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Video games only need to look right from one angle ! I mostly used fixed points of view and projected textures, so my game ends up looking a bit funny whenever I move the camera.

400,667 görüntüleme • 4 ay önce •via X (Twitter)

36 Yorum

Istrandar - Making Carnholt profil fotoğrafı
Istrandar - Making Carnholt4 ay önce

Lol

Istrandar - Making Carnholt profil fotoğrafı
Istrandar - Making Carnholt4 ay önce

If you like what you saw you can wishlist the game there :

Wave_999 profil fotoğrafı
Wave_9994 ay önce

this artstyle is incredible, it's an insta-wishlist from me! Love me a rougelite deckbuilder

Istrandar - Making Carnholt profil fotoğrafı
Istrandar - Making Carnholt4 ay önce

Thanks you !

Slide Soldiers ➡ Wishlist on Steam! profil fotoğrafı
Slide Soldiers ➡ Wishlist on Steam!4 ay önce

The owl is my favorite part. No reason for the back to ever be seen 😂

Istrandar - Making Carnholt profil fotoğrafı
Istrandar - Making Carnholt4 ay önce

Yep ! but the secret eye are a tactic to scare predator coming from the back an not something I was too lazy to fix

Domo ⚔️ HUDDLE BATTLE profil fotoğrafı
Domo ⚔️ HUDDLE BATTLE4 ay önce

What's your workflow like for creating weird meshes like that?

Istrandar - Making Carnholt profil fotoğrafı
Istrandar - Making Carnholt4 ay önce

A weird one, I start with painting the texture then I model around it from the camera POV. My main goal is to have the geometry match the silouhette and grossly the shape. The camera won't move much and all lighting is baked in the texture so I don't need very complexe mesh

Ellie 🎀 profil fotoğrafı
Ellie 🎀4 ay önce

final fantasy 7 shipped in 1997 with prerendered backgrounds because the camera was fixed they started remaking it in 2015. part three still isn't out

/// // profil fotoğrafı
/// //4 ay önce

Back in 2008 or so, we'd do multiple aggressive modeling passes removing any and all triangles that we could. Obv we'd smartly not model like backs of distant mountains and such Nowadays with folks playing with different 2dish from 3d gameplay and views theres tons of tricks

Jiant profil fotoğrafı
Jiant4 ay önce

I like these tricks

CuissedePouletdu93. profil fotoğrafı
CuissedePouletdu93.4 ay önce

dingue que ce soit ton premier jeu, t'avais tout les raccourcis enregistré a la naissance ou quoi poto ?

Istrandar - Making Carnholt profil fotoğrafı
Istrandar - Making Carnholt4 ay önce

J'avais déjà fait un prototype de jv avant et puis ça fait bientôt 6 ans que je dessine de façon pro donc ça aide. même si c'est la première fois que je fais ça il y à d'autres trucs d'avant qui aident

Glumpy profil fotoğrafı
Glumpy4 ay önce

You're fucking awesome

ZeroPoint Studio profil fotoğrafı
ZeroPoint Studio4 ay önce

I feel so cheated now xD

Doxy profil fotoğrafı
Doxy4 ay önce

fixed angles are just lazy rendering tricks that hide bad geometry stop pretending projected textures look good when the camera moves

ni ko profil fotoğrafı
ni ko4 ay önce

I love how UI is... just there :D

𝘼𝙕𝙐𝙍 𝙏𝙃𝙀 𝘿𝙍𝘼𝙂𝙊𝙉 🥐🐲Vtuber profil fotoğrafı
𝘼𝙕𝙐𝙍 𝙏𝙃𝙀 𝘿𝙍𝘼𝙂𝙊𝙉 🥐🐲Vtuber4 ay önce

I would PAY to see an unlocked camera in Mihoyo games such as GENSHIN IMPACT or ZENLESS ZONE ZERO. Especially to see the ultimates (probably happening out of map with character clones)

Victory Mudkip profil fotoğrafı
Victory Mudkip4 ay önce

Behind the scenes things like this are my catnip.

stackaby profil fotoğrafı
stackaby4 ay önce

The first rule of computer graphics. If it looks correct, then it *is* correct.

Reelix profil fotoğrafı
Reelix4 ay önce

Why is the back of that owls head even textured - Is it just a repeating texture?

Istrandar - Making Carnholt profil fotoğrafı
Istrandar - Making Carnholt4 ay önce

I am using camera projection so the UV map of the back of the head is placed in the same place as the front (This is what my texture looks like). I could clean it up but it's not really possible to notice it within the game so....

Rodeen profil fotoğrafı
Rodeen4 ay önce

depend the game. This one looks indredible!

Istrandar - Making Carnholt profil fotoğrafı
Istrandar - Making Carnholt4 ay önce

Yeah that's true, but even in big AAA games some backgrounds will probably never be seen from more than one POV

𝕂ing 👑 Awkwrd profil fotoğrafı
𝕂ing 👑 Awkwrd4 ay önce

Wow. My favorite part of gaming has always been Easter eggs. Little tricks like this are so cool

Feefafoozle profil fotoğrafı
Feefafoozle4 ay önce

That looks awesome

Ankoarti -Commissions Open- profil fotoğrafı
Ankoarti -Commissions Open-4 ay önce

Looks amazing!

EuRiQ profil fotoğrafı
EuRiQ4 ay önce

Reminds me of the image from the telltale walking dead game where they rotate the camera to show how they achieved the mirror effect in the police car

Istrandar - Making Carnholt profil fotoğrafı
Istrandar - Making Carnholt4 ay önce

Didn't knew about before but after watching it I must say it's a good one !

EuRiQ profil fotoğrafı
EuRiQ4 ay önce

Yeah stuff like that is interesting because you wouldn't assume that's the easiest way to do it but when you see it done it makes so much sense.

NoNeed toknow:D profil fotoğrafı
NoNeed toknow:D4 ay önce

Yea, one of the most basic thing to do in a video game if you wanna save space haha. Only load and show what is necessary, players dont need to see anything else lmao

Istrandar - Making Carnholt profil fotoğrafı
Istrandar - Making Carnholt4 ay önce

Also it saves a bunch of time ! Making a game solo is already such a huge task, I can't really take time to make things no one will probably see

DanikxGrey🏳️‍🌈🏳️‍⚧️🇩🇪🥛🇵🇸🍉🇷🇺👑🔱☭ profil fotoğrafı
DanikxGrey🏳️‍🌈🏳️‍⚧️🇩🇪🥛🇵🇸🍉🇷🇺👑🔱☭4 ay önce

Its a shame most games dont have an option to see all those things

Morphtek profil fotoğrafı
Morphtek4 ay önce

nah i think they only need to look right from 0 angles

Falcrus's Werewolf Drawing Area! profil fotoğrafı
Falcrus's Werewolf Drawing Area!4 ay önce

Bethesda gets blamed and hated for that 😔

Primata sabio profil fotoğrafı
Primata sabio4 ay önce

essa parte do texto q fiquei meio bolado. É assim msm que a indústria faz?

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132,107 görüntüleme • 11 ay önce