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We built to ship shaders on Now it's open source. ▪︎ Minimal agent-first WebGPU library ▪︎ Run in the browser or headless Node.js ▪︎ Render in CPU sandboxes and CI tests ▪︎ Create reusable .wgsl modules

927,334 次观看 • 2 个月前 •via X (Twitter)

34 条评论

Three.js 的头像
Three.js2 个月前

Welcome! 🤗

aaryan porwal 🫍 的头像
aaryan porwal 🫍2 个月前

in case anyone was wondering,

Adam Pietrasiak 的头像
Adam Pietrasiak2 个月前

@evilrabbit_ Could have so much more potential if it used typegpu instead of raw wgsl

Max Katz 的头像
Max Katz2 个月前

respect for open sourcing things🫶

Vanilagy 的头像
Vanilagy2 个月前

What does agent-first mean, exactly? How does that inform the design?

Eyal Toledano 的头像
Eyal Toledano2 个月前

webgpu is the future i’d love to make this work with

SMA 的头像
SMA2 个月前

the CPU sandbox render is the part i care about. does it match gpu output close enough to diff shaders in CI, or just proves it compiles

Kacper Gadomski 的头像
Kacper Gadomski2 个月前

swear to god vercel is the coolest dev company ever

Chikun 的头像
Chikun2 个月前

Sounds shady

colton 的头像
colton2 个月前

It's beautiful. 🤩

Grigor 的头像
Grigor2 个月前

Agent-first graphics tooling is such a good direction. I took a similar approach at the website level: give an agent a video and it turns it into a smooth scroll-controlled site — optimized frames, progressive loading, bidirectional scrubbing, responsive canvas. Open source:

Daniel White 的头像
Daniel White2 个月前

That’s just magnificent….

Art Intelligence 的头像
Art Intelligence2 个月前

Unsupported by 98% of users' systems. Claude Fable called it "an useless waste of tokens".

François Best 的头像
François Best2 个月前

@cramforce Don’t show that to @davidhaz

Rexa DB 的头像
Rexa DB2 个月前

This is fire

Victor Garcia 的头像
Victor Garcia2 个月前

how does the cpu rendering work?

Max Rovensky 的头像
Max Rovensky2 个月前

ooooo noice, pls expose toneMapping so I can try it for an adaptive HDR shader in one of my projects, might be better command encoding and size benefits

render 的头像
render2 个月前

@aurorascharff wait what ?

Kevin Morales 的头像
Kevin Morales2 个月前

Open-sourcing the agent-first WebGPU layer after shipping shaders on @vercel is the loop I want. Minimal, runs in browser or Node, reusable .wgsl. Checking today.

Jarno 的头像
Jarno2 个月前

Agent-first WebGPU in CI sandboxes is such a 2026 sentence.

Saptarshi Sarkar 的头像
Saptarshi Sarkar2 个月前

If anyone encountered this error while trying out any of the examples, you should enable "unsafe webgpu support".

Alisina 的头像
Alisina2 个月前

Open source WebGPU agent library feels powerful shaders portable across environments reusable modules

Gajesh 的头像
Gajesh2 个月前

@cramforce hell yea

Jack Stettner 的头像
Jack Stettner2 个月前

need to build a whole second brain just to keep track of all the utils you guys are pumping out

Abhi Varde 的头像
Abhi Varde2 个月前

this is so sick 🔥

Simo | ai-costguard 的头像
Simo | ai-costguard2 个月前

running WebGPU headless in Node.js and CI sandboxes is the actually useful part of this. the agent-first label is just how you get it on the homepage

junaga 的头像
junaga2 个月前

AI-business is one of three 1. nvidia 2. GPUaaS 3. CLIaaS

Sean Brennan 的头像
Sean Brennan2 个月前

used this for my site very fun to play with!

Kai Lennox 的头像
Kai Lennox2 个月前

Open-sourcing this is huge 👀 agent-first WebGPU feels like a very interesting direction.

khoiracle 的头像
khoiracle2 个月前

@mubarak_marafa u would like this

Fadi Hares 的头像
Fadi Hares2 个月前

Headless WebGPU in CI is the part that gets me, actually testing shader output instead of eyeballing it in a browser every time. How slow is CPU sandbox rendering compared to real GPU?

Lorenzo Price 的头像
Lorenzo Price2 个月前

Finally, a way to move beyond the limitations of the standard WebGPU CTS for our headless Node.js performance benchmarks.

Rory Bernier 的头像
Rory Bernier2 个月前

nice

Carlos Sanchez 的头像
Carlos Sanchez2 个月前

Would def try it

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