Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

Valhalla Ignites TWITCH with a 5-Week Ad Blitz Starting June 16th, Targeting Millions of Metaverse Gamers! Get ready for Valhalla's colossal play-to-earn metaverse launch! From 16th June, a high-octane, 5-week video ad campaign will storm Twitch, zeroing in on key gaming regions: the US, Brazil, and Turkey. Aimed at...

353,640 Aufrufe • vor 1 Jahr •via X (Twitter)

8 Kommentare

Profilbild von PowerBeatsVR
PowerBeatsVRvor 3 Jahren

VR fitness app PowerBeatsVR is NOW LIVE on the official Meta Quest store! Get fit in VR without any expensive subscription:

Profilbild von Shelby
Shelbyvor 1 Jahr

$FLOKI 😍

Profilbild von Roman
Romanvor 1 Jahr

This is so exciting $FLOKI will rule them all Valhalla

Profilbild von Zuza
Zuzavor 1 Jahr

June 16th Floki is joining the gaming elite and on the 30th Floki is changing the gaming history. This is another massive campaign! $FLOKI is taking over Twitch! 👏👏👏

Profilbild von Mr. Diamondhandz1💎
Mr. Diamondhandz1💎vor 1 Jahr

$FLOKI Valhalla Twitch campaign let’s go! 💎🤲🏻

Profilbild von Ronard
Ronardvor 1 Jahr

Lets go 👀 $floki

Profilbild von FlokiDesigner 🐕⚔️
FlokiDesigner 🐕⚔️vor 1 Jahr

#FLOKI 🐕⚔️🔥

Profilbild von Meme whale#
Meme whale#vor 1 Jahr

$FLOKI send higher 🚀

Ähnliche Videos

$APP's pivot to e-commerce is a very intriguing strategy. The market perceives the entry of non-gaming advertisers as a potential friction point that could crowd out core gaming clients or inflate pricing, but this ignores the massive asymmetry between AppLovin’s reach of over one billion daily active users and its historically thin roster of active advertisers. This imbalance has meant that the vast amount of inventory were previously under-monetized, as the algorithm could only serve gaming ads to users who had no intent to install new games. By layering in e-commerce demand, the platform effectively monetizes this wasted inventory, driving up overall yield and floor prices without cannibalizing the high-intent impressions reserved for gaming clients. This creates a margin-accretive dynamic where the same unit of supply generates significantly higher revenue per user solely through better demand matching. This efficiency gain feeds directly into a data-driven moat that becomes increasingly difficult for competitors to replicate. The flywheel is the introduction of transactional e-commerce data that radically improves the Axon AI model's predictive capabilities for all participants. Unlike app install data, which is binary and relatively sparse, e-commerce purchase data provides immediate high-fidelity signals about user intent and purchasing power. As the model ingests this new layer of behavioral data, its ability to predict conversion improves universally, meaning that gaming advertisers actually benefit from the presence of e-commerce bids through sharper targeting and higher return on ad spend. The rapid 50% week over week growth in the self-service pilot is a great preliminary validation that this automated demand engine is functional. This signals that AppLovin can scale this new vertical with software operating leverage. The requirement for high-production video ads has left out the long tail of millions of small business advertisers who dominate platforms like $META. The launch of generative AI creative tools targets this specific bottleneck, commoditizing the production of high-performing video assets and allowing AppLovin to unlock global SMB demand instantly. If successful, this creates a self-reinforcing liquidity cycle where increased advertiser density leads to better data, which drives superior model performance, which in turn attracts more diverse advertisers. This helps decouple the company's growth trajectory from the cyclicality of the mobile gaming market. Really interesting biz and great CEO.

CapexAndChill

29,897 Aufrufe • vor 6 Monaten

Floki becomes Official Cryptocurrency Partner of Nottingham Forest in the Premier League 2024/2025 season! ⚽️ Two days after announcing Valhalla's marketing campaign across the entire Premier League for the 24/25 season, we're thrilled to announce that Floki will be sharing the stage with Valhalla as the Official Cryptocurrency Partner of Nottingham Forest Football Club! This massive partnership will introduce the Floki brand onto the world's most popular sporting league: The Premier League. Nottingham Forest, a club established in 1865, became two-time European champion and achieved the "Back to back European Champions" feat, a feat that is only achieved by 8 clubs so far. The Premier League's is a global phenomenon: - Broadcast to 712M Households in 190 Countries - 2.01 billion viewers of live match programming over the season - 1.22 billion viewers of highlight/magazine shows and other non-live programming over the course of the season Additionally, Premier League clubs account for over half a billion followers on social media. As the Nottingham Forest Official Partner, Floki will enjoy: - Stadium presence: 3 minutes of camera-facing LED advertising during all home games - Media exposure: Brand placement on official Premier League interview and press conference backdrops - Social media integration: Floki's brand featured in full-time score posts and substitution announcements across Nottingham Forest's social media channels - Print media: Full-page presence in match day programs and brand mark on the front cover - Exclusive experiences: Including signed merchandise and a once-in-a-lifetime 'play on the pitch' opportunity at the end of the season. This dual approach – Valhalla's league-wide campaign and Floki's partnership with Nottingham Forest – presents a unique chapter in our marketing journey: we're not just aligning with world-class football, we're establishing a presence across the entire Premier League landscape. Get ready to see the Floki alongside Valhalla light up stadiums, screens, and social media feeds across the globe! ⚔🔥

FLOKI

773,210 Aufrufe • vor 2 Jahren

GM #Web3, Happy New Year 🥳! I'm super stoked to share some awesome news about Community Gaming’s Forkast and the upcoming $CGX token launch on January 28th, 2025. So, is basically a prediction market where you can bet on gaming events - Guess the answer to questions like: "Will this game ever hit 500K players?" and get rewarded if you're right! This platform is loaded with cool features: no gas fees when you claim your rewards, weekly loot boxes filled with $CGX tokens, leaderboard prizes, and daily rewards for the most active users. It's gonna be a blast! So, why did Community Gaming choose Ronin ? Well, it's a no-brainer. $RON has almost 1 million daily active users, over $1 billion in total value locked, and it's super easy to use. Plus, the team behind has already crushed it with 100,000 monthly active users and over 1,000 tournaments on Ronin. What sets Forkast apart is that it's the first big prediction market on Ronin. They're using gasless transactions via Ronin Waypoint, and here's the cherry on top: 50% of rewards will be auto-staked, so you can earn even more. As a seasoned veteran of the Ronin Network, with over 4 years of hands-on experience, I've had the privilege of witnessing its growth and evolution firsthand. Moreover, I've been actively organizing tournaments on the Community Gaming (CG) platform since early 2022, which has given me a unique perspective on the inner workings of the ecosystem. The $CGX token drops at the end of the month, and you can earn it by making accurate predictions, completing daily quests, climbing the leaderboards, and snagging those weekly loot boxes. Buckle up, folks, it's gonna be a wild ride! This thread is brought to you by Socials Rising 🃏 👊🏽😎 #AGDAO

Alpha

46,310 Aufrufe • vor 1 Jahr

FLOKI LAUNCHES TOKENFI (with "TOKEN" ticker) TO CAPITALIZE ON THE TRILLION-DOLLAR TOKENIZATION INDUSTRY Floki has launched a crypto and asset tokenization platform named TokenFi to capitalize on the trillion-dollar tokenization industry. The tokenization industry is projected to be a $16 trillion industry by the year 2030. BlackRock, the world's biggest institutional investor with $10 trillion of assets under management, strongly believes in the industry's potential, which they call "the next evolution in markets". TokenFi, with the ticker TOKEN, aims to simplify the crypto and asset tokenization process and eventually become the foremost tokenization platform in the world. We will unveil the platform website on the 27th of October, and you can finally see what we've got planned, but for now, you can find the token details below. TOKENFI TOKEN DETAILS: - Token name: TokenFi - Token Ticker: TOKEN - Total supply: 10 billion tokens split across BSC and ETH (5 billion tokens on each chain). - Launch market cap: $50,000 circulating and $500,000 diluted market cap. - Industry targeted: Tokenization, Real World Assets, Launchpad. An initial 10% token supply will be added to Liquidity Pools on Uniswap and PancakeSwap to provide public liquidity and allow interested parties to trade. TRADING WILL COMMENCE ON UNISWAP AND PANCAKESWAP BY 3PM UTC ON OCTOBER, 27 2023. - BSC contract address: 0x4507cEf57C46789eF8d1a19EA45f4216bae2B528 - ETH contract address: 0x4507cEf57C46789eF8d1a19EA45f4216bae2B528 (NOTE: The contract address is the same on both the BSC and ETH chains). FLOKI stakers will earn 56% of the supply over a period of 4 years. The Floki community is known for being diamond-handed, and with TokenFi being in an industry with MASSIVE potential, FLOKI holders are the best candidates to receive the majority of TokenFi tokens. Since they would be staking their FLOKI tokens to get the new token, this will also ensure stability for the FLOKI token! TokenFi supply will be split evenly between the BSC and ETH chains: In other words, there will be 5 billion tokens on BSC and 5 billion tokens on ETH, to make for a combined total of 10 billion tokens. 5% of the supply will be paired with LP on BSC and the other 5% on ETH. This will make the starting circulating market cap on BSC a $25k market cap and on ETH a $25k market cap to make a combined initial circulating market cap of $50k and an initial fully diluted market cap of $500k (which will be gradually released to FLOKI stakers over a four year period). IMPORTANT INFORMATION FOR THE FIRST HOUR OF LAUNCH We understand that with this being a Floki token, there is a lot of hype. As a result, we have put measures in place to limit the impact of snipers on the token: Specifically, there will be a 1% wallet cap (of total supply) within the first hour of launch. That means no individual wallet can buy more than 100 million tokens within the first hour of the token becoming tradable. In addition, there will be an initial buy/sell transaction tax of 20% within the first hour. This transaction tax will do two things: 1) potentially limit the impact of snipers and 2) ensure a significant portion of whatever snipers/early buyers spend goes to the Floki treasury, which can be used for growth and development efforts. After the first hour, the wallet cap will be removed, and the transaction tax will be lowered to 5%. This 5% tax will remain in place for a week, after which the Floki DAO will vote on whether or not to remove or reduce it. We have instructed our exchange partners not to list TokenFi until this DAO vote. OUR PLAN FOR TOKENFI TokenFi is a well-thought-out concept that we have a strong capability to deliver on! We will unveil our roadmap with the launch of the TokenFi website on the 27th of October, 2023. However, we assure you that several TokenFi products are in advanced development on testnet and are due to go live in Q4 2023. In addition, we are working with some of the biggest names in the industry - especially from an institutional perspective - to make TokenFi a success, and they are quite excited about the concept and its potential. In our original DAO proposal, we already announced DWF Labs as our main institutional partner and market maker for TokenFi. We also announced a strategic partnership with World Table Tennis that will introduce TokenFi to a massive audience of 120 million people. We will announce many more partners in the coming weeks and months, and I'm sure that when you see the moves we have made, you will see why there is no better person to execute this vision than Floki!

FLOKI

1,955,707 Aufrufe • vor 2 Jahren

MITM Takes On… Evermoon, the innovative 5v5 team-based battle game, is poised to redefine the mobile gaming landscape with its unique blend of strategic gameplay, blockchain integration, and community-driven approach. In this comprehensive review, we'll explore what sets Evermoon apart and why it has the potential to become the next big sensation in the gaming world. What is Evermoon Games ? Evermoon transports players into the heart of intense 5v5 battles, where strategic prowess and teamwork are paramount. Players select their heroes, each with distinct abilities, and collaborate with teammates to dismantle the enemy base. The game offers an immersive experience that combines adrenaline-pumping action with strategic depth. What Makes Evermoon Unique? At the core of Evermoon's innovation is its integration of blockchain technology. Unlike traditional games, where in-game assets are owned by the game developer, Evermoon empowers players by granting true ownership of heroes, skins, and items as non-fungible tokens (NFTs). This means that players can freely trade their assets on the secure and transparent NFT marketplace, adding a new dimension of value and ownership to the gaming experience. Moreover, Evermoon adopts a community-driven approach through its decentralized autonomous organization (DAO) system. This gives players a direct voice in shaping the game's evolution, fostering a sense of ownership and engagement among the player base. Key Features of Evermoon Immutable Passport: Simplifies access to Web3 gaming, eliminating the need for complex crypto wallets and gas fees, making it accessible to a wider audience. $EVM Token: The native token facilitates seamless transactions within the game's ecosystem, providing a unified medium for purchasing NFTs and powering the in-game economy. Play-to-Earn Mechanics: Evermoon offers multiple avenues for players to earn rewards, including the value of NFTs, Sacred Beast De-Fi companions, and seasonal releases, creating a dynamic and rewarding gameplay experience. Notable Achievements and Backing Evermoon has quickly garnered attention and accolades within the gaming community, Evermoon Beta I: Dominating the First Week! 📷 45,000+ Downloads 📷 5,000+ Daily Active Users 📷 300,000+ Hours Played 📷 25,000+ Matches ... and counting! in Southeast Asia alone. It has achieved top rankings in various gaming categories and has been recognized as the Most Popular Game Project by the Blockchain Gaming Awards. Backed by prominent partners such as Seedify, BNB Chain, Immutable ,You are looking for Beam and AWS Startups Evermoon benefits from strong support and strategic partnerships that position it for long-term success. The Team Behind Evermoon Led by industry veterans Patipol Anantarattana (Victor), Tanachot Anantarattana (View), and Suphitcha Latthikul (Grace SL | Evermoon), Evermoon boasts a visionary team with a wealth of experience in eSports, technology, and marketing. Their passion for gaming and commitment to innovation drive Evermoon's success and propel it to the forefront of the gaming industry. Conclusion Evermoon represents a paradigm shift in mobile MOBA gaming, combining cutting-edge technology with engaging gameplay and community empowerment. With its blockchain integration, innovative features, and seasoned team, Evermoon is poised to capture the hearts of gamers worldwide and pave the way for the future of decentralized gaming. Get ready to embark on an epic journey with Evermoon and experience the thrill of gaming like never before. End of Review If you us to research and review promising projects, just let us know! Thank you and let the game begin!

MITM

82,569 Aufrufe • vor 2 Jahren

Our 3-Year Journey: Building the Future of Web3 Gaming What started in 2022 as a game studio has evolved into a multi-layer gaming ecosystem — with products, infrastructure, and a thriving community at its core. On June 27, 2025, we proudly completed our TGE — a major step forward on our journey. Thanks for being with us every step of the way 🫶 In the past 3 years, we’ve built so much together across every layer of the ecosystem. 🎮Product Layer We’re building high-quality, engaging games for a diverse player base — across Moonveil Prop, Forge, Mini, and Punch series. Titles like AstrArk, Puffy 2048, Puffy Miner, and Puffy Match are already live, while Bushwhack, Flaming Pets, and Starry Sort are set to launch soon. Our games have been met with incredible love and support from the community, since January 2025, over 2.03 million Unique Active Wallets have joined AstrArk's open beta — and the adventure is still going strong. 🌕Operation & Identity Layer In Season 1, we introduced the Loyalty Program, Moon Beam Points, and Badge System — building a new identity framework that rewards engagement, contribution, and ownership. Over 1 million global users have joined us. To support our global player base, we’ve set up localized community hubs in CIS, East Asia, South Asia, and Brazil, making sure our projects truly connect with local users. We’re proud of the vibrant, feedback-driven community we’ve built, and we’ll keep supporting, listening, and improving. ⚙️ Infra Layer As for infrastructure, we’ve made equally significant progress. By integrating multiple scaling solutions through AggLayer, Moonveil ensures efficiency, security, and scalability. Our Layer 2 Chain testnet went live in February 2025, marking a major milestone. We will keep building, and the Layer 2 Chain mainnet will be launching soon. In Q4 2024, Moonveil launched a successful node sale, selling over 31,000 nodes to 4,137 unique node operators. We’re fully committed to ensuring the stable operation of Muse Node. These nodes will further enhance overall network performance, delivering a reliable and high-speed environment specifically optimized for on-chain gaming. 🚀 MORE to Come $MORE TGE on June 27 was not the destination — it’s just the beginning. Season 2 is just around the corner, with richer ecosystem mechanics, bigger rewards, and more exciting games like Bushwhack and Starry Sort . We’re deeply grateful for the passion and support from our community. Looking ahead, we’re excited to keep growing and evolving — together creating a new era of gaming.

🌙Moonveil.gg

78,577 Aufrufe • vor 1 Jahr

FLOKI AND TOKENFI TO BE THE OFFICIAL CRYPTO PARTNER FOR WORLD TABLE TENNIS CHAMPIONSHIP IN SOUTH KOREA, SET TO REACH HALF A BILLION PEOPLE #Floki and #TokenFi are making waves in the sports world by becoming the Official Cryptocurrency Partner for one of the largest World Table Tennis Champions events happening in Incheon, South Korea. This isn't the first time Floki and TokenFi have formed strategic partnerships with sporting events around the world. $FLOKI just a few months ago partnered in table tennis events in Frankfurt and Busan. Without a doubt, each collaboration has catapulted Floki to new heights of global brand recognition and engagement. From March 27th to 31st, the Mohegan INSPIRE Entertainment Resort will host this event, where 32 of the best table tennis players will compete. With over 580 hours of the championships set to be broadcasted, reaching an audience of around 450 million people worldwide. What's the big picture here? Floki's involvement with WTT Champions Incheon is no coincidence. Rather, it is a calculated move to tap into South Korea's evolving cryptocurrency landscape. Floki has already built a pretty strong community through sports, with millions of interactions from past sponsorships. Combine that with the half a billion table tennis fans around the world, and you can see how this partnership is a big deal. Asia, for example, loves table tennis—it's one of the top sports there. In China alone, there are 241 million people who are really into it. Since many of these fans are young and likely open to new tech like crypto, teaming up with such events is a smart move for Floki.

FLOKI

827,659 Aufrufe • vor 2 Jahren

A deep dive into $SEXY and why I believe this is one of the most undervalued gamefi projects in the ecosystem: A simple beginning of a frictionless gaming experience fitting itself into a mobile game market which produced $123B in revenue in 2023 and an expected groth into $190B into 2030. The current game features a simple UI with strong incentives such a $1M prize pool in tokens lasting from June to September for early users pre-layer 3 buildout. Though simple in design, the transaction volume is telling with 300k user txns within 3 days of opening. The game is very much similar to the old micro transaction mini games such as clash of clans. Daily activities to keep users engaged and retained especially given the incentivization program. My thesis around this is the growth reward potential. Currently as the game sits in a more private beta (only users with codes can participate), we are at the simple version of the ecosystem. As expansion happens and there is more use items, more mini-games, more access, and more use for $SEXY, the value will grow. I imagine the R/R of investing in a game like clash of clans early on, imagine being able to invest in the value of gems in the early days and the value of these changed with user demand. Clash of clans did $360m in revenue in 2023. This model would recreate that volume all flowing into the token (which would be similar to gems). Thus, the thesis is simple: $SEXY ecosystem grows, more usage for active players to use the token within the mini games, more addictive tendencies lead to users wanting to gain more loot, more referrals to beat their friends in the ecosystem all leads to a flywheel of growth; especially, as users are token holders and their dominant strategy is to play the game for incentives and to invite their friends to grow the token value and ecosystem. Personally, I will be staking my $SEXY, collecting loot (imagine the loot can be tradable like early Runescape party hats), building my ranking for the incentives, and encouraging the ecosystem growth as a user in the flywheel. Thus, I believe as time passes, the value of the token continually increases under the assumption the ecosystem is growing with it. Speculation transitions from I think future buyers will find this token a good investment into I think players will buy this token to play the games within the ecosystem. Disclaimer: I am an early investor in ETHXY and so is WWVentures. All thesis generation may be biased.

Crypto Max

23,392 Aufrufe • vor 2 Jahren

About a month ago, a clip of mine went viral⁽¹⁾ talking about the Current State of Twitch (3rd thumbnail in this tweet). It resonated w/ people outside my community, so lemme elaborate (as a 10yr+ Twitch Veteran). Current State of Twitch isn't great and haven't been for a while. I've been passionate about Twitch since inception (I joined in April 2011 in the JTV days, a few months before Twitch debuted in July 2011), and been trying to instill positive change but I'm only a cog in the machine compared to where influence can impact — likely via Amazon-appointed Executives to help "oversee things" at decade-old-acquisition-that-has-still-generated-zero-profit Twitch⁽²⁾. ------------------------------------------------ Twitch's Muddled Identity ------------------------------------------------ Describing Twitch 10 years ago was easy: "Youtube, except always live, for gamers". Now, it's more muddled & fluid, at best: "Always live broadcasters who aim to connect with their viewers and foster communities(?)" — that, in itself, isn't problematic; but how it's accomplished, what methods are most effective, and how certain directories accumulate higher viewership is, I think (I may elaborate further on that in a future tweet). The most common reactive bark I've heard following TwitchCon 2025 is "Ban Politics" or "Make it Gaming-Only Again!" — People forget, but Pokemon GO (June 2016) going worldwide-viral was the crack-in-the-dam that lead to IRL as a directory because of the impracticality of continuing Twitch's "games-only" era as the site was increasing in popularity, reach, and cultural significance. IRL was a band-aid solution for the core function of Directories⁽³⁾ (which was to let would-be-browsers make better-informed decisions on what to watch based on their interest). It's too broad and encompassing, which led to an unintended dopamine-producing⁽⁴⁾ psuedo-ChatRoulette where you "never know what you're gonna see" browsing there. Without a better tool to migrate users or aggregate topical content, this problem exacerbated continuously. Just Chatting was supposed to be the solution, as it came with 11-12 other directories⁽⁵⁾ to attemptedly split the IRL monolith, but failed to inspire Social Behavioral Change tremendously. Just Chatting is more popular than ever, discoverability — like in the broad, functional sense — is busted cuz every genre of content stuffed within it and fails to disincentivize streamers from opting-out of the most popular directory. So, how do you stand-out in the overcrowded field where a fuckton of the viewership goes for a Roulette Pull on something entertaining to watch? ... ------------------------------------------------ The Era of Clout-Farming Content (and the fact it works, ugh) ------------------------------------------------ Once IRL directory came in Sept 2016, so did the meta of skirting the ToS (Terms of Service) to maximize views or push the limits of what was tolerated on Twitch. Fundamentally, the social dynamic of receiving a suspension (everyone generally refers to them colloquially as "bans") earns notoriety and "free vacation/marketing", that when coinciding with a comeback event, open the possibility of a net-positive from the boost in viewership or metrics. This isn't as relevant now because the ToS Enforcement has gotten significant buffs to be more transparent and structural in the last half-decade. I can't speak on the nuance of this now, but "Full-Time IRL Streamers" and "Sweaty IRL Affiliates" were unbearable at TwitchCons until TC Policy cracked down on requiring consent by those they bumrush'd into (while live of course), so I assume they're probably equally as intrusive everywhere else ... then Kick came along in 2022 and dominated the headlines for mischief within this realm, for the most part; but that's a different topic altogether. The burden of an authentic collab can be too much friction, slow moving — and honestly, too much work for a streamer to do — compared to the efficacy of blowing up Streamer x Streamer Conflict via self-commentary-reacts for sensationalism and maximizing parasocial viewers' worst tendencies. Effectively, ragebaiting. I'm not advocating to abolish this as a policy. I'm pointing out how this is a very effective way to garner views within the social constructs — and it shouldn't be, nor always was. Something changed at some point. I don't wanna bore you with a timeline of the last decade of controversy on Twitch, so I'll fast-forward to when I definitively see evidence that Clout-Culture is failing upward: In March 2025, the unbanning of Adin Ross⁽⁶⁾ (on Twitch) I saw as a huge moral failure that reeks of desperation for his views/clout/relevance at the direct expense of the integrity of Twitch Culture. Not sure if that was a Clancy-specific decision or what, but it encompasses "neo-Twitch" or a disconnect if there ever was one. ------------------------------------------------ Twitch Culture is diluting at the expense of recouping revenue ------------------------------------------------ A decade ago, Twitch Plays Pokemon broke news across insular-livestreaming gossip and was celebrated as a pinnacle of internet fandom⁽⁷⁾ (Feb 2014). This event was a testament to the value of Twitch because it reinforced the undeniable power of CULTURE present in Twitch Chats. I don't think the event could've worked on a YouTube Livestream (remember YouTube Gaming, introduced in 2015?). There's a certain aura present in Twitch Chat that makes it feel captivating to interact and engage with compared to a YouTube Live Chat Box. One feels like a close relative of bot-spam'd yt comments and the other feels ... real. I think that value is the culture — what could keep Twitch afloat for a long time, even if YouTube were to hypothetically obsolete Twitch in every way for delivering live broadcasted video content. I've noticed that as the meta has shifted towards revenue-maxxx'ing with the proliferation of Spectacle Events, typically marathons, that are engineered to paywall as many things as possible, at the expense of the content. It's not necessarily a bad thing, but the culture has shifted. I also do think most of the marathon content isn't good; they're carried by being experiences with strong FOMO-factors to compel your participation by viewing. I do suspect there's a saturation point where the combination of the waning niches of livestreaming, 4th-wall-breaking, and manufactured spectacles can keep an audience seduced. Like, the content (in aspects) has less substance and I wonder what that means for the welfare of Twitch Culture and its content in another 5 years. Perhaps Twitch could foresee this and become proactive on the manner?... ------------------------------------------------ Twitch's Conduct & Repetitive Incompetence ------------------------------------------------ Twitch has prioritized generating revenue over addressing the needs of the already-active users for years. Emmett Shear (previous CEO; 2011-2023) probably was a huge reason for sluggish changes overall to the platform as from what I hear but I can't say for certain. Regardless, we got Dan Clancy as CEO and, while there has been lots of positive changes under his reign, it really does feel like "too little, too late" with the pressure looming from Amazon's 2015 acquisition; increased competition and marketshare decline; and declining revenues, active users & monthly streamers"⁽⁸⁾. Here's a brief timeline of features implemented that I feel helped build the culture. Before COVID, I believe the biggest obstacle was helping migrate streamers from being part-time to capable full-time content creators. So, at the time, revenue-generating products were revolutionary to help there, including me at that time: ✅ 2016 — Bits/Cheers & Prime Subs (!!!) ✅ 2017 — Gift Subs (to a specific user) ✅ 2018 — Gift Subs (to randos in Community); Super Subs & Ultra Subs ✅ 2018 — Twitch Mobile App v2 (original mobile app was a constantly broken mess) ✅ 2018 — Twitch Prime no longer adblocks (I will agree how they did it was stupid, but ultimately, it was a necessary; I can defend this in the replies if needed) Comparatively, here's the hostile changes that came at the expense of the Twitch Populous supporting said-change: ❌ 2017 — Communities⁽⁹⁾ (DOA cuz it wasn't streamlined enough and vulnerable to Popularity Bias; I can elaborate in replies if needed) ❌ 2018 — Tags for Channels (DOA cuz anyone can use any tag, diluting the effort of broad categorization or filtering in any capacity) ❌ 2022 — Twitch kills Hosting⁽¹⁰⁾ (also new "craptacular" Offline Page w/ Suggested Channels idea instead) ❌ 2024 — Twitch Mobile App v3⁽¹¹⁾ (Tiktok clone dogshit) ❌ 2024 — Stories (who asked for this?) ❌ 2025 — 100hr Video Storage Limit (going back against Collections & cementing Twitch isn't an evergreen platform; also SHORT NOTICE) ❌2025 — Live Rewind ... paywall'd to Twitch Turbo & Channel Subscribers only (this is free sitewide on yt's livestreams)⁽¹²⁾ ❌ 2025 — Ability to gift 1000 subs at once (already shelved from backlash) Post-COVID, I see a pattern of prioritizing revenue-generating products at the expense of what creators need or ask for. I understand Twitch needs to appease Amazon eventually with profit, but with a half-decade passed, all the buffs I can recall are 2K Resolution Streaming*, Portrait & Dual-Canvas Streaming*, and Stream Together / Shared Chat. *Both of these sortta don't count cuz they're invite-only betas that aren't site-wide and don't apply to non-Partners 🤷‍♂️ While more features arrive that ask for more of your money to partake in the Twitch Experience, I feel like the users (both Streamers & Viewers) continue to be neglected. 10 years ago, I thought YouTube Gaming was DOA; now I anticipate when more people bail on Twitch because the functionality will decay without a compelling reason to stay if the culture dminishes. I'll conclude with the 4th thumbnail included in this tweet — a supercut of a portion from the TwitchCon 2025 Keynote from Dan Clancy, with the youtube dislikes superimposed-over for your enjoyment. Let me know what you think of what I shared today! 🎉🥳 I'm considering also breaking down the specific causes (not symptoms) of why Twitch is where it is, and my 999 IQ Pragmatic Solutions that are tenfold better than what I've seen suggested after this morale fallout following TwitchCon 2025 👀

trihex

17,788 Aufrufe • vor 8 Monaten

𝐏𝐥𝐞𝐚𝐬𝐞 𝐰𝐞𝐥𝐜𝐨𝐦𝐞 Unipoly Games 𝐢𝐧𝐭𝐨 Creoplay App . Our new partner is one trailblazing game studio and publisher at the forefront of the Web2 gaming industry! As one of the key players in the gaming realm, the 𝐔𝐧𝐢𝐩𝐨𝐥𝐲 𝐞𝐜𝐨𝐬𝐲𝐬𝐭𝐞𝐦 𝐜𝐨𝐧𝐬𝐢𝐬𝐭𝐬 𝐨𝐟 𝐬𝐞𝐯𝐞𝐫𝐚𝐥 𝐟𝐞𝐚𝐭𝐮𝐫𝐞𝐬, 𝐢𝐞. 𝐆𝐚𝐦𝐞𝐬, 𝐏𝐮𝐛𝐥𝐢𝐬𝐡𝐢𝐧𝐠, 𝐒𝐞𝐫𝐯𝐢𝐜𝐞𝐬, 𝐚𝐧𝐝 𝐂𝐨𝐢𝐧. Their studio has birthed game after game, the most notable being 𝐑𝐚𝐢𝐝 𝐅𝐢𝐞𝐥𝐝 𝐈𝐈 - 𝐚 𝐖𝐖𝐈𝐈-𝐭𝐡𝐞𝐦𝐞 𝐦𝐮𝐥𝐭𝐢𝐩𝐥𝐞 𝐩𝐥𝐚𝐲𝐞𝐫 𝐬𝐡𝐨𝐨𝐭𝐢𝐧𝐠 𝐠𝐚𝐦𝐞 in aerial or ground battlefields. Raid Field II was released 3 years ago by also owned by Unipoly. Here's more exciting stats of Raid Field II: • Combat-style game is • 2 Million Downloads • Close to 250,000 active players • Available on PlayStore, App Store, and Steam 𝐖𝐡𝐚𝐭 Unipoly 𝐩𝐚𝐫𝐭𝐧𝐞𝐫𝐬𝐡𝐢𝐩 𝐦𝐞𝐚𝐧𝐬 𝐟𝐨𝐫 $𝐂𝐑𝐄𝐎 Excited would be an understatement as Unipoly and Creo Engine join forces, unleashing a world of potential for both communities. Already sharing the same passion in the Web3 gaming world, both companies' core is deeply rooted in 𝐛𝐫𝐢𝐧𝐠𝐢𝐧𝐠 𝐛𝐞𝐧𝐞𝐟𝐢𝐭𝐬 𝐭𝐨 𝐮𝐬𝐞𝐫𝐬. Other than fantastic WWII gameplay in its full legendary glory, this partnership also unlocks great benefits for the $CREO community: • Increased utility and value for the token. With games of Unipoly caliber joining CreoPlay, the demands and values for $CREO, too, shall grow. • CreoPlay users can dive deep into the ever-expanding universe of immersive and engaging gaming experiences connected through blockchain technology. • Unipoly is also a big believer in bringing Web2 and Web3 games together as they, too, have transitioned along the way. With CreoDapps as a converter tool in Creo Engine, this will open a significant influx of Web2 developers for both communities. • The trust shown by Unipoly in this partnership further proves the strength and potential of our ecosystem. We’re particularly excited about the 𝐦𝐞𝐫𝐠𝐢𝐧𝐠 𝐨𝐟 𝐛𝐨𝐭𝐡 𝐜𝐨𝐦𝐦𝐮𝐧𝐢𝐭𝐢𝐞𝐬, where players of Raid Field and other Unipoly games cross over to Creo Community to explore other Web3 games available. By opening the CreoPlay gate to a community of UniPoly caliber, we are essentially increasing the traffic to the Marketplace for NFTs trading, the asset interoperability feature, and 𝐮𝐥𝐭𝐢𝐦𝐚𝐭𝐞𝐥𝐲 𝐭𝐡𝐞 𝐮𝐭𝐢𝐥𝐢𝐭𝐲 𝐨𝐟 $𝐂𝐑𝐄𝐎. Note that Unipoly NFTs are currently in the cooking and will soon be available for fans. So, get ready to enter the war battlefields, Creotizens! Head to for more information! This is just the beginning for $CREO, more similar partnership will follow soon! Stay peeled on as your best Web3 gaming platform!

Creo Engine

176,873 Aufrufe • vor 2 Jahren

David Eby David Eby Permanently Diverted Hundreds of Millions in Casino Profits Away from British Columbians Until 2045​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​ In 2019, while David Eby served as Attorney General and held responsibility for gaming, the provincial government under the NDP created a permanent statutory diversion of seven percent of the BC Lottery Corporation’s net income away from the consolidated revenue fund that finances health care, education, infrastructure and other services available to the general population of British Columbia. This diversion was first announced in the February 2019 provincial budget, formalized through an interim agreement signed on August 2, 2019 that transferred an immediate lump-sum payment of 194.84 million dollars covering the 2019/20 and 2020/21 fiscal years, locked into law by Bill 36, the Gaming Control Amendment Act introduced by Eby and given Royal Assent on October 31, 2019, and then extended through a long-term agreement signed on September 16, 2020 by the Province of British Columbia, the BC First Nations Gaming Revenue Sharing Limited Partnership, the First Nations Summit, the British Columbia Assembly of First Nations and the Union of British Columbia Indian Chiefs. The long-term agreement runs until March 31, 2045, creating an obligation that continues for roughly twenty-five years from the start of the arrangement and cannot be altered without legislative change and mutual agreement among the parties. Under the legislation and the agreement, the BC Lottery Corporation is required each year to pay, through the government, seven percent of its actual net income to the First Nations-controlled limited partnership. Recent figures show that in the 2024/25 fiscal year this amounted to 97.6 million dollars. Cumulative transfers under the long-term arrangement have already reached 628 million dollars as of mid-2026 reporting. Projected totals over the full term stand at approximately three billion dollars. These sums are removed annually from the provincial revenues that would otherwise support services for all residents and are instead directed into a separate vehicle controlled by participating First Nations, distributed according to a formula of fifty percent equal base shares, forty percent by population and ten percent for remote communities. The funds are restricted to categories such as health, housing, economic development, education, culture and governance, with no mechanism for individual per-capita payments, yet the ultimate allocation decisions rest with the partnership and the recipient communities rather than the provincial government. The effect is a fixed, multi-decade claim on gaming profits that operates independently of the province’s overall fiscal position, budget deficits or competing demands for public spending. Because the entitlement is embedded in statute, reversing or reducing it would require new legislation and the consent of the signatory First Nations organizations, creating a structural barrier to any future adjustment. The scale of the diversion, roughly one hundred million dollars in a typical year, represents a permanent reduction in the resources available for general provincial programs at a time when the government has faced rising deficits and increasing debt.

Vote Canada

44,833 Aufrufe • vor 10 Tagen