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We encountered a lot of challenges while developing a Soulslike game in first-person. Big bosses present a BIG problem! We use dynamic FOV scaling where the camera stretches your vision in front of oversized enemies. This makes it easier to see attacks and time your parries.

33,556 views • 6 days ago •via X (Twitter)

20 Comments

Valor Mortis's profile picture
Valor Mortis6 days ago

You can watch a whole Behind the Scenes video on @IGN

محمد بشه's profile picture
محمد بشه6 days ago

Please… consider adding Arabic language support to your game. 🥺 It would mean so much to us Arabic-speaking players. We are a much larger community than you might imagine, and we truly hope you’ll give us the chance to experience your game in our own language. ❤️

VectorGaming's profile picture
VectorGaming6 days ago

Ah yes. So there was simply too much otherworldly horror to be contained within the default 1st person fov. Actually I think the solution turned out pretty great. It's a bit fish-eyed but in a way it feels like it belongs.

Andy Lunique's profile picture
Andy Lunique6 days ago

Do you think Ultra Wide Users will have an easier or harder time?

Dark Schneider 👁️'s profile picture
Dark Schneider 👁️6 days ago

Let’s hope for a humanoid final boss fight

Sienkiewiczolog 🇵🇱's profile picture
Sienkiewiczolog 🇵🇱6 days ago

Chyba sporo deszczu jest w tej grze. Będzie można poczekać aż siąpić przestanie? Żal umierać w taką pogodę...

GP游戏脉动 🎮's profile picture
GP游戏脉动 🎮6 days ago

The concept art is insane 😍

Eswar's profile picture
Eswar6 days ago

I hope this game sells well because we need more of this innovation.

Feenex's profile picture
Feenex5 days ago

I'm so excited for this game! Do you have any estimate on how long it takes to beat?

Basedmma's profile picture
Basedmma6 days ago

I love how open u guys are about it being a first person soulslike I will be buying

Kaito's profile picture
Kaito6 days ago

Okay this is interesting

Carl O's profile picture
Carl O5 days ago

Thank you for this innovation. I cant stand not being able to see a whole boss during a fight due to camera restrictions

Mugrito⛧⁶⁶⁶⛧'s profile picture
Mugrito⛧⁶⁶⁶⛧6 days ago

I can't wait! 😬

OBJAMA's profile picture
OBJAMA6 days ago

Please release on gog

Visitor's profile picture
Visitor6 days ago

What engine is it built on?

Michael Mordevich's profile picture
Michael Mordevich6 days ago

Smart

Phantom's profile picture
Phantom5 days ago

this sounds both clever and like a motion sickness nightmare, hope you know what you're doing

Segiro's profile picture
Segiro5 days ago

How about a 3d person mode?

Kaptain Kerch's profile picture
Kaptain Kerch6 days ago

Interesting solution can’t wait to try it out in action. This was a big complaint for me for most souls games that decide to include bosses who can off screen you in a blink of an eye.

EnginerdYK's profile picture
EnginerdYK5 days ago

I don't know why, but I can't stand first person games unless VR. Art looks great, but won't be playing this.

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