Loading video...

Video Failed to Load

Go Home

We are giving Ruthless mode a single movement skill: Quickstep. It has a longer cooldown than other normal skills, cannot travel through monsters or terrain but its cooldown is greatly reduced near unique monsters. It's a guaranteed drop from Hillock.

254,825 views • 3 years ago •via X (Twitter)

0 Comments

No comments available

Comments from the original post will appear here

Related Videos

Some insider info regarding Deadlock PvE. The PvE mode features 4 game variants and 7 different stages* (*?). Heroes have a progression system and personal Artifacts (currently one of the testing options). ​You kill monsters and get a chest containing an item. In one of the variants, chests drop from bosses. In another, they are rewarded for completing challange (potentially along the lines of: "kill 100 monsters using the 1st skill, get upgrades beneficial for the 1st skill"). Items can stack and be upgraded (similarly to Streetbrawl, but like you'll get 4 items, but each duplicate will affect the damage percentage, radius, etc.) The number of items and possible upgrades is limited. There are also legendary items from Streetbrawl, as well as a new type of item (artifacts) that have a separate inventory slot. ​Bosses can disable your stamina and items, and affect both you and the monsters in general. The final objectives differ for each mode, but exact descriptions are not available yet. --- ​In reality, this is the exact same thing that happened with StreetBrawl 6 - Valve threw in a wide variety of ideas and is currently testing them. (For those who don't remember, there were initially many different rumors about how StreetBrawl worked, but the final 4v4 system, random items, and round-based combat remained). Information from an anonymous source who previously discussed the mod-split in the Ranked update and the item changes in the Minor Update (prior to the Ranked update)

DEADLOCK PROJECT 8

204,074 views • 3 days ago

Most chiral molecules arise from carbons being bonded to 4 different atoms, which are called sterocenters. The makes the molecule have a different mirror image that cannot arise from simple rotation. But, you can have chiral molecules not from stereocenters. You can have chirality that doesn't come from a single point in the molecule. It comes from some global property. The classic example is helicene, which doesn't have any stereocenters, but has chirality because of hits helical structure. This means you cannot capture this molecule with a graph, and thus SMILES or a string representation cannot capture this. Of course natural language comes to the rescue (just say in words if it's left-handed or right-handed helix), but it's an interesting failure mode for viewing molecules as just a graph. Another example of a molecule with helical chirality is DNA. DNA is actually chiral in two ways, which is kind of confusing. It has both helical structure and stereocenters. You won't find the stereocenters ever flipped, but left-handed helical DNA can exist (called Z-DNA). Interestingly, making the flipped stereocenter of DNA could be part of an entire mirror organism (mirror RNA, DNA, AAs, sugars) that would then be potentially invisible to our immune systems. This has been recently proposed as a "mechanism" for how a runaway AI system could cause harm to Earth. I find it to be a pretty tedious and difficult way to cause harm, but it is intellectually cool. Anyway - this came up in a PhD defense and I have a lot of arcane knowledge about this I wanted to dump.

Andrew White 🐦‍⬛

15,039 views • 4 months ago

I think a big mistake is believing that if something is here, we should be able to see it. Right? The lights in the sky and the pilots or the gods or whatever they are? I think we assume out of arrogance and ego. An insect can crawl across your hand and never understand that you are a whole entire being. It only experiences pressure, heat, vibration, and movement. A fingertip appears. A shadow passes. The insect never sees the body attached to it. The insect does not have access to the full image. Ever. I think our situation may be exactly the same. Whatever people call the phenomenon, nonhuman intelligence, gods, or something else entirely, may be present in full while we only register a portion of it. We notice effects, not the actual being. Changes in perception. Anomalies. We expect a face when all we are capable of sensing is the fingertip. Let me explain. Reports are always partial and strange. Lights, shapes, impressions, symbols, missing time, pressure, fear, calm. None of it ever shows us a full being, or the real craft; because our senses are not built to assemble it. Just like the ant cannot assemble a human from a few sensations. Now that doesn't mean what we are seeing is fake. It means the insect’s world is smaller than the thing interacting with it. I get sick of people saying there is no there there, I think they are making the same mistake the insect would make. Our reality is likely a thin slice of what actually exists. We move through a world full of forces and intelligences that exceed our resolution. We are not seeing nothing. We are seeing effects. And effects are often the only honest proof a limited observer ever gets.

Jason Wilde

12,125 views • 6 months ago

Michael Myers is receiving a considerable change in next update! Replaced “Evil Within” with two modes that can be toggled with a button press: • STALKER Mode: 4.2m/s movement speed, Undetectable, and can stalk Survivors. • PURSUER Mode: 4.6m/s movement speed, 24m Terror Radius, increased vault speed, bonuses to lunge range, break speed, and stun recovery, and cannot stalk Survivors. Once the stalk meter is full, Evil Incarnate mode can be triggered at will, granting the following effects for a limited time (note: Survivors no longer become Exposed): • 4.6m/s movement speed, 40m Terror Radius and an increased vault speed. • Unlocks SLAUGHTERING STRIKE ability: • Hold the power button to charge this ability, reducing movement speed. • Press the attack button while charging to quickly lunge forward, adjusting your angle as you move. The length of the lunge depends on charge time. • If a Survivor enters the Killer’s attack range while lunging, they are knocked into the Dying State. • This ability can also be used to destroy pallets. • Unlocks the ability to grab and kill or perform a regular Mori on Survivors who would die the next time they are hooked. Adjusted some of the mechanics of stalking: • Removed the limited pool of stalk points per Survivor. • Reduced stalk range to 32m and removed distance modifier. • Moving while stalking has increased movement speed but incurs a reduced stalk rate. Reworked his add-ons.

۟

727,363 views • 11 months ago