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water reflections without ray tracing

1,813,758 Aufrufe • vor 3 Monaten •via X (Twitter)

38 Kommentare

Profilbild von YourMaster 🍀💚🍻
YourMaster 🍀💚🍻vor 3 Monaten

HL2 was a game WAY ahead of it's time.

Profilbild von GermanStrands
GermanStrandsvor 3 Monaten

enough said! timeless for sure...

Profilbild von Priapismos
Priapismosvor 3 Monaten

Animated textures combined with basic engine tricks

Profilbild von GermanStrands
GermanStrandsvor 3 Monaten

still peak imo :)

Profilbild von Priapismos
Priapismosvor 3 Monaten

Its amazing for the time and still holds for the game. But this ina modern game would be a crime 🤣 we can barely have AAA games runing at 60fps with SSR ... this will make the game performance drop to more than half

Profilbild von Sam Strajack
Sam Strajackvor 3 Monaten

RTX is such a wild goose chase. Barely a perceivable benefit for cutting performance in half.

Profilbild von Kristian & Marie
Kristian & Marievor 3 Monaten

We need Half-Life 3

Profilbild von GermanStrands
GermanStrandsvor 3 Monaten

I NEED THIS GAME SO MUCH

Profilbild von Theoc Fetoh
Theoc Fetohvor 3 Monaten

brb wan play hl2 again

Profilbild von GermanStrands
GermanStrandsvor 3 Monaten

haha I can feel that... timeless masterpiece imo

Profilbild von DXU24 👽 Surreal 98
DXU24 👽 Surreal 98vor 3 Monaten

You mean water reflections that double the draw call count, require an extra frustum cull pass and CPU orchestration? If you want this in modern games, use UE5 and plop down a planar reflection component for the exact same effect (and cost). This isn't lost tech.

Profilbild von PunchMan
PunchManvor 3 Monaten

Half-Life 2 was so ahead of its time, it's crazy

Profilbild von Steve
Stevevor 3 Monaten

The engineering, design, and art direction on HL 2 was next level for ~2004. For the water, they: - Rendered a planar reflection scene at water level a whole extra time, mirrored with careful clipping and occlusions - very tasteful water surface effects for refraction, and fresnel effects - dynamically animated normal maps for waves - Collapsing everything into a highly optimized pixel shader 2.0 - A ton of tweaking It's basically 3 render passes in one shader execution.

Profilbild von Muscle_Nerd
Muscle_Nerdvor 3 Monaten

Oh yes, look at Fatekeeper

Profilbild von MarloPainter
MarloPaintervor 3 Monaten

0 water reflections. It's baked in.

Profilbild von 0p3nS0UrC3L1F3
0p3nS0UrC3L1F3vor 3 Monaten

Planar reflections worked well for half-life 2. But the added performance cost ensured that it would only be used sparingly in scenes where there wasn’t a lot of geometry at play.

Profilbild von Dark Protagonist 🎮
Dark Protagonist 🎮vor 3 Monaten

This tells you ray tracing is a scam, made to sell expensive GPUs

Profilbild von NerdZap
NerdZapvor 3 Monaten

One of the greatest games ever made 💙

Profilbild von Kyezoar
Kyezoarvor 3 Monaten

Source water is so fucking good. Cause what do you mean in 2002 in a unfinished, janky version of Source it looks THIS good.

Profilbild von Nick Reineke
Nick Reinekevor 3 Monaten

There are many ways to do water reflections. Half-Life 2 did lots of cool things but this is one of the least interesting ones.

Profilbild von Auto. @ Serendipity/AX
Auto. @ Serendipity/AXvor 3 Monaten

We’re seeing a game from 2004 that has gotten multiple visual upgrade patches running on modern hardware PCs of that era could not run this smoothly. It’s without RT because it’s doing it the stupid way. Rendering it all twice. Looks pretty, runs horribly. RT is actually faster

Profilbild von Adam Reid
Adam Reidvor 3 Monaten

Planar reflections are great, though back in the day very computationally expensive. They took time to implement and compared to path, ray, cube map or screen space reflections, they take more time to create. That’s why you never really see them anymore.

Profilbild von Silly Ivan (aka John)
Silly Ivan (aka John)vor 3 Monaten

I just looked it up, and apparently it cheated by placing a camera under the water then mapping what it saw to the planar cubemaps rendered on the water's surface Not as efficient as screenspace reflections since it rendered the world twice, but at least it's physically accurate

Profilbild von Adam Kiraly
Adam Kiralyvor 3 Monaten

This is even more brute force, they are rendering the scene twice. It can still be done but it is incredibly expensive with how complex shaders and meshes gotten

Profilbild von Kiaran Ritchie
Kiaran Ritchievor 3 Monaten

Just don't look down.

Profilbild von Rory Grimshaw
Rory Grimshawvor 3 Monaten

Look down and obscure everything in screen space and they'll all disappear. Ray tracing adds so much to a scene. Not to mention it's an order of magnitude faster than rasterised lighting. If you want faster to build more dynamic worlds back ray tracing.

Profilbild von Chaos_Mayhem
Chaos_Mayhemvor 3 Monaten

Simple SSR we got those in Pokemon too, definitely not as accurate 😂🤣

Profilbild von Bobby
Bobbyvor 3 Monaten

Don’t really know why more games don’t do this with how high poly budgets are these days

Profilbild von Kmalo
Kmalovor 3 Monaten

It makes me sad that we'll likely never see 3.

Profilbild von Jasmin Zejnic
Jasmin Zejnicvor 3 Monaten

It renders world 2 times. Second time upside down and uses for reflections. But in this day an age, thats expensive. The only way to go back and have better performance is to have static weather and baked shadows. But players will say: "Man this is lame. Sun doesnt move".

Profilbild von Gilgamesh
Gilgameshvor 3 Monaten

This is called "planar reflections." They're basically just rendered copies of the world. They look good but they double the work for rendering everything in the reflection. Planar reflections work only on flat surfaces. Pretty fancy for 2004, but it doesn't replace raytracing.

Profilbild von EldenDog
EldenDogvor 3 Monaten

Yes we are aware of screen space reflections and their limitations. Quantum Break has terrible reflections on shiney materials that look horrible with SSR. Compare that to Controls excellent RT reflections.

Profilbild von Brandon Williams
Brandon Williamsvor 3 Monaten

to have water reflections like this now its required you to have a 1500$ gpu or above, raytracing is ruining gaming, its been apart of the gaming industry for 10 years i think devs should realize its not working.

Profilbild von Young Pete Mitchell
Young Pete Mitchellvor 3 Monaten

Watching the original Source tech demo was incredible.

Profilbild von Nathan
Nathanvor 3 Monaten

My gods Half Life 2 was awesome. 🤔 (Seriously considering playing it again.. Would consider it more seriously if they'd bothered to finish the damned series.) 😠 😋

Profilbild von Al ex
Al exvor 3 Monaten

Crazy, right? And it gets even better when you look at the system requirements.

Profilbild von Matthew Haddad
Matthew Haddadvor 3 Monaten

planar reflections are an old technique.

Profilbild von Reactive Barrier
Reactive Barriervor 3 Monaten

i love how half-life 2 achieves realism without a ton of detail, like one of those paintings that clearly looks like a painting from up close, but when you step back it almost looks like a real photograph

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