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vfx test with claude

14,717 Aufrufe • vor 25 Tagen •via X (Twitter)

17 Kommentare

Profilbild von Hun0
Hun0vor 25 Tagen

The vfx is from my asset packs, made the project with UE5.8 and Claude for test

Profilbild von Mobwithu
Mobwithuvor 25 Tagen

Comment ? 😅 c’est hyper propre

Profilbild von Modestas
Modestasvor 25 Tagen

Looks sick, just for interest, what model and reasoning?

Profilbild von Hun0
Hun0vor 25 Tagen

If you meant this: Claude opus 5.5 I am quite noob in this haha

Profilbild von Jaatster | जाटस्टर 🇮🇳
Jaatster | जाटस्टर 🇮🇳vor 25 Tagen

is this unity?

Profilbild von Hun0
Hun0vor 25 Tagen

Unreal!

Profilbild von Jaatster | जाटस्टर 🇮🇳
Jaatster | जाटस्टर 🇮🇳vor 25 Tagen

explains the quality of the effects such a tough choice now deciding which engine to use now that we can build with any engine for me godot has yielded the most balanced results between quality, performance and token consumption while building

Profilbild von Hun0
Hun0vor 25 Tagen

For being a visual effect maker, I am struggling the path i should go for. Do you feel vfx in godot matches quality of the project?

Profilbild von Jaatster | जाटस्टर 🇮🇳
Jaatster | जाटस्टर 🇮🇳vor 25 Tagen

from my experience it has been unreal > unity > threejs > godot if we speak purely in terms of how good the quality can get then ofc the current project I'm working on doesn't need such high quality vfx too godot comes out on top in dev speed, least token usage and just overall more hacky for the ai to work with for me its more important to build a working game loop first and a game that feels fun to play it would be much easier to port the game into a new engine when its ready and then do polishing on the vfx (if i need) frontier models are way too good at porting game engines while maintaining full functionality and accessibility

Profilbild von DEVLIN
DEVLINvor 25 Tagen

@hun0fx You are saying AI is really good with unreal engine more than Godot? how is that possible when Godot language is very similar to python which AI is great at?

Profilbild von Jaatster | जाटस्टर 🇮🇳
Jaatster | जाटस्टर 🇮🇳vor 25 Tagen

read again what i replied to the vfx quality bar is much higher in unreal engine. it would take AI a lot of tokens and back and forth to build things properly in unreal engine but it can produce much better quality in unreal engine while being expensive to work with i don't know exactly what makes godot easy to work for AI but it just works so efficiently in terms of token usage and very very fast to iterate

Profilbild von Ricky
Rickyvor 25 Tagen

Where'd you get the animations and vfx? is the doll's physics made by claude?

Profilbild von Rome
Romevor 25 Tagen

How do u get such fluid animation with claude

Profilbild von ai
aivor 25 Tagen

Did opus model the sprites for you? Or did you import?

Profilbild von Mathieu Rakoto -🛎️Open to work 🛎️
Mathieu Rakoto -🛎️Open to work 🛎️vor 25 Tagen

With your experience, do you think using ai for vfx (as a tool) is interesting ? Or it is more a danger for vfx artist 😅

Profilbild von 1337h4x
1337h4xvor 25 Tagen

i am struggling so much to get good vfx in ThreeJS/WebGPU 😭 UE has soooo many better options

Profilbild von Balance
Balancevor 25 Tagen

Beautiful

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