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Very satisfied

86,888 просмотров • 8 месяцев назад •via X (Twitter)

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Wes Streeting, "We are beginning to see things move in the right direction" ➡️In 2019, less than 10,000 patients in hospital corridors, last year, it was around 1,000,000 ➡️Labour's updated GP contract does not provide a budget to hire more GPs even though we have a need for more GPs and many unemployed GPs, instead Labour provided budgets to hire non GP staff eg PAs ➡️Last year 40,000 doctors applied for 10,000 training places, because Labour underfunded training places, meaning we have fewer GPs and fewer specialist doctors ➡️ A&E performance remains well below NHS standards: only about 71–73% of patients were seen within 4 hours, far short of the 95% target ➡️ Ambulance response times for urgent cases (e.g., strokes) still miss national targets, and routine waiting lists remain very high ➡️ 6 in 10 said they were dissatisfied, indicating widespread public frustration with current service quality ➡️ Public Accounts Committee found that key waiting‑time improvement targets were not met, that long waits persist (including year‑plus waits) ➡️ A Royal College of Nursing report (January 2026) describes widespread corridor care - patients left in hallways, dining rooms, and even viewing rooms because of overcrowding, a situation that was labelled a “national emergency” ➡️ Several NHS trusts in England (including three in Surrey) recently declared critical incidents due to surges in demand in A&E - showing that emergency services continue to be pushed to breaking point ➡️ Independent survey data show that only about 1 in 5 people are satisfied with how the NHS operates, and majorities feel dissatisfied. This is the lowest satisfaction on record and occurred during the period Labour has been in office

Farrukh

16,912 просмотров • 8 месяцев назад

My Lost Soul Aside Impressions: I’m playing on the PS5 Pro in performance mode with a VRR display, and I’m very satisfied with the performance. For me, the image looks sharp and the gameplay runs very smooth with 60fps. Even during big boss fights, I haven’t noticed any significant drops. Claims that the game runs at 20fps are absolute nonsense. I wouldn’t recommend quality mode, as the missing frames per second and the input delay are a major disadvantage, especially with such fast-paced gameplay. Visually, I’d say the game looks very good, but not outstanding. Environmental details are sometimes not fully polished, and the facial animations could be better. On the other hand, the characters are incredibly detailed, which I really enjoyed. The combat animations are absolutely fantastic, and the choreographed fight cutscenes are brilliant. Boss fights are simply phenomenal and I loved every second of them. The whole experience feels like a mix of Final Fantasy and Devil May Cry. Bosses also come with certain mechanics you have to trigger, which adds depth. The soundtrack has impressed me so far, mixing rock tracks with softer melodies that really bring the fantasy world to life. However, the audio mixing between cutscenes and gameplay is sometimes off and should be fixed. The game is very linear, which I personally find refreshing and not a negative at all. The map reminds me of Final Fantasy X, with some side paths that hide chests or items. Puzzles are simple but help break things up. Larger areas are often rather empty though, and exploration can feel unrewarding when all you find is “+7 gold.” The story so far is quite predictable. I didn’t enjoy the English voice acting and switched to the Chinese original, which feels much better. I also made some adjustments to improve my experience: in the sound menu, I boosted the weapon effects and increased the music volume. In combat, I found there’s too much chatter and subtitles are distracting, so I turned them off completely. The game is challenging, and I’d definitely consider it demanding. There are no difficulty options, but if you die often enough, you’ll get amulets that make the gameplay noticeably easier. Now, onto the clear highlight of the game: the combat system. My goodness, it’s amazing. The chaining of attacks and overall complexity are simply brilliant. It’s an endless fireworks display of effects, and for me the wait was truly worth it. At first, combat might seem simple, but as you progress you unlock new weapons with their own skill trees, special attacks that can be upgraded, new combo actions, and the ability to switch weapons instantly in battle to chain them into even more combos. Different weapons can also interact with the environment and trigger special effects. It’s just genius. Another fantastic feature is weapon customization. You can freely change the appearance of your weapons, as every weapon can take on the look of another. You can also adjust details in real time, resize parts, reposition them, and all changes are applied instantly without requiring resources. Even better, these customizations carry over into cutscenes. When you move to the next level, the camera zooms out and shows your characters in a charming overworld view, similar to Expedition 33. A really nice touch. So far, I’ve been enjoying the game immensely, and I simply couldn’t put it down. If you’re expecting a combo-based combat system, you definitely won’t be disappointed in my opinion. The linear level design felt incredibly refreshing, and it genuinely transported me back to the PS2 era, always leaving me with a warm feeling in my heart.

GermanStrands

105,473 просмотров • 1 год назад