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170,863 просмотров • 4 месяцев назад •via X (Twitter)

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Time to Rise Marathon is happening 🔥 Tomorrow, February 28, is my birthday.. kinda. I was born in a leap year, so really I am turning 16.5 😂, and to celebrate I am doing something special. 🎉🙌 We’re streaming the exact Time to Rise experience that impacted 1.3 million people in January — as a special marathon event on the Tony Robbins Network. If you’re ready to create real breakthroughs in your body, your emotions, your relationships — or any area of your life that needs a shift — this is your opportunity to lean in, take notes, do the work, and join a powerful community that’s rising together. 📅 Saturday, February 28 ⏰ Starts at 12 PM EST | 9 AM PST 📍Streaming free on the Tony Robbins Network The Tony Robbins Network is available on any smart TV, phone, tablet, or your favorite device through Prime Video, The Roku Channel, and Pluto TV. Find it here: 🔴 I’ll also be going LIVE on March 11 at 7 PM EST | 4 PM PST to answer your questions and connect with you all. This is my invitation to you to play full out and invest in yourself. I look forward to serving you. Additionally, if you want to get even more from this experience, try Tony Robbins AI. For this marathon only, get 30 days for $1: Use it during the Time to Rise exercises to deepen your thinking, gain clarity, and apply what you’re learning in real time—then keep the momentum going after the marathon ends. ⚡️ Live strong and live with passion. ❤️🤟

Tony Robbins

31,825 просмотров • 7 месяцев назад

⚡️SSJ2 Goku vs SSJ2 Majin Vegeta (Part 2) [HD]💥1080Pee🔥 Original Funimation w/ Bruce Faulconer Audio ✅ (Good Version) ✅ (Not KAI) 🤮FANMADE EDIT 🎬 🚨 Copyrights ©️Akira Toriyama, Toei Animation, and Bruce Faulconer. ⚠️ 🔫👮 All 291 episodes of DragonBall Z are available to stream in [HD] quality on Crunchyroll.🐉🟠 / Subscriptions start at $9.99/mo 💻🖱️ Visit for more details. 🖥️ Bruce Faulconer's #DBZ discography is available on Spotify. 🎵🟢 (on Mobile, it may bring to a screen to hit play, then 'Get the App'. If Spotify is Installed, 'Get the App' should automatically load both for you.) 📱 ⚠️These [HD]💥1080Pee🔥 edits as they are presented are not available for Television currently.🚫📺 This is a FANMADE re-imagination of what our childhood 'could be' today. 🤔 Our 'DragonBall Z' has not existed for almost 20 years, we are forced to rely on old physical media and internet archives to watch it.😭 👈 In the Pee Universe, #DBZ never peaked, it's still going strong in 2026 too! 🏁 Bruce Faulconer officially became canon in the Pee Universe on 08/08/2026. See The Daily Juice of Bruce 🥃 below if joining the Pee Warriors, might be for You. 👊 I'm just a fan like you are. 🫵 (🚫NO AFFILIATIONS🚫) 🛑NEW! [HD]💥1080Pee🔥! Here's the final conclusion to one of if not the most hyped fights in ALL of DBZ. I took the last bit with "Hyperbolic Time Chamber" from (Part 1) and felt it 100% necessary to include it to set the mood for (Part 2). I tried to edit it where it the story feels cohesive. This one took probably 4x the usual editing time, so if you enjoyed these . Please give me a like 😭 Just wanted to say thanks again everyone for being here, and showing your love and support for the Golden Era of DragonBall Z! Let me know in the comments what iconic moments you would like to see! I typically won't upload a video in 2 parts like this. I am curious to anybody who saw (Part 1) already. Did me trying to promote it generate any hype for you? Did it leave you craving more at all or genuinely gave you something to push forward through to look forward to today? I suspect even some might have wanted to wait for both parts to release. I know that sounds cheesy, but if it's a way to successfully capture nostalgia I'd like to try to advertise what's coming more, albeit not spammy. Whenever you see something from me, I hope you can also escape back to your younger self, and just enjoy bein the kid u once were, and forget about real life for a few moments. Love you guys again. -Pee ❤️ This is the only exception that I am doing a full fight that isn't involving minor characters. 🚨IF YOU MISSED (PART 1) 🚨 I have added it in the comments below for you also. I hope ya'll enjoy the hell out of this and your weekends! The current schedule is 2 edits per day. One before Noon EST, the other around 7PM EST. 12 replays - 2 new. *NEW* edits are on Tuesdays / Fridays at 5:00PM EST, a little earlier because you might not have as much time as free time as when you were 12. This is the DragonBall Z we grew up with. ✅💯

DragonBallPee

10,498 просмотров • 2 месяцев назад

Introducing: GTM Elites The premium community for top 1% outbound & GTM operators. Over the last few months, I have been quietly building GTM Elites, what will be THE most valuable outbound/GTM community on the market in 2026. Here’s what the community will include: 1. Access to our end-to-end outbound / GTM / cold email course with over 100 modules covering: > How we setup Claude Code & practical + advanced ways we use it for outbound/GTM > 30+ Clay workflow breakdowns with workbook templates you can plug-n-play > Swipe file of 200+ top performing email scripts (can use as a context file for CC) > Step-by-step walkthrough of the campaign creation process that's driven 30,000+ positive responses for our clients > Full walkthrough to setup a top 0.1% cold email infrastructure > Dozens of masterclasses covering messaging, list building, and campaign creation > All recordings from past internal trainings, insider calls, and webinars Modules will be updated weekly over time to stay up to date with the latest shifts in GTM. 2. THREE weekly 1-hour group calls with myself, Shaw, and Lohit > Wednesday: GTM Strategy workshops with Shaw (head of GTM @ Pipeline tech) > Thursday: Claude Code & Clay sessions with Lohit (COO @ Pipeline tech) > Friday: Campaign & strategy review sessions with Christian (Founder @ Pipeline tech) Combined, our coaches have 11+ years of GTM experience, sent 10,000,000+ emails, generated 30,000+ leads, and $ 70M in pipeline. Our calls will be open floor Q&A style — so any questions you have, we’ll be there to answer no matter how niche or technical. 3. Daily GTM insight posts from myself or the coaches > New skills we’re building with Claude Code > New Clay workbook templates > Internal campaign insights on what's working right now > Real-time market shifts to be aware of > Early GTM tool finds 4. Personal DM access to myself and coaches > #/ask-the-experts channel, get questions answered in 24 hours > DM us individually and we’ll get back within 48 hours > Access on live calls for questions as well 5. Access to exclusive discounts to BEST in market software only available in GTM Elites > Ocean io > ScaledMail > EmailBison > Prospeo > Sending ac Any popular tools that the community wants to get discounts on, we’ll reach out to the providers for the community directly and secure us exclusive discounts. 6. Exclusive weekly workflow drops > Get access to new Claude code skills, Clay workbook templates, & n8n templates that we’re building and using for ourselves and clients in real time 7. Job/Hiring opportunities > Live GTM Job Board Monitoring > Job opportunities from others in the community > Looking to hire? Our community is going to have GTM professionals that are operating in the top 1% 8. Community with other top GTM operators > Meet other pros in the space, share alpha, or just make friends! > We’ll coordinate quarterly in-person meet ups (if you’re in the LA area, I’ll get you a coffee) 9. Exclusive guest appearances with top players > Monthly guest appearances with founders that are making waves in GTM --- If you’ve found value from my content, this premium group is on ANOTHER LEVEL of value, like 1,000X value. And you can get access to all of this for an ALL-TIME LOW pre-sale price for the next 72 hours ONLY. Once Monday hits, this pre-sale offer price is gone FOREVER. Want access to this one time pre-sale offer? 👉 Comment "ELITES" and I'll DM you the link for access.

Christian

13,620 просмотров • 5 месяцев назад

[ TECH EXPLANATION ] Most people think you need expensive Dolby Atmos remasters, specialized spatial file formats, or native multichannel streams to get an immersive 3D soundstage in a car 🔊 But Tesla proved that smart, in-house DSP software can do the heavy lifting—synthesizing a wide, surrounding presentation on the fly out of standard two-channel stereo 🆒 While Tesla hasn't dropped the exact secret sauce behind its audio algorithm, its descriptions and the sheer magic of the listening experience point straight to a cutting-edge, real-time primary-ambient upmixing architecture 🔥 Here's how a system like this actually works under the hood... in plain English 👇 Authored spatial audio usually requires a custom immersive mix, a specialized file format, and a matching playback engine. But since nearly everything we stream into our cars is still basic two-channel digital audio, known as PCM, Tesla takes a brilliant software-first approach: synthesizing a full 3D soundstage right inside the vehicle in real time! Once that audio stream is decoded, the car's digital signal processor (DSP) splits the signal into short, overlapping time windows and breaks each window into narrow frequency bands. So, how do DSP engineers actually pull off that kind of time-and-frequency magic? They often turn to a classic mathematical workhorse: the Short-Time Fourier Transform, or STFT. Picture shining white light through a glass prism. Instead of treating the track like one crowded beam of sound, the algorithm splits it into a vibrant rainbow of individual frequency bands, carefully examining how each band evolves from moment to moment. Across these narrow frequency tiles, the algorithm builds a dynamic, running spatial profile. It constantly measures relative volume, phase, and arrival times between the left and right channels, tracking how closely the channels match, how their levels differ, and how their phase and timing relationships shift over time. This clever analysis figures out whether sound energy hits both channels identically, like a lead singer locked dead-center, or drifts between them like natural room reflections bouncing off concert hall walls. Next up is primary-ambient extraction. This is where the engine tries to unbake the cake, estimating and separating the direct acoustic core, such as lead vocals, punchy bass, and foreground instruments, away from the surrounding ambient mist of natural room decay, reverb, and crowd noise. Instead of flipping a crude on-off switch that would butcher the track, the upmixer applies continuous soft masks. Think of these as super-responsive dimmer switches for every single frequency slice, calculating how strongly each slice contributes to the primary and ambient layers, say, an 80/20 split, to preserve the recording's natural texture. When spatial cues get muddy or ambiguous, a top-tier upmixer plays it safe, leaning back on the original stereo presentation instead of forcing sound into the surrounds. This smart fallback is a game-changer because it keeps wide panned guitars, synths, and stereo effects rock-solid so they don't wander weirdly around the cabin. Finding that room ambience is only half the battle, though. Moving it around the cabin without dragging the lead singer along with it? That's the real engineering magic. To keep everything sounding silky smooth, the algorithm applies temporal and spectral smoothing across neighboring frequencies and consecutive time frames. Think of smoothing as an acoustic shock absorber. Without it, the sound image could flutter, while isolated frequency glitches would produce artificial chirps or tinkling tones, the infamous DSP artifact known as "musical noise." Separating the layers, decorrelating the surround feeds, and carefully aligning the speakers helps tame comb filtering and unstable imaging. When identical sound waves hit your ears from different speakers with microsecond delays, the waves collide like conflicting ripples in a pool, causing some frequencies to reinforce while others cancel out. That phase interference can make the audio sound thin, hollow, and tinny, like you're listening inside a metal pipe. For the primary sound layer, the engineering goal is a sharply defined front soundstage. The system locks center-panned vocals right onto the physical center speaker while preserving the wide stereo spread of side instruments, creating a stable soundstage over the hood that stays convincing whether you're in the driver or passenger seat. Simultaneously, the extracted ambient layer goes through decorrelation before hitting the available side, overhead, and rear speakers, depending on your vehicle model. By subtly shifting phase and timing between surround channels, the algorithm keeps the feeds from behaving like identical copies, spreading the ambience effortlessly through space. Suddenly, the physical boundaries of the cabin seem to melt away into thin air instead of feeling like isolated speaker boxes firing straight at your ears! On hardware platforms like the Model Y L, this spatial engine leverages dedicated hardware provisions, including center speakers positioned right beneath the second-row display. This gives rear passengers their own local anchor for the soundstage rather than making them settle for leftover reflections. That Immersive Sound slider in your settings? It likely adjusts how strongly the extracted ambience surrounds you, fine-tuning its level, width, and spread through the cabin. In Auto mode, Tesla's system dynamically adapts to whatever you queue up: spoken-word material like podcasts stays clean and centered for maximum voice clarity, while spacious acoustic recordings expand into a full, surrounding presentation. As all this extracted audio spreads across the cabin's speaker array, the renderer also relies on smart gain management. This ensures that opening up the surround channels doesn't trigger an unwanted loudness jump or overload your amplifier headroom. Now comes the ultimate physical challenge: a car cabin is a notoriously tricky place to build a convincing soundstage. The "room" being extracted here belongs strictly to the recording, whether a live concert venue or studio reverb. The car's internal reflections are an entirely separate problem, solved by smart speaker layout and cabin tuning. From there, the separated channels run through a custom acoustic profile built specifically for your vehicle model. The car doesn't need to re-measure the cabin on the fly because it relies on factory-tuned time delays, EQ curves, crossovers, limiters, and driver protection calibrated to the interior geometry and reflective glass. Because deep bass is difficult to localize and demands serious speaker cone movement, the DSP filters those ultra-low frequencies out of the smaller speakers and routes them straight to the vehicle's subwoofer system. This reduces distortion, sharpens clarity, and keeps those smaller drivers safe from blowing out. Because all of this upmixing happens locally on decoded PCM audio, you don't even need a dedicated Dolby Atmos master, a Sony 360 Reality Audio mix, or a native multichannel stream. Tesla can build a full, 360-degree soundstage on the fly out of basic stereo tracks from streaming services like Spotify and Apple Music! For Tesla owners, the real payoff is not just the clever math under the hood, but how it transforms every single drive. Long road trips fly by when your cabin feels like a world-class studio, and familiar songs you have listened to a hundred times suddenly reveal subtle room details and spatial cues you never noticed before. It gives you a reason to sit in the driveway just to finish one more track.

Ming

14,470 просмотров • 23 дней назад

This long TTK tweet holds some facts about The Third Kingdom that you probably haven’t seen before. Everything in this tweet is based on official content released by Futureverse FLUF World or captain.root The Third Kingdom is a strategy simulation game, where you develop your Origin Island and manage resources to build a production empire and unlock rewards. There is up to 312,500,000 ROOT in total waiting to be unlocked in the first season of The Third Kingdom. Rewards that will not be harvested in season 1 will stay in the land for future seasons. Community Land (referred to as Origin Island) allows Prysm holders to participate in the game without owning a SurrealScape; Those who don’t own any Surrealscapes of their own, and play the game using the Origine Island can plant up to 12 prysms, and as the OI is a 2x2 piece of land they will be able to build 12 extractors on it. Surreal Escapes SurrealScapes are a collection of resource-rich biomes, and your very own slice of The Third Kingdom. In Episode 1, you can apply the biome of a SurrealScape that you own to your Origin Island. This choice will determine the visual environment of your island, but won’t impact gameplay. You can then stack additional SurrealScapes to increase resource production rates and the number of Prysms you can deploy. More features, including increased Mycelium collection rates, will be introduced in future episodes. Players without any SurrealScapes can have a maximum of 12 Prysms deployed on their Origin Island at any given time. One can increase the capacity prysms that one can deploy by based on the number of SurrealScapes you stack on your island (so if you stack all your SS you can deploy all of your prysms). Currently, once you select a biome for your Origin Island, you won’t be able to change it. There are plans to allow biome changes in future updates, but for now, make sure you choose a biome you’re happy to stick with for a while. To maintain the effective utility of your Prysms and SurrealScapes, you'll need to apply strategic thinking to prestige and keep them fueled, this won’t be a full-time job. The game features mechanics will allow you to effectively control your SurrealScapes and Prysms even if you have a lot. Prysms Prysms are a collection of land-harvesting devices, and your key to generating energy which is needed in season 2 to harvest mycelium, which can be used to unlock Root “AND OTHER REWARDS”. In Episode 1, you can deploy prysms on Origin Island to boost the production rate of specific resources based on their traits and generate energy each time you prestige. Prysms can be re-deployed in game if they have not reached the end of their life cycle; across SurrealScapes or Community Land. Prysms are consumable collectibles. Once deployed on Origin Island, they enter a lifecycle lasting one season, the exception on this are the Eternal prysms that will last through out all seasons. The premium prysms (all prysms that are not eternals) will provide a random percentage boost of the resource production that can be re-rolled by the use of Kingdom coin to receive a higher boost. Eternal Prysms of Masteryprovide the maximum production boosts for their owner throughout the entire The Third Kingdom adventure, so it seems that because of this the use of a re-role won’t be needed for Eternal prysms as they receive the max boost already. If you choose not to use your Prysms in Season 1, they will stay in your FuturePass and be available for future seasons and they will remain to function as premium prysms. The mint of prysms started on March 27 2024 for a price of 696.9 ROOT each and lasted 2 weeks. There are 135,000 premium Prysms available in Season 1 of The Third Kingdom and 101.566 got sold (about 75%). The premium prysms that have not been sold at the time of the mint will be sold as normal prysms in future seasons. Extractors Extractors are either mines, pumps or factories and they provide a user the ability to harvest and claim resources from the land. Resources are needed to be able to prestige, upgrade buildings and save energy. When a user prestige’s all extractors and remaining materials are removed, however the lighthouse, stacked SurrealScapes and Prysms remain. We can think of the lighthouse as the control centre. Prestiging produces energy, which is consumed by prysms to harvest Mycelium in episode 2 and subsequently can be converted into ROOT tokens “AND OTHER REWARDS”. The actual amount of ROOT Token rewards available at the conclusion of each episode, and collectively across each Season will be determined by the amount of Mycelium generated by user in-Game performance. The amount of ROOT Token rewards (and the resulting contribution to your FutureScore) you are eligible for at the end of an episode and/or which are distributed to you at the end of a prior Season, does not guarantee or otherwise mean you will receive the same (or even similar) ROOT Tokens and/or FutureScore contributions for future episodes and Seasons. Now that’s a lot of official sounding text, but what stands out is the “and the resulting contribution to your FutureScore” part that seems to imply that there will be future score added based on the Root that you harvested in-game. Kingdom coin Kingdom Coins are an in-game currency you can use to accelerate your progress. You can use them to reroll the percentage of the resource production boost your Prysms provide, and skip building and upgrading costs to optimize your strategy and maximize rewards in The Third Kingdom. Kingdom Coins: Kingdom Coins is the in-Game currency. Kingdom Coins: a.) are only available for purchase using Fiat or Cryptocurrency; b.) cannot be earned by completing in-Game tasks, activities, or actions; c.) can be utilized for in-Game progression; d.) cannot be redeemed for ROOT Tokens or any currency or cryptocurrency. Kingdom Coins can be purchased through the website using ROOT. Episode 1 During episode 1 the goal is to generate energy to be used in episode 2 to harvest mycelium . We capture energy every time we prestige. When you prestige, your extractors are removed, and all resources are reset to zero. However, you retain the energy you’ve generated, and you receive a production boost, allowing you to progress more quickly in subsequent cycles of the episode. Episode 2 The goal in episode 2 will be to harvest Mycelium and unlock ROOT and other rewards. ROOT Token rewards can be claimed during the Game Season (so not at the end of the season). We will be able to recruit Flufs, Party Bears, Buzzies, Thingies, Seekers, Walkers, Cool Cats, Doodles, Deadfellaz, Pudgy Penguins, to enrich your harvesting experience in Episode 2. Gen2 brains are also mentioned to be used in episode 2 in the official docs, but we’re not sure if this is true or a mistake in the content. Episode 3 Little is known about episode 3 other than that it will involve "intelligent lands" of which we will be able to harvest Asto tokens. The assets that will play a role in this are Gen2 brains, Atem cards and Aifa players. The exact role of the Aifa players as of yet is unknown to us, but it has been stated that Gen2 and Atem cards will receive intelligent lands. So far further episodes of season 1 have not been mentioned but we do know but that refineries are being mentioned in docs and at some point will also play a role in TTK game. There’s really nothing other posted about refineries in the docs I’ve looked at, but it seems safe to assume they will play a role in refining resources into real world asset that will play a role in Op3n. Additional Some in-Game features and advanced content are only accessible to Users who own specific Digital Collectibles such as Prysms and SurrealScapes. There will at some stage be a thing called Automator’s, and all we know is that Automator means an on chain asset that can be assigned to a building that automatically claims resources when the building reaches capacity. In the clip I posted with this tweet captain.root clearly states (as he has done before) that part of the design of The Third Kingdom is to be able to supports “new rewards over different seasons and episodes, and those can be from within our ecosystem our even from outside our ecosystem”. I personally think it’s not a stretch the assume that some of the projects that are currently working on projects that will in the future be released are already planning to use the TTK to release some of their assets as rewards in-game of TTK. This is all the information that has been gathered and released earlier in our Third Kingdom Guild discord earlier, and shared here to hopefully help the community and give them an overview of what we currently know about this game we’re all looking out to play, and which will go live in the coming week. After the game has gone live Matt Bartlett will make and share an updated version of TTK Guild flipbook. If you found this content useful I would appreciate you sharing this with the community by sharing, liking and commenting on the tweet. We of the TTK Guild wish everyone a great season ! and lots of joy playing the game. LFG

Dip

12,507 просмотров • 2 лет назад