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We built to ship shaders on Now it's open source. ▪︎ Minimal agent-first WebGPU library ▪︎ Run in the browser or headless Node.js ▪︎ Render in CPU sandboxes and CI tests ▪︎ Create reusable .wgsl modules

927,334 просмотров • 2 месяцев назад •via X (Twitter)

Комментарии: 34

Фото профиля Three.js
Three.js2 месяцев назад

Welcome! 🤗

Фото профиля aaryan porwal 🫍
aaryan porwal 🫍2 месяцев назад

in case anyone was wondering,

Фото профиля Adam Pietrasiak
Adam Pietrasiak2 месяцев назад

@evilrabbit_ Could have so much more potential if it used typegpu instead of raw wgsl

Фото профиля Max Katz
Max Katz2 месяцев назад

respect for open sourcing things🫶

Фото профиля Vanilagy
Vanilagy2 месяцев назад

What does agent-first mean, exactly? How does that inform the design?

Фото профиля Eyal Toledano
Eyal Toledano2 месяцев назад

webgpu is the future i’d love to make this work with

Фото профиля SMA
SMA2 месяцев назад

the CPU sandbox render is the part i care about. does it match gpu output close enough to diff shaders in CI, or just proves it compiles

Фото профиля Kacper Gadomski
Kacper Gadomski2 месяцев назад

swear to god vercel is the coolest dev company ever

Фото профиля Chikun
Chikun2 месяцев назад

Sounds shady

Фото профиля colton
colton2 месяцев назад

It's beautiful. 🤩

Фото профиля Grigor
Grigor2 месяцев назад

Agent-first graphics tooling is such a good direction. I took a similar approach at the website level: give an agent a video and it turns it into a smooth scroll-controlled site — optimized frames, progressive loading, bidirectional scrubbing, responsive canvas. Open source:

Фото профиля Daniel White
Daniel White2 месяцев назад

That’s just magnificent….

Фото профиля Art Intelligence
Art Intelligence2 месяцев назад

Unsupported by 98% of users' systems. Claude Fable called it "an useless waste of tokens".

Фото профиля François Best
François Best2 месяцев назад

@cramforce Don’t show that to @davidhaz

Фото профиля Rexa DB
Rexa DB2 месяцев назад

This is fire

Фото профиля Victor Garcia
Victor Garcia2 месяцев назад

how does the cpu rendering work?

Фото профиля Max Rovensky
Max Rovensky2 месяцев назад

ooooo noice, pls expose toneMapping so I can try it for an adaptive HDR shader in one of my projects, might be better command encoding and size benefits

Фото профиля render
render2 месяцев назад

@aurorascharff wait what ?

Фото профиля Kevin Morales
Kevin Morales2 месяцев назад

Open-sourcing the agent-first WebGPU layer after shipping shaders on @vercel is the loop I want. Minimal, runs in browser or Node, reusable .wgsl. Checking today.

Фото профиля Jarno
Jarno2 месяцев назад

Agent-first WebGPU in CI sandboxes is such a 2026 sentence.

Фото профиля Saptarshi Sarkar
Saptarshi Sarkar2 месяцев назад

If anyone encountered this error while trying out any of the examples, you should enable "unsafe webgpu support".

Фото профиля Alisina
Alisina2 месяцев назад

Open source WebGPU agent library feels powerful shaders portable across environments reusable modules

Фото профиля Gajesh
Gajesh2 месяцев назад

@cramforce hell yea

Фото профиля Jack Stettner
Jack Stettner2 месяцев назад

need to build a whole second brain just to keep track of all the utils you guys are pumping out

Фото профиля Abhi Varde
Abhi Varde2 месяцев назад

this is so sick 🔥

Фото профиля Simo | ai-costguard
Simo | ai-costguard2 месяцев назад

running WebGPU headless in Node.js and CI sandboxes is the actually useful part of this. the agent-first label is just how you get it on the homepage

Фото профиля junaga
junaga1 месяц назад

AI-business is one of three 1. nvidia 2. GPUaaS 3. CLIaaS

Фото профиля Sean Brennan
Sean Brennan1 месяц назад

used this for my site very fun to play with!

Фото профиля Kai Lennox
Kai Lennox2 месяцев назад

Open-sourcing this is huge 👀 agent-first WebGPU feels like a very interesting direction.

Фото профиля khoiracle
khoiracle2 месяцев назад

@mubarak_marafa u would like this

Фото профиля Fadi Hares
Fadi Hares2 месяцев назад

Headless WebGPU in CI is the part that gets me, actually testing shader output instead of eyeballing it in a browser every time. How slow is CPU sandbox rendering compared to real GPU?

Фото профиля Lorenzo Price
Lorenzo Price2 месяцев назад

Finally, a way to move beyond the limitations of the standard WebGPU CTS for our headless Node.js performance benchmarks.

Фото профиля Rory Bernier
Rory Bernier2 месяцев назад

nice

Фото профиля Carlos Sanchez
Carlos Sanchez2 месяцев назад

Would def try it

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