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We encountered a lot of challenges while developing a Soulslike game in first-person. Big bosses present a BIG problem! We use dynamic FOV scaling where the camera stretches your vision in front of oversized enemies. This makes it easier to see attacks and time your parries.

33,556 просмотров • 6 дней назад •via X (Twitter)

Комментарии: 20

Фото профиля Valor Mortis
Valor Mortis6 дней назад

You can watch a whole Behind the Scenes video on @IGN

Фото профиля محمد بشه
محمد بشه6 дней назад

Please… consider adding Arabic language support to your game. 🥺 It would mean so much to us Arabic-speaking players. We are a much larger community than you might imagine, and we truly hope you’ll give us the chance to experience your game in our own language. ❤️

Фото профиля VectorGaming
VectorGaming6 дней назад

Ah yes. So there was simply too much otherworldly horror to be contained within the default 1st person fov. Actually I think the solution turned out pretty great. It's a bit fish-eyed but in a way it feels like it belongs.

Фото профиля Andy Lunique
Andy Lunique6 дней назад

Do you think Ultra Wide Users will have an easier or harder time?

Фото профиля Dark Schneider 👁️
Dark Schneider 👁️6 дней назад

Let’s hope for a humanoid final boss fight

Фото профиля Sienkiewiczolog 🇵🇱
Sienkiewiczolog 🇵🇱6 дней назад

Chyba sporo deszczu jest w tej grze. Będzie można poczekać aż siąpić przestanie? Żal umierać w taką pogodę...

Фото профиля GP游戏脉动 🎮
GP游戏脉动 🎮6 дней назад

The concept art is insane 😍

Фото профиля Eswar
Eswar6 дней назад

I hope this game sells well because we need more of this innovation.

Фото профиля Feenex
Feenex5 дней назад

I'm so excited for this game! Do you have any estimate on how long it takes to beat?

Фото профиля Basedmma
Basedmma6 дней назад

I love how open u guys are about it being a first person soulslike I will be buying

Фото профиля Kaito
Kaito6 дней назад

Okay this is interesting

Фото профиля Carl O
Carl O5 дней назад

Thank you for this innovation. I cant stand not being able to see a whole boss during a fight due to camera restrictions

Фото профиля Mugrito⛧⁶⁶⁶⛧
Mugrito⛧⁶⁶⁶⛧6 дней назад

I can't wait! 😬

Фото профиля OBJAMA
OBJAMA6 дней назад

Please release on gog

Фото профиля Visitor
Visitor6 дней назад

What engine is it built on?

Фото профиля Michael Mordevich
Michael Mordevich6 дней назад

Smart

Фото профиля Phantom
Phantom5 дней назад

this sounds both clever and like a motion sickness nightmare, hope you know what you're doing

Фото профиля Segiro
Segiro5 дней назад

How about a 3d person mode?

Фото профиля Kaptain Kerch
Kaptain Kerch6 дней назад

Interesting solution can’t wait to try it out in action. This was a big complaint for me for most souls games that decide to include bosses who can off screen you in a blink of an eye.

Фото профиля EnginerdYK
EnginerdYK5 дней назад

I don't know why, but I can't stand first person games unless VR. Art looks great, but won't be playing this.

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