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We finally have our 'Hollow' surface shader: > Chromatic depth/intersection triangles. ✨ 🌀 Combining w/ physics would be next.
87,971 views • 1 year ago •via X (Twitter)
7 Comments

NekoShark1 year ago
Omg this looks so cool!!✨

Nestor :: 🗿1 year ago
This looks great! Looking forward to the graph; no clue how you’re overlaying the grid on the other objects. (I guess even the ‘plain’ objects are also using the shader and responding to the distance-to-intersection?)

Mirza Beig1 year ago
Post-processing grid. 🙂

Dennis Jensen @ Game Dev1 year ago
Extremely cool!

Chipboard1 year ago
WOW, that is BEAUTIFUL!

Ollora Queen D' Esmioclaer1 year ago
Ooooooh like that one black hole thing in bee and puppycat

JustMatrix1 year ago
@ArtistCoretan Woah! looks cool 😊
