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Video evidence that Corbin Carroll occasionally rounds the bases slowly enough where his helmet doesn't fly off his head 🧐

433,474 views • 19 days ago •via X (Twitter)

17 Comments

J l's profile picture
J l19 days ago

Please get my guy a helmet that doesn’t do that lol them throws to third base be scaring the hell out of me. Got hit twice in the head earlier this year on some triples

BuckMartinezMVP's profile picture
BuckMartinezMVP19 days ago

Such an easy swing for a HR. Dude is so damn good.

Same_desk's profile picture
Same_desk19 days ago

Good strategy

DawktorX's profile picture
DawktorX19 days ago

Put chin straps on helmets to prevent further injuries 🤦🏻‍♂️

Skywalker's profile picture
Skywalker19 days ago

Nah seems fake

KanKan 🦚's profile picture
KanKan 🦚19 days ago

Asikk semnagat ya keren dah

GoNordo's profile picture
GoNordo18 days ago

Is this AI. This seems fabricated, that helmet is always off by 1st

Chloe Sky 🫶's profile picture
Chloe Sky 🫶19 days ago

his helmet stays put, that's one way to go. my hair usually gets this blurry just from a little head turn 😙 which one looks more fun?

Same_desk's profile picture
Same_desk19 days ago

He is good no doubt

LX's profile picture
LX19 days ago

CC

Q - R - L's profile picture
Q - R - L19 days ago

Home run 🤣

AGENDASPORTS!!!'s profile picture
AGENDASPORTS!!!19 days ago

Okay

Rohan Arun's profile picture
Rohan Arun19 days ago

Hey Super, build a Corbin Carroll Base-Running Speed & Helmet Retention Lab that transforms MLB's viral observation of Corbin Carroll occasionally rounding the bases slowly enough to keep his helmet on into a vivid, source-grounded baseball sprint physics simulation. The first viewport must feature a fully interactive vector-rendered baseball diamond, an immediate 'Sprint Bases' run button, sprint speed sliders (ranging from a 20.0 ft/s trot to elite 31.5 ft/s sprint), and real-time physics simulation of Corbin Carroll sprinting the bases with dynamic cornering vectors, centripetal force calculations, and an aerodynamic helmet retention model. Visitors can directly choose between realistic Statcast presets—including 'Controlled HR Trot (21.5 ft/s, Helmet Safe)', 'Routine Hustle Double (26.8 ft/s, Helmet Stable)', 'Gap-Shot Triple (30.4 ft/s, Helmet Dislodges Rounding 2nd)', and 'Inside-the-Park Burner (31.2 ft/s, Helmet Flies Rounding 1st)'—or manually adjust base-rounding arc tightness, head tilt angle, and sprint acceleration. As Carroll rounds each bag, the simulation calculates instantaneous velocity in ft/s, lateral G-forces at each corner, air resistance lift, and determines the exact millisecond and diamond coordinate where helmet friction is overcome. A live telemetry HUD displays splits (Home-to-1st, Home-to-2nd, Home-to-3rd), top sprint speed, cornering efficiency percentage, and a dynamic flight arc for the tumbling helmet when detached.

vendetti pier's profile picture
vendetti pier19 days ago

What does financial freedom mean to you?

Same_desk's profile picture
Same_desk19 days ago

Loving it

Same_desk's profile picture
Same_desk19 days ago

It's part of him

Adam GT40's profile picture
Adam GT4018 days ago

Corbin Barrells

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