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We built to ship shaders on Now it's open source. ▪︎ Minimal agent-first WebGPU library ▪︎ Run in the browser or headless Node.js ▪︎ Render in CPU sandboxes and CI tests ▪︎ Create reusable .wgsl modules

927,334 views • 2 months ago •via X (Twitter)

34 Comments

Three.js's profile picture
Three.js2 months ago

Welcome! 🤗

aaryan porwal 🫍's profile picture
aaryan porwal 🫍2 months ago

in case anyone was wondering,

Adam Pietrasiak's profile picture
Adam Pietrasiak2 months ago

@evilrabbit_ Could have so much more potential if it used typegpu instead of raw wgsl

Max Katz's profile picture
Max Katz2 months ago

respect for open sourcing things🫶

Vanilagy's profile picture
Vanilagy2 months ago

What does agent-first mean, exactly? How does that inform the design?

Eyal Toledano's profile picture
Eyal Toledano2 months ago

webgpu is the future i’d love to make this work with

SMA's profile picture
SMA2 months ago

the CPU sandbox render is the part i care about. does it match gpu output close enough to diff shaders in CI, or just proves it compiles

Kacper Gadomski's profile picture
Kacper Gadomski2 months ago

swear to god vercel is the coolest dev company ever

Chikun's profile picture
Chikun2 months ago

Sounds shady

colton's profile picture
colton2 months ago

It's beautiful. 🤩

Grigor's profile picture
Grigor2 months ago

Agent-first graphics tooling is such a good direction. I took a similar approach at the website level: give an agent a video and it turns it into a smooth scroll-controlled site — optimized frames, progressive loading, bidirectional scrubbing, responsive canvas. Open source:

Daniel White's profile picture
Daniel White2 months ago

That’s just magnificent….

Art Intelligence's profile picture
Art Intelligence2 months ago

Unsupported by 98% of users' systems. Claude Fable called it "an useless waste of tokens".

François Best's profile picture
François Best2 months ago

@cramforce Don’t show that to @davidhaz

Rexa DB's profile picture
Rexa DB2 months ago

This is fire

Victor Garcia's profile picture
Victor Garcia2 months ago

how does the cpu rendering work?

Max Rovensky's profile picture
Max Rovensky2 months ago

ooooo noice, pls expose toneMapping so I can try it for an adaptive HDR shader in one of my projects, might be better command encoding and size benefits

render's profile picture
render2 months ago

@aurorascharff wait what ?

Kevin Morales's profile picture
Kevin Morales2 months ago

Open-sourcing the agent-first WebGPU layer after shipping shaders on @vercel is the loop I want. Minimal, runs in browser or Node, reusable .wgsl. Checking today.

Jarno's profile picture
Jarno2 months ago

Agent-first WebGPU in CI sandboxes is such a 2026 sentence.

Saptarshi Sarkar's profile picture
Saptarshi Sarkar2 months ago

If anyone encountered this error while trying out any of the examples, you should enable "unsafe webgpu support".

Alisina's profile picture
Alisina2 months ago

Open source WebGPU agent library feels powerful shaders portable across environments reusable modules

Gajesh's profile picture
Gajesh2 months ago

@cramforce hell yea

Jack Stettner's profile picture
Jack Stettner2 months ago

need to build a whole second brain just to keep track of all the utils you guys are pumping out

Abhi Varde's profile picture
Abhi Varde2 months ago

this is so sick 🔥

Simo | ai-costguard's profile picture
Simo | ai-costguard2 months ago

running WebGPU headless in Node.js and CI sandboxes is the actually useful part of this. the agent-first label is just how you get it on the homepage

junaga's profile picture
junaga2 months ago

AI-business is one of three 1. nvidia 2. GPUaaS 3. CLIaaS

Sean Brennan's profile picture
Sean Brennan2 months ago

used this for my site very fun to play with!

Kai Lennox's profile picture
Kai Lennox2 months ago

Open-sourcing this is huge 👀 agent-first WebGPU feels like a very interesting direction.

khoiracle's profile picture
khoiracle2 months ago

@mubarak_marafa u would like this

Fadi Hares's profile picture
Fadi Hares2 months ago

Headless WebGPU in CI is the part that gets me, actually testing shader output instead of eyeballing it in a browser every time. How slow is CPU sandbox rendering compared to real GPU?

Lorenzo Price's profile picture
Lorenzo Price2 months ago

Finally, a way to move beyond the limitations of the standard WebGPU CTS for our headless Node.js performance benchmarks.

Rory Bernier's profile picture
Rory Bernier2 months ago

nice

Carlos Sanchez's profile picture
Carlos Sanchez2 months ago

Would def try it

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