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water reflections without ray tracing

1,813,983 görüntüleme • 3 ay önce •via X (Twitter)

38 Yorum

YourMaster 🍀💚🍻 profil fotoğrafı
YourMaster 🍀💚🍻3 ay önce

HL2 was a game WAY ahead of it's time.

GermanStrands profil fotoğrafı
GermanStrands3 ay önce

enough said! timeless for sure...

Priapismos profil fotoğrafı
Priapismos3 ay önce

Animated textures combined with basic engine tricks

GermanStrands profil fotoğrafı
GermanStrands3 ay önce

still peak imo :)

Priapismos profil fotoğrafı
Priapismos3 ay önce

Its amazing for the time and still holds for the game. But this ina modern game would be a crime 🤣 we can barely have AAA games runing at 60fps with SSR ... this will make the game performance drop to more than half

Sam Strajack profil fotoğrafı
Sam Strajack3 ay önce

RTX is such a wild goose chase. Barely a perceivable benefit for cutting performance in half.

Kristian & Marie profil fotoğrafı
Kristian & Marie3 ay önce

We need Half-Life 3

GermanStrands profil fotoğrafı
GermanStrands3 ay önce

I NEED THIS GAME SO MUCH

Theoc Fetoh profil fotoğrafı
Theoc Fetoh3 ay önce

brb wan play hl2 again

GermanStrands profil fotoğrafı
GermanStrands3 ay önce

haha I can feel that... timeless masterpiece imo

DXU24 👽 Surreal 98 profil fotoğrafı
DXU24 👽 Surreal 983 ay önce

You mean water reflections that double the draw call count, require an extra frustum cull pass and CPU orchestration? If you want this in modern games, use UE5 and plop down a planar reflection component for the exact same effect (and cost). This isn't lost tech.

PunchMan profil fotoğrafı
PunchMan3 ay önce

Half-Life 2 was so ahead of its time, it's crazy

Steve profil fotoğrafı
Steve3 ay önce

The engineering, design, and art direction on HL 2 was next level for ~2004. For the water, they: - Rendered a planar reflection scene at water level a whole extra time, mirrored with careful clipping and occlusions - very tasteful water surface effects for refraction, and fresnel effects - dynamically animated normal maps for waves - Collapsing everything into a highly optimized pixel shader 2.0 - A ton of tweaking It's basically 3 render passes in one shader execution.

Muscle_Nerd profil fotoğrafı
Muscle_Nerd3 ay önce

Oh yes, look at Fatekeeper

MarloPainter profil fotoğrafı
MarloPainter3 ay önce

0 water reflections. It's baked in.

0p3nS0UrC3L1F3 profil fotoğrafı
0p3nS0UrC3L1F33 ay önce

Planar reflections worked well for half-life 2. But the added performance cost ensured that it would only be used sparingly in scenes where there wasn’t a lot of geometry at play.

Dark Protagonist 🎮 profil fotoğrafı
Dark Protagonist 🎮3 ay önce

This tells you ray tracing is a scam, made to sell expensive GPUs

NerdZap profil fotoğrafı
NerdZap3 ay önce

One of the greatest games ever made 💙

Kyezoar profil fotoğrafı
Kyezoar3 ay önce

Source water is so fucking good. Cause what do you mean in 2002 in a unfinished, janky version of Source it looks THIS good.

Nick Reineke profil fotoğrafı
Nick Reineke3 ay önce

There are many ways to do water reflections. Half-Life 2 did lots of cool things but this is one of the least interesting ones.

Auto. @ Serendipity/AX profil fotoğrafı
Auto. @ Serendipity/AX3 ay önce

We’re seeing a game from 2004 that has gotten multiple visual upgrade patches running on modern hardware PCs of that era could not run this smoothly. It’s without RT because it’s doing it the stupid way. Rendering it all twice. Looks pretty, runs horribly. RT is actually faster

Adam Reid profil fotoğrafı
Adam Reid3 ay önce

Planar reflections are great, though back in the day very computationally expensive. They took time to implement and compared to path, ray, cube map or screen space reflections, they take more time to create. That’s why you never really see them anymore.

Silly Ivan (aka John) profil fotoğrafı
Silly Ivan (aka John)3 ay önce

I just looked it up, and apparently it cheated by placing a camera under the water then mapping what it saw to the planar cubemaps rendered on the water's surface Not as efficient as screenspace reflections since it rendered the world twice, but at least it's physically accurate

Adam Kiraly profil fotoğrafı
Adam Kiraly3 ay önce

This is even more brute force, they are rendering the scene twice. It can still be done but it is incredibly expensive with how complex shaders and meshes gotten

Kiaran Ritchie profil fotoğrafı
Kiaran Ritchie3 ay önce

Just don't look down.

Rory Grimshaw profil fotoğrafı
Rory Grimshaw3 ay önce

Look down and obscure everything in screen space and they'll all disappear. Ray tracing adds so much to a scene. Not to mention it's an order of magnitude faster than rasterised lighting. If you want faster to build more dynamic worlds back ray tracing.

Chaos_Mayhem profil fotoğrafı
Chaos_Mayhem3 ay önce

Simple SSR we got those in Pokemon too, definitely not as accurate 😂🤣

Bobby profil fotoğrafı
Bobby3 ay önce

Don’t really know why more games don’t do this with how high poly budgets are these days

Kmalo profil fotoğrafı
Kmalo3 ay önce

It makes me sad that we'll likely never see 3.

Jasmin Zejnic profil fotoğrafı
Jasmin Zejnic3 ay önce

It renders world 2 times. Second time upside down and uses for reflections. But in this day an age, thats expensive. The only way to go back and have better performance is to have static weather and baked shadows. But players will say: "Man this is lame. Sun doesnt move".

Gilgamesh profil fotoğrafı
Gilgamesh3 ay önce

This is called "planar reflections." They're basically just rendered copies of the world. They look good but they double the work for rendering everything in the reflection. Planar reflections work only on flat surfaces. Pretty fancy for 2004, but it doesn't replace raytracing.

EldenDog profil fotoğrafı
EldenDog3 ay önce

Yes we are aware of screen space reflections and their limitations. Quantum Break has terrible reflections on shiney materials that look horrible with SSR. Compare that to Controls excellent RT reflections.

Brandon Williams profil fotoğrafı
Brandon Williams3 ay önce

to have water reflections like this now its required you to have a 1500$ gpu or above, raytracing is ruining gaming, its been apart of the gaming industry for 10 years i think devs should realize its not working.

Young Pete Mitchell profil fotoğrafı
Young Pete Mitchell3 ay önce

Watching the original Source tech demo was incredible.

Nathan profil fotoğrafı
Nathan3 ay önce

My gods Half Life 2 was awesome. 🤔 (Seriously considering playing it again.. Would consider it more seriously if they'd bothered to finish the damned series.) 😠 😋

Al ex profil fotoğrafı
Al ex3 ay önce

Crazy, right? And it gets even better when you look at the system requirements.

Matthew Haddad profil fotoğrafı
Matthew Haddad3 ay önce

planar reflections are an old technique.

Reactive Barrier profil fotoğrafı
Reactive Barrier3 ay önce

i love how half-life 2 achieves realism without a ton of detail, like one of those paintings that clearly looks like a painting from up close, but when you step back it almost looks like a real photograph

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