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We can't believe there was a point during development when we considered abandoning the ragdoll feature. But luckily, we found our way! #screenshotsaturday #retrospace

10,517 Aufrufe • vor 3 Monaten •via X (Twitter)

6 Kommentare

Profilbild von Selaco (NOW AVAILABLE!)
Selaco (NOW AVAILABLE!)vor 3 Monaten

> we considered abandoning the ragdoll feature I can't believe what I'm reading here.

Profilbild von RetroSpace // Liftoff: October 1!
RetroSpace // Liftoff: October 1!vor 3 Monaten

Only beacause we are HUGE fans of Turok 2's over the top death animations and wanted to do something similar. 😄

Profilbild von RR64
RR64vor 3 Monaten

@SelacoGame Did the explosions help persuade you to keep the ragdoll? I always go back and fourth on ragdoll vs death animations and when to use them for what project lol I get indecisive

Profilbild von RetroSpace // Liftoff: October 1!
RetroSpace // Liftoff: October 1!vor 3 Monaten

@SelacoGame Explosions are one thing, but since RetroSpace already balances silliness and seriousness, the ragdoll mechanic fits it perfectly. Just pure fun and chaos. (for a full-on 100% serious survival horror, we probably would have gone with the death animations.)

Profilbild von Rowye | Darkenstein 3D
Rowye | Darkenstein 3Dvor 3 Monaten

Ragdolls are the best!

Profilbild von NightShadowXO
NightShadowXOvor 3 Monaten

I am really glad you did. It adds to the game.

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