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We encountered a lot of challenges while developing a Soulslike game in first-person. Big bosses present a BIG problem! We use dynamic FOV scaling where the camera stretches your vision in front of oversized enemies. This makes it easier to see attacks and time your parries.

33,556 Aufrufe • vor 6 Tagen •via X (Twitter)

20 Kommentare

Profilbild von Valor Mortis
Valor Mortisvor 6 Tagen

You can watch a whole Behind the Scenes video on @IGN

Profilbild von محمد بشه
محمد بشهvor 6 Tagen

Please… consider adding Arabic language support to your game. 🥺 It would mean so much to us Arabic-speaking players. We are a much larger community than you might imagine, and we truly hope you’ll give us the chance to experience your game in our own language. ❤️

Profilbild von VectorGaming
VectorGamingvor 6 Tagen

Ah yes. So there was simply too much otherworldly horror to be contained within the default 1st person fov. Actually I think the solution turned out pretty great. It's a bit fish-eyed but in a way it feels like it belongs.

Profilbild von Andy Lunique
Andy Luniquevor 6 Tagen

Do you think Ultra Wide Users will have an easier or harder time?

Profilbild von Dark Schneider 👁️
Dark Schneider 👁️vor 6 Tagen

Let’s hope for a humanoid final boss fight

Profilbild von Sienkiewiczolog 🇵🇱
Sienkiewiczolog 🇵🇱vor 6 Tagen

Chyba sporo deszczu jest w tej grze. Będzie można poczekać aż siąpić przestanie? Żal umierać w taką pogodę...

Profilbild von GP游戏脉动 🎮
GP游戏脉动 🎮vor 6 Tagen

The concept art is insane 😍

Profilbild von Eswar
Eswarvor 6 Tagen

I hope this game sells well because we need more of this innovation.

Profilbild von Feenex
Feenexvor 5 Tagen

I'm so excited for this game! Do you have any estimate on how long it takes to beat?

Profilbild von Basedmma
Basedmmavor 6 Tagen

I love how open u guys are about it being a first person soulslike I will be buying

Profilbild von Kaito
Kaitovor 6 Tagen

Okay this is interesting

Profilbild von Carl O
Carl Ovor 5 Tagen

Thank you for this innovation. I cant stand not being able to see a whole boss during a fight due to camera restrictions

Profilbild von Mugrito⛧⁶⁶⁶⛧
Mugrito⛧⁶⁶⁶⛧vor 6 Tagen

I can't wait! 😬

Profilbild von OBJAMA
OBJAMAvor 6 Tagen

Please release on gog

Profilbild von Visitor
Visitorvor 6 Tagen

What engine is it built on?

Profilbild von Michael Mordevich
Michael Mordevichvor 6 Tagen

Smart

Profilbild von Phantom
Phantomvor 6 Tagen

this sounds both clever and like a motion sickness nightmare, hope you know what you're doing

Profilbild von Segiro
Segirovor 5 Tagen

How about a 3d person mode?

Profilbild von Kaptain Kerch
Kaptain Kerchvor 6 Tagen

Interesting solution can’t wait to try it out in action. This was a big complaint for me for most souls games that decide to include bosses who can off screen you in a blink of an eye.

Profilbild von EnginerdYK
EnginerdYKvor 5 Tagen

I don't know why, but I can't stand first person games unless VR. Art looks great, but won't be playing this.

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