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VPS 2.0 Outperforms GPS Alone. Niantic Spatial’s Visual Positioning System (VPS) matches live camera data to a spatial model for precise 6DoF localization—indoors, outdoors, and in complex environments where GPS fails. 🔹 ~10-15cm accuracy in mapped areas 🔹 Works in GPS-denied environments 🔹 Persistent spatial anchors Explore this deep...

19,782 просмотров • 5 месяцев назад •via X (Twitter)

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Big news from OVER! 🚀 We're expanding our Visual Positioning System (VPS) globally integrating open datasets from Mapillary & Panoramax. Precise AR re-localization everywhere. Yes, EVERYWHERE! 🗺️ Mapillary & panoramax offer over 2 BILLION geolocalized images under CC-BY-SA license. Mapillary (recently acquired by Meta) covers the globe, while Panoramax specializes in France. These datasets beautifully complement OVER's community-driven OVRMaps. While they're less dense (about 1-2 orders sparser), their scale is massive. Check out Mapillary’s global coverage here: But leveraging such sparse, varied data isn't easy—think limited overlap, camera distortion, and no metric scaling. Yet, we've cracked the code! 💡 Our recent breakthroughs combining our VPS pipeline with cutting-edge Large Geospatial Models (LGMs) allow us to build accurate 3D digital twins and offer reliable VPS services using these sparse datasets. 📍 Accuracy might be lower than our detailed community maps, but it still blows GPS out of the water! This is HUGE for OVER. It means we’re extending our coverage WAY beyond the 110,000+ locations already mapped by our community. Web3 DePIN + Open Source beats Web2 giants like Niantic! And that's not all—we're also unlocking exciting new possibilities soon: 1️⃣ Faster and easier mapping through our Map2Earn program using 360-degree camera integration. 2️⃣ Integrating datasets from new DePIN partners—like our recent partnership with NATIX Network the OVER ecosystem. Stay tuned! The future of AR Spatial Computing and decentralized mapping is here, and it's open, collaborative, and unstoppable!

Over the Reality 🌐

1,313,342 просмотров • 1 год назад

BREAKING NEWS !! F-35 COMBAT abilities Turned to DUST ! along with all combat aircraft and Bombers heading to IRAN ! NEWS from Douglas Macgregor tonight has just confirmed what has been rumoured with Russian EW TECHNOLOGIES recently tested over Ukraine and Eastern Europe since late 2024 I've wrote about this day several times over last 2 years, that RUSSIA was testing out a GPS denial / spoofing weapon that makes useless all incoming enemy fighter jets and Bombers.... they go BLIND ! Well here it is >>> Iran CUTS Israel's GPS Signal, F-35s FLY BLIND, IDF Loses Air War, U.S PANICS ! Douglas Macgregor This video breaks down a dramatic escalation in modern electronic warfare, where Iran allegedly disrupts Israeli air operations by targeting GPS-dependent systems. We analyze how advanced aircraft like the F-35 could be affected, the mechanics of spoofing vs. jamming, and the broader implications for global military strategy. The discussion explores whether this signals a turning point in aerial dominance and how nations may adapt to contested electromagnetic environments. Covering technical, strategic, and geopolitical angles, this deep dive reveals why control of the spectrum may redefine future conflicts and reshape power balances across the Middle East and beyond. 00:00​ Introduction & scenario overview 08:00​ How GPS warfare works 16:00​ F-35 vulnerabilities explained 24:00​ Iran’s electronic warfare strategy 32:00​ Global military implications PREVIOUS LINKS

𝐃𝐚𝐯𝐢𝐝 𝐙 🇷🇺🇮🇪

76,805 просмотров • 5 месяцев назад

BBREAKING: A German robotics startup from Stuttgart just gave robots imagination: Production robotics system where robots evaluate the long-term consequences of their actions before executing them in live industrial environments. Until now, every production robot optimised actions locally; reacting to what it sees right now. The problem? Small errors early in a sequence compound over time. A slightly off pick leads to a jam three steps later. A marginal placement leads to a collision five steps after that. Cortex 2.0 from Sereact introduces decision-grounded world models directly into live operations. The system evaluates alternative action sequences, predicts how risk accumulates, and estimates the likelihood of entering unrecoverable states, before the robot commits. The world model is trained exclusively on real-world execution data. No synthetic simulation. No approximate environment models. Learned from how robots actually fail, recover, and succeed in production. Works across form factors, pick-and-place arms, dual-arm systems, and humanoids. One intelligence layer, any robot body. The Stuttgart-based company Sereact raised a €25M Series A led by Creandum last year, backed by Air Street Capital Capital, Point Nine 🇺🇦 and angels including Nico Rosberg. They already run some of the most productive AI-driven robotic systems in live warehouse environments, with customers including Daimler Truck AG and Bol. ... Stuttgart, not San Francisco. 🇩🇪 Kudos to Ralf Gulde and team! Credit:

Ilir Aliu

72,419 просмотров • 6 месяцев назад

Mistral AI Releases Robostral Navigate: An 8B Model Enabling Robots to Navigate Complex Environments Hitting 76.6% on R2R-CE With One RGB Camera. No LiDAR. No depth sensor. No multi-camera rig. Here's how it works. 👇 1. Pointing, not metric commands The model predicts the pixel coordinates of the next target in the camera view, plus the arrival orientation. Working in pixel space keeps it robust to camera intrinsics and world scale. When the target leaves the frame, it falls back to local displacements ("2m forward, 1.5m left, turn 25°"). 2. Grounding-first No open-source VLM base. It starts from Mistral's grounding model (pointing, counting, localization). Navigation emerges once the model knows where things are. → ~400,000 trajectories across 6,000 simulated scenes 3. Prefix-caching for training A tree-based attention mask packs a full episode into one sequence — all time steps in a single forward pass. → 22× fewer training tokens; months of training done in days 4. Online RL on top After supervised training, CISPO adds trial-and-error learning to fight distribution shift from behavior cloning. → +3.2% success rate from RL alone 5. The numbers (R2R-CE, Matterport3D) → 76.6% success on validation unseen → +9.7 pts over best single-camera approach → +4.5 pts over best depth/multi-camera system The key takeaway: state-of-the-art continuous VLN without a sensor stack — grounding-init, pixel-space actions, prefix-cached SFT, and online RL, on one RGB camera. Full analysis: Technical details: Mistral AI Mistral AI for Developers

Marktechpost AI

39,955 просмотров • 2 месяцев назад

Hello, Ghana 🇬🇭 Your Excellency, John Dramani Mahama Hello Africa and the world. We 3Farmate are proud to announce the official launch of FAMA—Ghana's FIRST AI-powered autonomous farming robot for large-scale crop production. Founded in 2021 by Clinton 🛸 (CEO) and Koffi-Cobbin (CTO), the company began in a dorm room at Kwame Nkrumah University of Science and Technology, where its first prototype was developed. Since then, the team has engineered FAMA into a full-scale autonomous robot capable of planting seeds, applying fertilizer, weeding, and spraying across real farm environments. FAMA navigates using a vision-based AI system instead of GPS, allowing it to operate reliably in areas where GPS is unavailable or inconsistent. The robot runs on batteries charged by solar panels while in the field and can operate across uneven terrain, loose and muddy soils, and variable weather conditions. A single operator can oversee multiple robots, each covering 27 to 35 acres per day with sub-85mm planting precision. 3Farmate targets large-scale staple crop producers in Ghana, starting with corn and soybeans. We operate a service model, charging farmers per acre and removing the need for upfront equipment investment. Over 70 farmers and several large-scale crop production companies are currently in discussions, with commercial deployments beginning in the 2026 planting season. Approximately $200,000 has been raised to date, including investment from 776 Foundation (Alexis Ohanian, Reddit co-founder) and a grant from Kosmos Innovation Center Ghana. Our team consists of young engineers specializing in robotics, embedded systems, software, and mechanical design. With 8 major iterations, 60+ field test runs, 100+ cumulative acres covered, and thousands of runtime hours in real farm conditions, FAMA is market-ready to become the ultimate farmer-assistant. We built FAMA right here in Ghana, inspired by Dr. Kwame Nkrumah’s belief that “Africa must industrialize to achieve true independence.” We built FAMA as a true testament to every young engineer in Africa that “IT IS POSSIBLE.” FAMA is designed to operate seamlessly on Ghanaian soil and is adaptable to diverse agricultural environments worldwide. Join us as we drive innovation across global agriculture. We call on the government of Ghana, stakeholders, international organizations, and agri-industry leaders to partner with us in transforming agriculture together. This is not history in the making, because history has already been made, and we thank you for being a part of our journey. On this note, we are officially launched! For more information, visit 3FARMATE – The future is here.

MARK OFORIQUAYE

150,152 просмотров • 5 месяцев назад

Once we started to work with large global retailers, we needed a better way to scale this process. Ideally, the staff at the store could do this themselves — rather than us flying our team across the world — and then we could lower the cost and timelines. So we built a self-serve version of our survey app, with a tutorial mode designed for beginners. Over time, we collected millions of data points, and so we were able to develop an algorithm which would auto-correct mistakes. In other words, if the surveyor accidentally placed their ground-truth location in the wrong place on the map, we could use our algorithms to detect it, and correct it. So now we have WiFi, and with and our efforts on producing a high quality survey, we have the best WiFi positioning available. With WiFi on its own, it’s achieving 3 meter accuracy. This is a great foundation to build on. WiFi + Motion data To refine this down to 1-meter accuracy, we realised that we could combine WiFi with the same technology behind self-driving cars and robotics: a motion system called SLAM (Simultaneous Localization and Mapping). SLAM uses the accelerometer, gyroscope and camera system to understand precise device motion. Imagine a car driving through a tunnel, using the motion since its last GPS ping to keep location accurate until it comes out the other side. On a phone, this technology is very reliable, and measures device motion with high precision. But SLAM is measuring motion within its own coordinate space, it’s not aligned with the real world. SLAM tracks the user’s relative motion, like “moved forward 2 meters, then turned left”, but does “forward” mean “north”, or some other direction? It’s not calibrated, so it could mean any location, any direction. We can’t rely on the compass to help us out with this, because phone compasses are notoriously incorrect — everyone knows the frustration of being sent the wrong way down a street. So our job was to align this motion data with the triangulation data we were receiving from WiFi. We designed an algorithm that could simulate every possibility, filter the unlikely scenarios, and hone in your location, using WiFi as an anchor. So WiFi gives us the initial blue dot, SLAM gives us motion, and as the user starts walking and we receive more data, our algorithms can refine location accuracy down to a consistent 1-meter accuracy. We’ve tested these algorithms in many locations, on hundreds of hours of ground-truth data:

Andrew Hart

91,047 просмотров • 1 год назад

Special thanks to Google DeepMind for inviting me to try out Genie 3. I'm excited to share my thoughts on this early research prototype and also some of my live recordings below: I spent the whole day playing with the system and when it works, it is truly mind blowing🤯. It is the first neural game engine / world model I have tried that generalizes so well and has long term world consistency. Here’s a couple of examples from my live recording and some thoughts on what it means for the future of gaming, robotics, digital experiences and ASI. Where it shines: - Truly general-purpose and quick startup time. Works exceptionally well for gaming environments but also generalizes to other industrial and real-world scenarios. - It learns physics. Although there are systematic failures even for rigid body physics, it was clear to me that it can learn game engine and non-rigid physics without an underlying engine (and in limit learn from game engines via training data). - It works exceptionally well for stylized environments with characters walking around. This will have implications for concept artists, level designers and game devs. - It is way more fun than video models, indicating that there are high retention consumer experiences waiting to be built with this in the future - Photorealistic walk throughs and drone shots work exceptionally well - Global illumination and lighting works surprisingly well - Visual memory is quite powerful and the same objects approximately remain coherent under occlusion and longer time horizons Open Problems: - Physics is still hard and there are obvious failure cases when I tried the classical intuitive physics experiments from psychology (tower of blocks). - Social and multi-agent interactions are tricky to handle. 1vs1 combat games do not work - Long instruction following and simple combinatorial game logic fails (e.g. collect some points / keys etc, go to the door, unlock and so on) - Action space is limited - It is far from being a real game engines and has a long way to go but this is a clear glimpse into the future. The Future: - It is impressive enough for me to have strong conviction that this is going to disrupt the gaming industry. It is super early days and there are a lot of failures but the writing is on the wall. Lots of challenging scientific, engineering and scaling problems to be solved but it is going to happen in the next 5 years. - This is the final piece before we get full AGI and now I think we are well on our way to truly solve it once something like this is scaled up. In many ways it is more ASI than AGI but this is a matter of definitions. The fidelity and generalizability will reach human-level and quickly surpass humans - People are going to combine this with 3D AI and LLMs to build AAA games.

Tejas Kulkarni

88,083 просмотров • 1 год назад