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#VRChat guide on how to reduce download size and texture memory by optimizing textures. Super easy to do by literally anyone, with minimal effort. The jist is, REDUCE TEXTURE SIZES! most of your textures are probably wayyyy larger than is needed. Part 1/2

38,410 views • 2 years ago •via X (Twitter)

10 Comments

Liindy's profile picture
Liindy2 years ago

Part 2/2

Arcadius 🐉 @EuroSpaceFurence's profile picture
Arcadius 🐉 @EuroSpaceFurence2 years ago

life can be this easy

Xie_the_Zebra🔜AC's profile picture
Xie_the_Zebra🔜AC2 years ago

I have gotten avatars down to medium rank just from doing this. A lot of clothing assets have the textures at 4k when its really not necessary.

Liindy's profile picture
Liindy2 years ago

yea so many sold assets, especially clothing neglect to optimize textures

🇵🇭 5.7x28mm SS190 🔜 FURALITY SOMNA's profile picture
🇵🇭 5.7x28mm SS190 🔜 FURALITY SOMNA2 years ago

where good UV layouts come to shine

🌙✨NovaVR𝄞✨🌙's profile picture
🌙✨NovaVR𝄞✨🌙2 years ago

u can click thry tab at the top there, > avatar > vram then slide your model into it and it will show u all the texture on your model your vram usage and lets u click on the textures vs manually going through materials thry comes with poiomi and u can see mesh vram usage to

Tieguaili 3D | Commissions Open | 3D Artist's profile picture
Tieguaili 3D | Commissions Open | 3D Artist2 years ago

here's another really easy fix: you don't need 50 fucking materials for a single model, 4 is more than enough for like 90% of your stuff, 4 materails with 4k maps will give you all the detail you need if your unwrap isn't shit

troyBORG (@troyBORG@cyberfurz.social)'s profile picture
troyBORG (@[email protected])2 years ago

You should also recommend this utility I like it for merging meshes and creating a giant Atlas texture map.

FluffiestRaccoon's profile picture
FluffiestRaccoon2 years ago

What do the VRC devs think the minimum requirements for VR are anyway. The limits and recommendations they have seem odd. I am almost willing to bet if I imported an Xbox 360 era model into the game it would say it's either poor or very poor.

NiqqiKitti's profile picture
NiqqiKitti2 years ago

This is awesome, I never knew and now I can make things better. Will you be doing another one on how to optimize polygons easily?

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