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Video games only need to look right from one angle ! I mostly used fixed points of view and projected textures, so my game ends up looking a bit funny whenever I move the camera.

400,694 просмотров • 4 месяцев назад •via X (Twitter)

Комментарии: 36

Фото профиля Istrandar - Making Carnholt
Istrandar - Making Carnholt4 месяцев назад

Lol

Фото профиля Istrandar - Making Carnholt
Istrandar - Making Carnholt4 месяцев назад

If you like what you saw you can wishlist the game there :

Фото профиля Wave_999
Wave_9994 месяцев назад

this artstyle is incredible, it's an insta-wishlist from me! Love me a rougelite deckbuilder

Фото профиля Istrandar - Making Carnholt
Istrandar - Making Carnholt4 месяцев назад

Thanks you !

Фото профиля Slide Soldiers ➡ Wishlist on Steam!
Slide Soldiers ➡ Wishlist on Steam!4 месяцев назад

The owl is my favorite part. No reason for the back to ever be seen 😂

Фото профиля Istrandar - Making Carnholt
Istrandar - Making Carnholt4 месяцев назад

Yep ! but the secret eye are a tactic to scare predator coming from the back an not something I was too lazy to fix

Фото профиля Domo ⚔️ HUDDLE BATTLE
Domo ⚔️ HUDDLE BATTLE4 месяцев назад

What's your workflow like for creating weird meshes like that?

Фото профиля Istrandar - Making Carnholt
Istrandar - Making Carnholt4 месяцев назад

A weird one, I start with painting the texture then I model around it from the camera POV. My main goal is to have the geometry match the silouhette and grossly the shape. The camera won't move much and all lighting is baked in the texture so I don't need very complexe mesh

Фото профиля Ellie 🎀
Ellie 🎀4 месяцев назад

final fantasy 7 shipped in 1997 with prerendered backgrounds because the camera was fixed they started remaking it in 2015. part three still isn't out

Фото профиля /// //
/// //4 месяцев назад

Back in 2008 or so, we'd do multiple aggressive modeling passes removing any and all triangles that we could. Obv we'd smartly not model like backs of distant mountains and such Nowadays with folks playing with different 2dish from 3d gameplay and views theres tons of tricks

Фото профиля Jiant
Jiant4 месяцев назад

I like these tricks

Фото профиля CuissedePouletdu93.
CuissedePouletdu93.4 месяцев назад

dingue que ce soit ton premier jeu, t'avais tout les raccourcis enregistré a la naissance ou quoi poto ?

Фото профиля Istrandar - Making Carnholt
Istrandar - Making Carnholt4 месяцев назад

J'avais déjà fait un prototype de jv avant et puis ça fait bientôt 6 ans que je dessine de façon pro donc ça aide. même si c'est la première fois que je fais ça il y à d'autres trucs d'avant qui aident

Фото профиля Glumpy
Glumpy4 месяцев назад

You're fucking awesome

Фото профиля ZeroPoint Studio
ZeroPoint Studio4 месяцев назад

I feel so cheated now xD

Фото профиля Doxy
Doxy4 месяцев назад

fixed angles are just lazy rendering tricks that hide bad geometry stop pretending projected textures look good when the camera moves

Фото профиля ni ko
ni ko4 месяцев назад

I love how UI is... just there :D

Фото профиля 𝘼𝙕𝙐𝙍 𝙏𝙃𝙀 𝘿𝙍𝘼𝙂𝙊𝙉 🥐🐲Vtuber
𝘼𝙕𝙐𝙍 𝙏𝙃𝙀 𝘿𝙍𝘼𝙂𝙊𝙉 🥐🐲Vtuber4 месяцев назад

I would PAY to see an unlocked camera in Mihoyo games such as GENSHIN IMPACT or ZENLESS ZONE ZERO. Especially to see the ultimates (probably happening out of map with character clones)

Фото профиля Victory Mudkip
Victory Mudkip4 месяцев назад

Behind the scenes things like this are my catnip.

Фото профиля stackaby
stackaby4 месяцев назад

The first rule of computer graphics. If it looks correct, then it *is* correct.

Фото профиля Reelix
Reelix4 месяцев назад

Why is the back of that owls head even textured - Is it just a repeating texture?

Фото профиля Istrandar - Making Carnholt
Istrandar - Making Carnholt4 месяцев назад

I am using camera projection so the UV map of the back of the head is placed in the same place as the front (This is what my texture looks like). I could clean it up but it's not really possible to notice it within the game so....

Фото профиля Rodeen
Rodeen4 месяцев назад

depend the game. This one looks indredible!

Фото профиля Istrandar - Making Carnholt
Istrandar - Making Carnholt4 месяцев назад

Yeah that's true, but even in big AAA games some backgrounds will probably never be seen from more than one POV

Фото профиля 𝕂ing 👑 Awkwrd
𝕂ing 👑 Awkwrd4 месяцев назад

Wow. My favorite part of gaming has always been Easter eggs. Little tricks like this are so cool

Фото профиля Feefafoozle
Feefafoozle4 месяцев назад

That looks awesome

Фото профиля Ankoarti -Commissions Open-
Ankoarti -Commissions Open-4 месяцев назад

Looks amazing!

Фото профиля EuRiQ
EuRiQ4 месяцев назад

Reminds me of the image from the telltale walking dead game where they rotate the camera to show how they achieved the mirror effect in the police car

Фото профиля Istrandar - Making Carnholt
Istrandar - Making Carnholt4 месяцев назад

Didn't knew about before but after watching it I must say it's a good one !

Фото профиля EuRiQ
EuRiQ4 месяцев назад

Yeah stuff like that is interesting because you wouldn't assume that's the easiest way to do it but when you see it done it makes so much sense.

Фото профиля NoNeed toknow:D
NoNeed toknow:D4 месяцев назад

Yea, one of the most basic thing to do in a video game if you wanna save space haha. Only load and show what is necessary, players dont need to see anything else lmao

Фото профиля Istrandar - Making Carnholt
Istrandar - Making Carnholt4 месяцев назад

Also it saves a bunch of time ! Making a game solo is already such a huge task, I can't really take time to make things no one will probably see

Фото профиля DanikxGrey🏳️‍🌈🏳️‍⚧️🇩🇪🥛🇵🇸🍉🇷🇺👑🔱☭
DanikxGrey🏳️‍🌈🏳️‍⚧️🇩🇪🥛🇵🇸🍉🇷🇺👑🔱☭4 месяцев назад

Its a shame most games dont have an option to see all those things

Фото профиля Morphtek
Morphtek4 месяцев назад

nah i think they only need to look right from 0 angles

Фото профиля Falcrus's Werewolf Drawing Area!
Falcrus's Werewolf Drawing Area!4 месяцев назад

Bethesda gets blamed and hated for that 😔

Фото профиля Primata sabio
Primata sabio4 месяцев назад

essa parte do texto q fiquei meio bolado. É assim msm que a indústria faz?

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