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We encountered a lot of challenges while developing a Soulslike game in first-person. Big bosses present a BIG problem! We use dynamic FOV scaling where the camera stretches your vision in front of oversized enemies. This makes it easier to see attacks and time your parries.
33,556 次观看 • 6 天前 •via X (Twitter)
20 条评论

You can watch a whole Behind the Scenes video on @IGN

Please… consider adding Arabic language support to your game. 🥺 It would mean so much to us Arabic-speaking players. We are a much larger community than you might imagine, and we truly hope you’ll give us the chance to experience your game in our own language. ❤️

Ah yes. So there was simply too much otherworldly horror to be contained within the default 1st person fov. Actually I think the solution turned out pretty great. It's a bit fish-eyed but in a way it feels like it belongs.

Do you think Ultra Wide Users will have an easier or harder time?

Let’s hope for a humanoid final boss fight

Chyba sporo deszczu jest w tej grze. Będzie można poczekać aż siąpić przestanie? Żal umierać w taką pogodę...

The concept art is insane 😍

I hope this game sells well because we need more of this innovation.

I'm so excited for this game! Do you have any estimate on how long it takes to beat?

I love how open u guys are about it being a first person soulslike I will be buying

Okay this is interesting

Thank you for this innovation. I cant stand not being able to see a whole boss during a fight due to camera restrictions

I can't wait! 😬

Please release on gog

What engine is it built on?

Smart

this sounds both clever and like a motion sickness nightmare, hope you know what you're doing

How about a 3d person mode?

Interesting solution can’t wait to try it out in action. This was a big complaint for me for most souls games that decide to include bosses who can off screen you in a blink of an eye.

I don't know why, but I can't stand first person games unless VR. Art looks great, but won't be playing this.


