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Vibe Coding Robotics | Demo 12 Second time building Theo Jansen's Strandbeest simulator The first time, I couldn't get any model to build the crankshaft correctly This time, Fable managed to pull it off

14,504 次观看 • 2 个月前 •via X (Twitter)

16 条评论

Dilum Sanjaya 的头像
Dilum Sanjaya2 个月前

This is the first demo I made a couple of months ago. Even though I got the linkage working, no model I tried could build the crankshaft correctly.

DIO_OC🦀🎮 的头像
DIO_OC🦀🎮2 个月前

感觉像只猫

Aurum 🔫😼 的头像
Aurum 🔫😼2 个月前

so cool

Dilum Sanjaya 的头像
Dilum Sanjaya2 个月前

thanks

玉成 的头像
玉成2 个月前

that cool!

Dilum Sanjaya 的头像
Dilum Sanjaya2 个月前

thanks

Chris 的头像
Chris2 个月前

Very nice!

Dilum Sanjaya 的头像
Dilum Sanjaya2 个月前

thanks

Maanvis 🇳🇱 🍅 的头像
Maanvis 🇳🇱 🍅2 个月前

Did it use machine learning to generate the exact right beam lengths, like Jansen himself did on an amiga?

Dilum Sanjaya 的头像
Dilum Sanjaya2 个月前

No, this one uses the set of beam lengths that's already well known. I will do some tests to see if the models can use the same kind of evolutionary algorithms Jansen used to generate entirely new designs. From what I've seen while experimenting with other linkage systems, models like Fable can come up with novel mechanisms. The challenge is that they don't really know whether the design is mechanically correct, so they make a lot of mistakes that take quite a few follow-up prompts to fix.

Maanvis 🇳🇱 🍅 的头像
Maanvis 🇳🇱 🍅2 个月前

hmm yeah I figured it doesn't automatically does the physics/spatial simulations right the first time... still would be interesting if it could come up with something better, since the originals were done on an old amiga computer if I remember correctly. no wait it was an atari!

Uki 的头像
Uki2 个月前

Good inspiration.

HappySeeds AI 的头像
HappySeeds AI2 个月前

No coding. No tech skills. Just your ideas. 🎁 Sign up now and get free credits.

Dirt Jordan 的头像
Dirt Jordan2 个月前

Every failed crankshaft proves the same point: physics ignores your vibes. You can't iterate your way out of bad boundary conditions. Good to see this one walking.

돈벌고영 的头像
돈벌고영2 个月前

두 번째 시도에서 완성된 게 오히려 핵심 같아요. 첫 시도에서 크랭크축 구현이 막혔던 지점을 그냥 넘긴 게 아니라, 그 실패를 AI 도구에 다시 먹여서 구조를 풀어낸 거잖아요. AI 활용은 한 번에 정답 받는 기술보다, 막힌 부분을 더 빨리 특정하고 다음 시도로 넘기는 루프에 가까운 것 같아요 ㅎㅎ

Zinku_@123 的头像
Zinku_@1232 个月前

Sir I copied yours project 😜. I got so worse animation.. If possible i want your patent.

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