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We built to ship shaders on Now it's open source. ▪︎ Minimal agent-first WebGPU library ▪︎ Run in the browser or headless Node.js ▪︎ Render in CPU sandboxes and CI tests ▪︎ Create reusable .wgsl modules

927,154 Aufrufe • vor 1 Monat •via X (Twitter)

34 Kommentare

Profilbild von Three.js
Three.jsvor 1 Monat

Welcome! 🤗

Profilbild von aaryan porwal 🫍
aaryan porwal 🫍vor 1 Monat

in case anyone was wondering,

Profilbild von Adam Pietrasiak
Adam Pietrasiakvor 1 Monat

@evilrabbit_ Could have so much more potential if it used typegpu instead of raw wgsl

Profilbild von Max Katz
Max Katzvor 1 Monat

respect for open sourcing things🫶

Profilbild von Vanilagy
Vanilagyvor 1 Monat

What does agent-first mean, exactly? How does that inform the design?

Profilbild von Eyal Toledano
Eyal Toledanovor 1 Monat

webgpu is the future i’d love to make this work with

Profilbild von SMA
SMAvor 1 Monat

the CPU sandbox render is the part i care about. does it match gpu output close enough to diff shaders in CI, or just proves it compiles

Profilbild von Kacper Gadomski
Kacper Gadomskivor 1 Monat

swear to god vercel is the coolest dev company ever

Profilbild von Chikun
Chikunvor 1 Monat

Sounds shady

Profilbild von colton
coltonvor 1 Monat

It's beautiful. 🤩

Profilbild von Grigor
Grigorvor 1 Monat

Agent-first graphics tooling is such a good direction. I took a similar approach at the website level: give an agent a video and it turns it into a smooth scroll-controlled site — optimized frames, progressive loading, bidirectional scrubbing, responsive canvas. Open source:

Profilbild von Daniel White
Daniel Whitevor 1 Monat

That’s just magnificent….

Profilbild von Art Intelligence
Art Intelligencevor 1 Monat

Unsupported by 98% of users' systems. Claude Fable called it "an useless waste of tokens".

Profilbild von François Best
François Bestvor 1 Monat

@cramforce Don’t show that to @davidhaz

Profilbild von Rexa DB
Rexa DBvor 1 Monat

This is fire

Profilbild von Victor Garcia
Victor Garciavor 1 Monat

how does the cpu rendering work?

Profilbild von Max Rovensky
Max Rovenskyvor 1 Monat

ooooo noice, pls expose toneMapping so I can try it for an adaptive HDR shader in one of my projects, might be better command encoding and size benefits

Profilbild von render
rendervor 1 Monat

@aurorascharff wait what ?

Profilbild von Kevin Morales
Kevin Moralesvor 1 Monat

Open-sourcing the agent-first WebGPU layer after shipping shaders on @vercel is the loop I want. Minimal, runs in browser or Node, reusable .wgsl. Checking today.

Profilbild von Jarno
Jarnovor 1 Monat

Agent-first WebGPU in CI sandboxes is such a 2026 sentence.

Profilbild von Saptarshi Sarkar
Saptarshi Sarkarvor 1 Monat

If anyone encountered this error while trying out any of the examples, you should enable "unsafe webgpu support".

Profilbild von Alisina
Alisinavor 1 Monat

Open source WebGPU agent library feels powerful shaders portable across environments reusable modules

Profilbild von Gajesh
Gajeshvor 1 Monat

@cramforce hell yea

Profilbild von Jack Stettner
Jack Stettnervor 1 Monat

need to build a whole second brain just to keep track of all the utils you guys are pumping out

Profilbild von Abhi Varde
Abhi Vardevor 1 Monat

this is so sick 🔥

Profilbild von Simo | ai-costguard
Simo | ai-costguardvor 1 Monat

running WebGPU headless in Node.js and CI sandboxes is the actually useful part of this. the agent-first label is just how you get it on the homepage

Profilbild von junaga
junagavor 1 Monat

AI-business is one of three 1. nvidia 2. GPUaaS 3. CLIaaS

Profilbild von Sean Brennan
Sean Brennanvor 1 Monat

used this for my site very fun to play with!

Profilbild von Kai Lennox
Kai Lennoxvor 1 Monat

Open-sourcing this is huge 👀 agent-first WebGPU feels like a very interesting direction.

Profilbild von khoiracle
khoiraclevor 1 Monat

@mubarak_marafa u would like this

Profilbild von Fadi Hares
Fadi Haresvor 1 Monat

Headless WebGPU in CI is the part that gets me, actually testing shader output instead of eyeballing it in a browser every time. How slow is CPU sandbox rendering compared to real GPU?

Profilbild von Lorenzo Price
Lorenzo Pricevor 1 Monat

Finally, a way to move beyond the limitations of the standard WebGPU CTS for our headless Node.js performance benchmarks.

Profilbild von Rory Bernier
Rory Berniervor 1 Monat

nice

Profilbild von Carlos Sanchez
Carlos Sanchezvor 1 Monat

Would def try it

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