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V1.10 Patch Notes are LIVE! ๐Ÿ“ Featuring: ๐Ÿฆพ Eden, the stance-switching Carry ๐Ÿ‘ท Loadout Builder ๐Ÿ›๏ธ New items ๐Ÿœ๏ธ Echoes of the Immortals Battle Pass ๐Ÿ† Ranked split โ„๏ธ World Shift: Frostfall ๐Ÿƒ Nitro balance updates Read the full patch notes here ๐Ÿ‘‡

10,242 views โ€ข 8 months ago โ€ขvia X (Twitter)

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โš”๏ธ Valhalla 2025 โ€” A Year of Major Evolution โš”๏ธ From early Testnet systems to full Mainnet launch and competitive seasons, 2025 was about laying the foundations for a living, evolving world. January (Testnet) โ€ข The Tracker โ€ข Immortal Gauntlet โ€” Clan Boss Battles โ€ข Ranked PvP (3v3 only) February (Testnet) โ€ข Character Creation & Customisation โ€ข Daycare Slots Update โ€ข Floki Tier Banners โ€ข New Character Models Marchโ€“May (Testnet) โ€ข Vera Balance Updates โ€ข Quality-of-Life Improvements โ€ข Bug Fixes June (Testnet) โ€ข New Veras: Orni, Grabbur, Trojun โ€ข Vera Essence โ€ข Amulet Enchanting, Upgrading & Transferring โ€ข Flokitars Implementation โ€ข Racing End of June โ€ข Mainnet Launch โ€ข Valhalla Tournaments Introduced Julyโ€“August โ€ข Immortal Gauntlet Updates & Balancing โ€ข Clan Preseason โ€ข Bug Fixes September โ€ข Bank + Ranked Elo Ties โ€ข BNB 5-Year Anniversary Valhalla Challenges โ€ข Rumnesia โ€ข Combat Revisions โ€ข $155,000 Tournament โ€ข Spectator Mode โ€ข Potion Status Effects October โ€ข New Veras: Taeylr, Floki โ€ข Vera Condition & Fatigue โ€ข Runix Removed from Bank โ€ข Vera Balance Updates โ€ข Combat Flow Adjustments โ€ข Ranked PvP Schedule โ€ข Bank Exchange November โ€ข Minor Bug Fixes โ€ข Monthly PvP Season Begins December โ€ข New Vera: Pebble โ€ข Vera Stat Scaling โ€” Stat Overlimit โ€ข Overhauled Gauntlets โ€ข Clan Bi-Monthly Season Begins โš”๏ธ Looking ahead to 2026 2025 was about building systems, testing ideas, and hardening Valhallaโ€™s core. In 2026, the focus shifts to expansion, refinement, and scale โ€” deeper progression, richer competitive play, stronger social systems, and continued evolution of the world of Veras. The journey is far from over. Valhalla is only getting started. ๐Ÿ”— Full update history & patch notes:

Valhalla

23,665 views โ€ข 7 months ago

Steel builds the modern world โ€” and Alberta digs the coal to create it! Steel builds the modern world: bridges, hospitals, railways, even wind turbines. But steel doesnโ€™t just appear out of thin air. It starts with metallurgical coal, and Alberta happens to have some of the best deposits of it anywhere on Earth. So, when activists say Alberta shouldnโ€™t develop itโ€ฆ I have to say something pretty simple. Alberta digs coal, and weโ€™re proud of it If you grew up anywhere near the oil patch in this province, there's a song you know. Itโ€™s four in the morning outside some extended-stay hotel in Grande Prairie or Bonnyville. Thereโ€™s frost on the windshield of a diesel pickup warming up before shift. And blasting out of the speakers? โ€œThe Roughest Neck Around.โ€ That song is practically the anthem of the oil patch. A tribute to the people who built modern Alberta with their hands and their backs. People like my dad, and just about every single man in my family. People who sacrifice being at home to work in forbidding conditions to earn a living, to give us something we all need to live comfortably. The line that always stuck with me is the one where he says the rig hand โ€œbrings the power to the people.โ€ And thatโ€™s exactly what Albertaโ€™s resource workers do. Oil, gas, coal. All of it powers the modern world. So, imagine my surprise when the man who wrote that song โ€” Corb Lund โ€” launched a campaign opposing coal development in Alberta. Look, I want to be clear about something. Iโ€™ve seen Corb Lund in concert many times. Iโ€™m a huge fan. And honestly, if all of my musical tastes had to perfectly align with my political views, my playlist would get pretty small, pretty fast. Most of us donโ€™t listen to music that way. We listen because the songs feel true. Because they tell the story of where we come from, and Corb Lund has always done that for Alberta. Which is why this whole thing actually makes me a little sad. Because the man who wrote the anthem of the oil patch โ€” a song celebrating the grit and sacrifice of the people who power this province โ€” is now repeating some of the same environmentalist talking points that were are used to try to shut down the oil patch itself and the jobs that go along with it. The roughnecks. The welders. The truck drivers, and now the miners. The folks waking up at four in the morning to keep the lights on. I just canโ€™t square that, and I won't abide the lies. Because the truth about coal in Alberta is very different from what people are hearing right now. First, not all coal is the same. The coal being discussed in Albertaโ€™s eastern slopes isnโ€™t coal for power plants โ€” itโ€™s metallurgical coal, essential for producing steel. And steel, at any meaningful industrial scale, cannot be produced without metallurgical coal. Countries around the world understand this. The United States, the European Union, South Africa, and New Zealand have all recognized metallurgical coal as a strategic resource tied directly to infrastructure and national security. Because if you donโ€™t control the materials needed to make steel, you donโ€™t control your industrial future, and Alberta happens to have some of the best undeveloped metallurgical coal deposits in the world. Thatโ€™s an opportunity. But the conversation around coal mining in Alberta has been flooded with misinformation about a lack of oversight and polluted water. A lot of what people picture when they hear โ€œcoal miningโ€ comes from images of mines that operate under completely different environmental rules. But modern mining in Alberta operates under strict regulatory oversight. Projects are monitored by the Alberta Energy Regulator, which enforces environmental standards covering water, land, air quality, and reclamation. Companies are required to post financial security to guarantee that mines are reclaimed when operations end. Cleanup isnโ€™t optional โ€” itโ€™s mandatory. And thereโ€™s another key detail that often gets lost in the debate: not all mining is the same. Some new proposed coal projects in Alberta are underground mines, not large open-pit surface operations. That means a much smaller surface footprint and dramatically less disturbance compared to the old mining methods people still picture. Technology evolves. Regulations evolve, and responsible resource development evolves, too. But beyond all the technical arguments, thereโ€™s something even more important that gets forgotten in this debate: the people. Coal miners, heavy equipment operators, tradespeople, truck drivers. These arenโ€™t villains. They're the heroes. These are the same kinds of workers who built modern Alberta. Theyโ€™re the people who built the schools, the roads, the hospitals, the communities we all live in today. The jobs created by responsible coal development are good, high-paying jobs. Jobs that support families in communities like Grande Cache, Hinton, and the Crowsnest Pass. Jobs that keep small towns alive. The product those workers produce isnโ€™t something obsolete. Metallurgical coal is a resource the world still needs, because the world still needs steel. Letโ€™s be clear about what this campaign is actually about. This isnโ€™t about attacking musicians. I like Corb. And it isnโ€™t about pretending there are no environmental standards in Alberta. We have some of the best in the world. This is about standing up for Alberta workers and Alberta resources. They're also the best in the world, and Albertans should not be ashamed of that. Because the people who love songs like โ€œThe Roughest Neck Aroundโ€ understand something that sometimes gets forgotten in these debates. The men and women working in Albertaโ€™s resource industries donโ€™t just produce energy. They produce the materials that build civilization. The choice here isnโ€™t between the environment and the economy. The real choice is between facts and fear. And around here, we choose facts. If the world still needs the resources we produce โ€” and it does โ€” then Alberta should be proud to provide them, because Alberta digs coal. REPORT by Sheila Gunn Reid:

Rebel News

39,166 views โ€ข 5 months ago

EllesmereUI's Biggest Patch since Raid Frames is live! Aug Evokers since Blizzard won't give you an active state on your CDM for Ebon Might, I decided to give you one. check out the video! This feature also allows trinkets/pots/racials to get custom active states Players who share profiles: you can now include your full spell layout (which spells go where) and per-spell settings for CDM when exporting profiles! ----------- Full patch notes with new features and bugfixes: **Profiles:** - **NEW:** Profile exports can now carry your entire Cooldown Manager setup - which spells sit on which bars plus every per-spell setting - for the specs you choose, so importing a profile recreates your CDM layout instantly. **CDM:** - **NEW:** Give any trinket, potion, racial, or custom spell an Active State that adds its own glow and color while active, plus a Cooldown State Effect that changes its look based on whether it's ready. - **NEW:** Sync your trinkets, potions, and racials across specs with one button so you only set them up once. - Sound pickers for Focus Cast Sound and per-buff Audio Effect now have a search box. - Pandemic glow's Apply to All now also syncs tracking bars and keeps the same glow style everywhere. - A trinket, potion, or racial already on another bar now auto-moves to the new bar instead of being grayed out. - A buff saved under two spell IDs now shows as a single icon in the buff bar preview. - Cooldowns you remove from Blizzard's Cooldown Manager now disappear from your previews, while trinkets, racials, and custom spells are kept. - Added tracking for the Nightborne racial (Arcane Pulse), which was missing from the racial list. **Tracking Bars:** - **NEW:** Grouped bars now pack together with no blank gaps, always filling the next available slot. - Eclipse (Solar) and Eclipse (Lunar) now each drive their own bar. - Switching specs while the page is open now refreshes the selected bar correctly. - Pandemic glow now fires for Lifebloom on you or a group member. **Resource Bars:** - **NEW:** A new GCD Bar fills over your global cooldown, with full control over size, position, color, and look. - Expand Power Bar if No Resource now also expands when the class resource is toggled off or disabled for the spec. - Fixed the threshold color not showing with Enhance 5 Bar Style. - The cast bar latency overlay now reads live latency, so spell queueing no longer stops it showing. **Raid Frames:** - **NEW:** New healer tools including heal-absorb text, a crowd-control glow on debuffs, and more ways to position and highlight dispellable debuffs. - The Auto Resize toggle is now a dropdown that scales Indicators & Auras and Tracked Buffs independently with frame size. - New Show Over Dispels toggle lifts the heal-absorb overlay above the dispel gradient. - Fixed custom (non-20-player) sizes loading at the wrong position after login. **Unit Frames:** - **NEW:** A non-tank threat border shadows your player frame when you pull or hold aggro, with Has Aggro and Close to Aggro colors. - **NEW:** Player health text gains Heal Absorb Amount and Heal Absorb Short options. - **NEW:** Mini frames and Boss frames gain a per-frame Bar Texture dropdown. - **NEW:** Boss frames gain a Hover Borders control with its own mouseover and target colors. - **NEW:** Independent Spacing X and Spacing Y sliders for buff and debuff icons. - **NEW:** Absorb and heal-absorb style dropdowns now include your installed SharedMedia textures (also on Raid Frames and Nameplates). - A new Hover Borders control lets you turn the mouseover highlight border on or off per frame. - New Show 2 for Boss option adds a second decimal to boss frame health text. - Buff and debuff Offset X/Y sliders now reach plus or minus 1500. - A new Cast Bar Position cog adds an Offset Y slider for the boss cast bar. - Player, target, and focus cast bars now show above other frames instead of behind them. - Cast bar timer text now has room so it no longer cuts off early. **Action Bars:** - **NEW:** A new When Not Dragonriding visibility mode hides a bar while skyriding and shows it the rest of the time. - The When Dragonriding option now also shows the bar in Druid Flight Form. - The stance bar now shows its GCD swipe even for spells that don't change form. - Bars are briefly forced visible while Myslot's window is open to stop a stall during import/export. **Minimap:** - **NEW:** Hovering the calendar button now shows your raid and dungeon lockouts with boss progress, server time, and time until the weekly reset. - The Omnium Folio button no longer goes missing or drifts after a loading screen, and its position and scale now persist. **Mythic+ Timer:** - **NEW:** A new Show Time Remaining toggle adds an MM:SS countdown to the +2/+3 threshold row that reddens as time runs out. - Fixed timer and detail text cutting off after a font swap. **Colors:** - **NEW:** A new Global Colors section lets you share one profile's custom colors across all profiles or give each profile its own. **Localization:** - **NEW:** Full Russian language support. **Auras, Buffs & Consumables:** - Warrior stance reminders now read the stance bar, so each spec is reminded of its correct stance and clears the moment it's active. - The Inky Black Potion reminder now clears after you drink the potion and reappears on cancel, expiry, or death. - The last-used flask, food, and weapon-enchant preference now saves correctly. **Nameplates:** - A new sync icon on the Pandemic Glow Style row applies the nameplate's pandemic glow to all CDM and tracking bars at once. **Chat:** - The Whisper Sound dropdown gained a search box. **Bags:** - Mythic Keystone dungeon abbreviations now split on hyphens (Nexus-Point Xenas shows as NPX) and handle localized names.

Ellesmere

53,227 views โ€ข 1 month ago

๐Ÿ› ๏ธ Patch Notes - Early Access Patch 2 We are incredibly excited to be releasing our largest patch yet, marking the One Month Anniversary of our Steam Early Access Launch! Patch 2 is chock full of highly requested features such as Weapon Tryout, the ability to Respec, DLSS / FSR Upscaling and Controller Remapping. Lots of Balancing and Quality of Life improvements, Audio, Animation, and Visual Effect polish as well as a multitude of bug fixes are also included! Between DLSS and FSR, numerous CPU, GPU performance improvements, and memory optimization we are confident that your experience of playing No Rest For The Wicked will be significantly smoother across a wide range of hardware. For NVIDIA users, we are excited to mention that thereโ€™s a new Game Ready Driver for No Rest for the Wicked! Be sure to check out our Patch 2 Highlight Video and the full patch notes below. โš”๏ธ Performance: โ€ข Performance Mode now lowers texture resolution, reducing crashes on lower-end machines โ€ข Numerous Significant CPU optimizations โ€ข Fixed performance degradation that might occur on some gamepads โ€ข Fixed numerous memory leaks โ€ข Reduced instantiation spikes for numerous objects โ€ข Disabled detail meshes on generic humanoids faces when not needed โ€ข Reduced latency, overhead and improved stability of GPU Culling โ€ข Optimized texture resolution and memory budgets for Steam Deck โ€ข Optimized Art content in Ship Prologue and its cinematics โ€ข Removed unused weapon assets to free up memory โ€ข Removed leftover developer tools to free up memory โ€ข Optimized CPU spikes of a variety of common content loading operations โ€ข Added texture streaming for character portraits during dialogue interactions to save memory โ€ข Fixed some persistent log spam being generated by potatoes in Nameless Pass โ€ข Cleaned up numerous NPC prefabs, reducing memory footprint and instantiation costs โ€ข Optimized Ambient Occlusion Rendering โ€ข Extended GPU culling usage for more cases โ€ข Configured and optimized pooling for more prefab instantiations reducing CPU spikes โš”๏ธ Gameplay Systems: โ€ข Added new Respec System! โšฌ Players can now Respec by examining the statue in the Cerim Crucible Atrium โšฌ Respec allows players to take back Attribute Points that have been allocated at the cost of 1 Fallen Ember per Attribute Point returned โšฌ Players can then allocate returned Attribute Points for no cost at the Respec screen or in the existing Stats screen โš”๏ธ Quality of Life: โ€ข All weapons can now be equipped regardless of their Attribute Requirements to allow players to try out weapons they acquire โšฌ Weapons that the player does not meet the requirements for will deal less damage through negative scaling on the Attributes that are below the weaponโ€™s Attribute Requirements โ€ข Inventory Items can now be docked to compare them โšฌ Press F (Keyboard) or Y (Controller) to dock items and hover other items to compare โ€ข Brought back the Misc category to the Inventory โšฌ Housing items, Runes, Fallen Embers and other miscellaneous items will now be sorted into this category and free up space from other categories โ€ข Vendor screens are now sorted by item type so that items are more organized for purchase โ€ข Improved Stamina player HUD brightness for better visibility, and readability of stamina debt โ€ข Added side notifications for when Danos Sacrament Upgrades are completed โ€ข Added Floor Indicators under the Clock HUD to show the Cerim Crucible floors โ€ข Improved visibility of LB/RB button icons for Equipment HUD on Steam Deck โš”๏ธ Settings: โ€ข Added support for Upscaling with DLSS 3.7 and FSR 2.2 โ€ข Added custom key rebinding options for Controller โ€ข Added support for Mouse Buttons 4,5 and F1-F12 Keys for custom Keyboard bindings โ€ข Default Keyboard layout set to Mouse+WASD โ€ข Added support for worldspace Player HUD (Stamina wheel, NPC name tags, etc) brightness to UI Brightness setting โš”๏ธ Content Additions: โ€ข Added a new set of enchantments โ€ข All Throw runes can now be added to Spears โš”๏ธ Loot: โ€ข Added Pig Sticker Blueprint to Fillmore's Level 1 Shop โ€ข Added Assegai Blueprint to Whittacker's Level 1 Shop โš”๏ธ Balance: โ€ข Nerfed Throw runes โšฌ Reduced Poise Damage on all Throw runes โšฌ Reduced Damage on Ice Throw Rune โ€ข Nerfed Focus Regeneration enchant curve so that it no longer generates too much Focus too quickly โ€ข Focus Regeneration enchantment no longer drops with Gloves and now only drops with Helmets โ€ข This includes enchanting items at Eleanor โ€ข Falling Sky and Woodland Protectorโ€™s initial item levels were set too high and have been lowered to the intended levels โš”๏ธ Weapons: โ€ข Updated animation for backstabbing with Staves, Spears, Greatswords and Great Hammers โ€ข Updated visual effects for Piercing type weapon attacks (such as Spear or Rapier) โš”๏ธ Enemies and Bosses: โ€ข Polished Darak boss fight โšฌ Improved behavior to prevent him standing idle after attacking โšฌ Improved behavior when fighting ranged builds โ€ข Added Bite Attack to Plague Rat โ€ข Added Back Attack to Risen Axe Bruiser โ€ข Added escape logic to Risen Fire Bomber โ€ข Added Elemental Affix visual effects to Nith Brute, Nith Screamer and Shackled Brute โ€ข Adding cloth simulation to Boarskin Bruiser โ€ข Polished rigging on Plagued Boomer โ€ข Reduced camera shake intensity on Risen Hammer Bruiser, Boarskin Bruiser and Riven Twins โ€ข Smaller enemies can now smash breakable objects (barrels, crates, etc.) โš”๏ธ NPCs: โ€ข Changed the name of the worried woman in the Sacrament Town Square to Nell โ€ข Polishing dialog for Druo, Lucian and Everwyn โ€ข Updated the dialog for NPCs at the Cerim Gate in Nameless Pass โ€ข Added eavesdrop to Sleeping Guard Gerard in Sacrament โš”๏ธ Areas: โ€ข Improved collision, faders and set dressing in Prologue Ship, Orban Glades, Marinerโ€™s Keep, Nameless Pass, Sacrament, Multiple Sacrament Interiors, Cerim Crucible, Cerim Cave, Riven Twins Boss Arena and Potion Seller Cave โ€ข Polished lighting for the ship in Prologue, Sacrament and Cerim Crucible โ€ข Updated foliage in various locations โ€ข Added physics and wind simulation to Spruce trees โš”๏ธ Cinematics: โ€ข Polished animations for characters in the Inquisition Arrival cinematic โ€ข Improved lighting, character rim lighting and volumetrics for the Prologue Ship Crash Outro and Inquisition Arrival cinematics โ€ข Removed a background character who was blocking part of the view in the Inquisition Arrival cinematic โ€ข Fixed cloth and camera pops in the Inquisition Arrival cinematic โš”๏ธ Audio: โ€ข Environment update for Sacrament: โšฌ Added Ambience Emitters for certain Residential and Vendor buildings like the Cook, Tavern, Woodcrafter and Enchantress โšฌ Updated zone beds and oneshots for unique parts of town (Cemetery, Poor Area,Training Grounds, Dasha Sanctuary) โšฌ The church near the cemetery now has bells ringing to service playing at certain times of day, followed by churchgoers praying and chanting from behind the doors. โšฌ Updated ambience for Sacrament Town Square to feel busier during the day โšฌ Updated environment audio for the Cerim Gate zone in Mountain Pass โ€ข Increased audio buffer to help alleviate audio crackle artifacts โ€ข Increased available audio resources to help prevent sounds from dropping out during long play sessions โ€ข Updated audio for Cerim Vision cinematic โ€ข Updated audio mix for Barrel and Crate destruction โ€ข Saluting Guards in Sacrament now have sound โ€ข Added Weapon-specific Impacts on parrying and blocking actions โ€ข Added ladder sliding sound effects for Kickdown Ladders โ€ข Added sound effects for going down Ladders โ€ข Added new sound effects for Plague-Enchanted weapons โ€ข Polished audio for Bounties enemies โ€ข Fixed missing sounds for Plagued Mutant Soldier โ€ข Fixed rain sounds appearing in Sacrament Interiors โ€ข Fixed enchantment-specific weapon whooshes cutting a bit too early โ€ข Fixed NPCs not making footstep sounds when walking around โ€ข Fixed environment states sometimes not resetting when returning to the main menu โš”๏ธ VFX: โ€ข Blood effects are now juicier and used more often! โ€ข Improved blood visual effects attachment to characters bodies from attacking and getting hit โ€ข Increased intensity of shiny item drop VFX โš”๏ธ Bounties and Challenges: โ€ข Updated Crustacean Conundrum bounty to spawn 14 Crabs while still only requiring 8 Crabs be killed to complete โš”๏ธ Localization: โ€ข Added and updated localized text in many places across multiple languages โ€ข Added localization support for new Controller Remapping screen and for various missing localized elements โ€ข Fixed incorrect font on the Activities screen โš”๏ธ Bug Fixes: โ€ข Fixed various enchantments on unique weapons and rings that werenโ€™t working properly โ€ข Fixed Rested Bonuses for sleeping in beds โ€ข Fixed Key Items respawning after pick up โ€ข Fixed navigation in Nameless Pass which was preventing certain enemies and the Riven Twins boss from patrolling and moving to the player โ€ข Fixed Echo Knight falling off the arena and blocking progress โ€ข Fixed Cerim Armor missing upgrades at Filmore โ€ข Fixed Risen Pavise, Eye of the Beholder and Wooden Howler Shields not showing their proper models โ€ข Fixed SHIFT key not being recognized in the Main Menu โ€ข Fixed certain environment textures overriding certain armor textures โ€ข Fixed certain armor having missing or incorrect cloth simulation โ€ข Fixed rigging on certain armor โ€ข Fixed The Wallow boss attacks not having sound effects โ€ข Fixed Falling Sky Blueprint not giving the Unique version of the weapon when crafting โ€ข Fixed an issue where completed but not yet turned in bounty/challenge rewards were being automatically given to the player at reset โ€ข Fixed wall cannons not firing in Cerim Crucible โ€ข Fixed XP UI not showing โ€œMax Levelโ€ after reaching the level cap โ€ข Fixed Level and XP UI being present without a Character selected in the Main Menu โ€ข Fixed โ€œLong Area Nameโ€ appearing on the map where map is unavailable (such as Cerim Crucible) โ€ข Fixed being able to skip through locked doors in The Shallows โ€ข Fixed players getting stuck at the end of the entrance corridor in the Echo Knight Arena โ€ข Fixed Enchant Item Challenge counting enchanted items that are picked up โ€ข Fixed mortuary guard popping in on screen during Spoken and Unspoken quest โ€ข Fixed extra Elsa map marker during the Spoken and Unspoken quest โ€ข Fixed Giles and Petra standing instead of sitting on the chairs in Carolineโ€™s Inn โ€ข Fixed Arrows not hitting Plagued Wolf โ€ข Fixed Wolf and Plagued Wolf target point โ€ข Fixed Tanth Knight getting stuck during patrolling in Marinerโ€™s Keep at Endgame state โ€ข Fixed Darak leaving his shield in Orban Glades when he escapes โ€ข Fixed chest opening VFX in Performance and Balanced quality presets โ€ข Fixed Wolf having a dance party after death โ€ข Fixed Chest floating in the air in Marinerโ€™s Keep โ€ข Fixed incorrect texture on the Crafting Table โ€ข Fixed 4096x2160 resolution appearing as 256x135 aspect ratio, instead displays as 1.9:1 โ€ข Fixed overblown bonfire lighting at The Shallows โ€ข Removed rogue rim light at The Shallows โ€ข Removed lighting debug shortcut See the full patch notes here -

No Rest for the Wicked

184,300 views โ€ข 2 years ago

$IonQ Quantum computing is officially out of the lab and driving real enterprise results! IonQ CEO Niccolo de Masi dropped massive updates on "Squawk on the Street" regarding recent acquisitions and new contracts. Itโ€™s clear: IonQ is at a "strategic and financial inflection point." Here are the key takeaways: 1/ Massive Financial Scaling IonQ is the first public quantum company to hit 9-figure revenue (tripling last year!), guiding toward a quarter-billion dollars this year " It's not a science experiment when we have... nine figures of revenue flowing in," says de Masi. The ultimate proof? 60% of their revenue is now commercial. 2/ Four Major 'World Quantum Day' Announcements IonQ just released industry-leading benchmarks focusing on the "cost to solution and time to solution". They also secured 3 massive contract wins: โœ… AFRL (Air Force Research Lab) IonQ constructs first networked quantum systems among remote quantum processing units. โœ… University of Maryland (UMD). โœ… DARPA for advanced quantum memory. 3/ Building the Future "Quantum Data Center " IonQ's tech stack goes far beyond base computing to include networking, security, and sensing. De Masi notes their tech is in all warfighting domains, "from submarines to up in the heavens in space". Why the heavy DARPA & AFRL investments? Because "they see the future for quantum data centers". The Bottom Line: Both government and commercial clients are realizing that working with the quantum ecosystem early gives them a massive competitive advantage. Full scoop ๐Ÿ‘‡๐Ÿ“น #IonQ #QuantumComputing #DeepTech #DARPA #TechNews

TechInnovation

14,532 views โ€ข 4 months ago

๐ŸšจTEKKEN 8 Season 3 Ver.3.00 drops March 17. Here's what's actually changing in a nutshell ๐Ÿงต๐Ÿ‘‡ ๐Ÿ”ธBack to Basics Explained "Back to Basics" = a standard for checking whether offense/defense exchanges are working as intended and if single mistakes aren't punished too hard. Not a promise to nerf offense into the ground. It's a gradual, phased approach, no drastic instant changes. Don't hype yourself into a different game. It's NOT a return to old TEKKEN. ๐Ÿ”ธHeat Smash wall splat ( Video ) Is GONE in Ver.3.00. Too much reward for too little risk in Season 2 one of the key extreme-outcome fixes. ๐Ÿ”ธCharacter power-up states ( Video ) Now END when Heat ends (e.g., Claudio's Starburst). No more free extended pressure after Heat expires. ๐Ÿ”ธRank Reset Your Season 3 starting rank is recalculated from your Season 2 peak plus special titles for your S2 highest rank. ๐Ÿ”ธRanking points Get a transparency upgrade. You'll now see exactly why you gained or lost points, bonuses, deductions, all visible.โ€‹ ๐Ÿ”ธMatchmaking rework Less skill-gap mismatches, revised logic for secondary characters, and adjusted demotion/promotion criteria. ๐Ÿ”ธTEKKEN Dev Feedback Portal launches March 16 [JST] A dedicated site + Discord (separate from the main TEKKEN Discord). Submit clips, text, images directly to the dev team.โ€‹ ๐Ÿ”ธFull Ver.3.00 patch notes Will drop March 17 [JST]. Balance changes continue beyond launch. Expect ongoing incremental updates, not a one-and-done drop. Full Article:

YellowMotion

96,466 views โ€ข 5 months ago

๐Ÿ’ฐ A TRADER just ROBBED POLYMARKET for $600,000! Started with ONLY $500 and EXPLOITED the BITCOIN PRICE DELAY - placing bets BEFORE the odds UPDATED! $500 โ†’ $600K in hours PURE GENIUS HACK! Whoโ€™s NEXT?! Trader Turns $500 into $600,000 on Polymarket in Hours โ€“ The Bitcoin Price Delay โ€œLife Hackโ€ Thatโ€™s Going Viral A mysterious trader may have just pulled off what many in the crypto world are calling the ultimate predictionโ€‘market coup โ€” turning a modest $500 into roughly $600,000 in a single session by exploiting a subtle timing gap in Bitcoin price updates on Polymarket. Social posts that have erupted across X today describe how the trader repeatedly capitalised on a tiny latency in Polymarketโ€™s shortโ€‘term Bitcoin markets, placing bets a split second before the platform adjusted prices to reflect realโ€‘time market moves. How the โ€œGlitch in the Matrixโ€ Worked Polymarketโ€™s popular ultraโ€‘short โ€œBitcoin Up or Downโ€ markets, which resolve in 5โ€‘ or 15โ€‘minute intervals, pull price data from major exchanges such as Binance. There is a slight delay โ€” typically a few hundred milliseconds to a couple of seconds โ€” between live exchange price movements and when those changes are reflected in Polymarketโ€™s odds. According to observers, the trader (widely believed to be operating an automated bot) exploited this delay by watching the live price on external feeds, submitting bets on the direction of Bitcoin before Polymarketโ€™s internal prices had fully adjusted, and repeating the process many times in rapid succession. One viral post captured the dynamic this way: โ€œHe was seeing the move a fraction of a second earlier, basically seeing the future. He entered positions before Polymarket odds could adjust. Over and over again. Not luck. Just speed.โ€ Another read: โ€œThis is a man who found a glitch in the matrix and ran it until someone noticed.โ€ Screenshots and wallet growth charts circulating online show an account balance rocketing from an initial $500 to midโ€‘six figures over a few hours, a dramatic ascent that has captured widespread attention. Not the First Time โ€” But Still Wildly Profitable Polymarket has previously acknowledged the challenges of ultraโ€‘short crypto markets and in early 2026 introduced dynamic fees intended to reduce latency arbitrage opportunities. The recent run suggests either the fix was incomplete or the trader has found a new way to capture fleeting price disparities faster than the protocol can adjust. Importantly, this was not a smartโ€‘contract exploit or a rug pull. The activity described aligns with classic highโ€‘frequency trading principles: exploit microsecond advantages in price information and execution. On Wall Street, quant funds have built entire businesses around similar edges. Here, that edge allegedly appeared accessible to an individual with sufficiently fast infrastructure. The Internetโ€™s Reaction The story has ignited discussion across X, with both Russian and English accounts sharing wallet screenshots and short videos of the trades. Commentary ranges from admiration to criticism of the Polymarket mechanism. One widely shared post states: โ€œA trader found a loophole and robbed the bookmaker Polymarket for $600,000. He exploited the delay in Bitcoin price updatesโ€ฆ Started with just $500.โ€ Replies to that thread span โ€œgeniusโ€ and โ€œPolymarket is cooked,โ€ reflecting a split between those whispering admiration for the execution and those questioning the sustainability of the platformโ€™s design. Whether Polymarket will attempt to retroactively claw back profits, adjust rules or simply patch the vulnerability again remains unsettled. For the moment, the anonymous trader is alternately being hailed as a folk hero and criticised as a parasite of an imperfect system. Moral of the Story In prediction markets where time and information intersect, speed can be money. Todayโ€™s episode may turn into a cautionary tale about the refinement of oracle feeds and the race to eliminate latency advantages โ€” or it may become part of crypto folklore, a dramatic demonstration of how imperfect markets can be bent by those who read the technical seams most closely.

Russian Market

36,649 views โ€ข 4 months ago

HERMES AGENT SHIPS WITH A BUNDLED SKILL FOR ANDREJ KARPATHY'S LLM WIKI PATTERN. A SELF-IMPROVING KNOWLEDGE BASE THAT GROWS EVERY TIME YOU FEED IT. mentioned this briefly in the overnight workflow article. here is the full breakdown. what it is: a self-improving knowledge base built as interlinked markdown files. unlike RAG (which rediscovers knowledge from scratch every query), the wiki compiles knowledge once and keeps it current. cross-references stay linked. contradictions get flagged automatically. synthesis reflects everything ingested so far. why this matters for Hermes memory: Hermes built-in memory knows YOU. it remembers your conversations, your preferences, your business context across sessions. but it doesn't know your inbox. or your meeting transcripts. or that article you saved last week. or the expert framework you want it to learn. the LLM Wiki solves that. THE DIVISION OF LABOR human curates sources and directs analysis. agent summarizes, cross-references, files, and maintains consistency. you drop in articles, transcripts, notes. Hermes indexes them, links related concepts, flags contradictions, updates affected pages. your knowledge base grows itself. SETUP IS ONE COMMAND the skill ships with Hermes. enable it. set WIKI_PATH in ~/.hermes/.env: WIKI_PATH=/Users/you/wiki defaults to ~/wiki if unset. then drop anything into it: "index this article into my wiki: [paste URL or text]" Hermes reads it, builds a source page, updates related entries, flags contradictions. THE OBSIDIAN ANGLE set OBSIDIAN_VAULT_PATH to the same directory. now your wiki is visible in Obsidian's graph view. nodes, links, backlinks. all built by Hermes. for headless servers: install obsidian-headless. syncs vaults without a GUI. agent writes from the server, you read on your laptop. THE COMPOUND EFFECT Hermes knows you. the wiki knows your world. combine them and the agent answers questions using BOTH contexts at once. month 1: you explain things twice. month 3: the agent references the wiki on its own. answers get sharper because the knowledge base got sharper. AUTOMATIONS THAT FEED THE WIKI set cron jobs to ingest automatically: "every day at 9am, check Granola for new meetings. add any new transcripts to my wiki under meeting notes." "every morning, scan my Gmail starred items. add anything worth keeping to the wiki." "every week, check arXiv for new papers in [your niche]. summarize and file." your wiki grows while you sleep. Hermes never forgets what gets indexed. THE LIMITATION TO KNOW unlike Hermes memory (which is conversational and lives across sessions), the wiki is a separate knowledge layer. Hermes won't pull from the wiki automatically unless you reference it or save it as a skill. best setup: build an LLM Wiki personality that tells Hermes to consult the wiki when answering strategy questions or domain-specific queries. full HERMES AGENT OVERNIGHT WORKFLOW๐Ÿ‘‡

YanXbt

30,804 views โ€ข 2 months ago

For some popular crops, like grapes, labor is 80% of production costs. Meanwhile, out of 400,000 US farm jobs posted last year, fewer than 1% got a domestic applicant. Thatโ€™s why Danny Bernstein and Reservoir Farms are funding AgTech startups automating the most difficult, back-breaking tasks (like picking stone fruit in 110-degree heat). Find out why JCal praises his innovative strategy and notes โ€œeverybody wants to eat the pie, but nobody wants to pick the applesโ€ on a brand new TWiST. PLUS the Dept. of Educationโ€™s โ€œdo no harmโ€ policy for colleges, will AI kill design, and some fresh streaming recommendations for the weekend. 0:00 Jason's ongoing World Tour 1:43 Danny Bernstein joins live from Reservoir Farms 3:38 What is "specialty crop agriculture" 5:15 Why strawberries are the "white whale" of AgTech 6:55 The labor crisis in farming 9:20 Why AgTech never scaled 9:51 NetSuite - For the first time ever, you can try NetSuite Next for free. If your revenues are at least in the seven figures, go to 10:51 Inside Reservoir's business model 17:44 Agriculture as national security 20:09 Squarespace - Turn your idea into a beautiful website! Go to for a free trial. When you're ready to launch, use offer code TWIST to save 10% off your first purchase of a website or domain. 22:15 Did AI beat a designer at design? 30:56 YSecurity - The on-demand security team for startups. Need enterprise-grade security without hiring a $400k CISO? YSecurity gives you 40+ expert engineers, matched to exactly what you need, by the hour, with your first six hours completely free. Go to 37:23 The "do no harm" college earnings test 43:27 Brown University students cheated on their midterms 52:22 Lon's streaming recommendations 59:46 Jason's new snake grabber cc: @bernsteind, Reservoir Farms, Bonsai Robotics, Inc., @jason, Lon Harris ๐ŸŽฅ Watch the full episode here ๐Ÿ‘‡

This Week in Startups

10,212 views โ€ข 1 month ago