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We finally have our 'Hollow' surface shader: > Chromatic depth/intersection triangles. ✨ 🌀 Combining w/ physics would be next.

87,971 views • 1 year ago •via X (Twitter)

7 Comments

NekoShark's profile picture
NekoShark1 year ago

Omg this looks so cool!!✨

Nestor :: 🗿's profile picture
Nestor :: 🗿1 year ago

This looks great! Looking forward to the graph; no clue how you’re overlaying the grid on the other objects. (I guess even the ‘plain’ objects are also using the shader and responding to the distance-to-intersection?)

Mirza Beig's profile picture
Mirza Beig1 year ago

Post-processing grid. 🙂

Dennis Jensen @ Game Dev's profile picture
Dennis Jensen @ Game Dev1 year ago

Extremely cool!

Chipboard's profile picture
Chipboard1 year ago

WOW, that is BEAUTIFUL!

Ollora Queen D' Esmioclaer's profile picture
Ollora Queen D' Esmioclaer1 year ago

Ooooooh like that one black hole thing in bee and puppycat

JustMatrix's profile picture
JustMatrix1 year ago

@ArtistCoretan Woah! looks cool 😊

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