice

Profilbild von Mecke_Dev
Mecke_Devvor 3 Monaten

after 20 Years I can see a working func_vehicle I'm happy

Profilbild von Distant Wanderer
Distant Wanderervor 3 Monaten

Amazing work 🤌🏽

Profilbild von 🎮𝕁𝔼𝕀𝕄𝕌𝕊𝕆ℕ🎮
🎮𝕁𝔼𝕀𝕄𝕌𝕊𝕆ℕ🎮vor 3 Monaten

Thats clean 👌

Profilbild von Mia 🍓
Mia 🍓vor 3 Monaten

meshy ai slop. u idiot

Profilbild von Angel
Angelvor 3 Monaten

@alperen_ct32114 what

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