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We finally have our 'Hollow' surface shader: > Chromatic depth/intersection triangles. ✨ 🌀 Combining w/ physics would be next.
87,877 Aufrufe • vor 1 Jahr •via X (Twitter)
7 Kommentare

NekoSharkvor 1 Jahr
Omg this looks so cool!!✨

Nestor :: 🗿vor 1 Jahr
This looks great! Looking forward to the graph; no clue how you’re overlaying the grid on the other objects. (I guess even the ‘plain’ objects are also using the shader and responding to the distance-to-intersection?)

Mirza Beigvor 1 Jahr
Post-processing grid. 🙂

Dennis Jensen @ Game Devvor 1 Jahr
Extremely cool!

Chipboardvor 1 Jahr
WOW, that is BEAUTIFUL!

Ollora Queen D' Esmioclaervor 1 Jahr
Ooooooh like that one black hole thing in bee and puppycat

JustMatrixvor 1 Jahr
@ArtistCoretan Woah! looks cool 😊
