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We can't believe there was a point during development when we considered abandoning the ragdoll feature. But luckily, we found our way! #screenshotsaturday #retrospace

10,517 просмотров • 3 месяцев назад •via X (Twitter)

Комментарии: 6

Фото профиля Selaco (NOW AVAILABLE!)
Selaco (NOW AVAILABLE!)3 месяцев назад

> we considered abandoning the ragdoll feature I can't believe what I'm reading here.

Фото профиля RetroSpace // Liftoff: October 1!
RetroSpace // Liftoff: October 1!3 месяцев назад

Only beacause we are HUGE fans of Turok 2's over the top death animations and wanted to do something similar. 😄

Фото профиля RR64
RR643 месяцев назад

@SelacoGame Did the explosions help persuade you to keep the ragdoll? I always go back and fourth on ragdoll vs death animations and when to use them for what project lol I get indecisive

Фото профиля RetroSpace // Liftoff: October 1!
RetroSpace // Liftoff: October 1!3 месяцев назад

@SelacoGame Explosions are one thing, but since RetroSpace already balances silliness and seriousness, the ragdoll mechanic fits it perfectly. Just pure fun and chaos. (for a full-on 100% serious survival horror, we probably would have gone with the death animations.)

Фото профиля Rowye | Darkenstein 3D
Rowye | Darkenstein 3D3 месяцев назад

Ragdolls are the best!

Фото профиля NightShadowXO
NightShadowXO3 месяцев назад

I am really glad you did. It adds to the game.

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