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We finally have our 'Hollow' surface shader: > Chromatic depth/intersection triangles. ✨ 🌀 Combining w/ physics would be next.
87,971 görüntüleme • 1 yıl önce •via X (Twitter)
7 Yorum

NekoShark1 yıl önce
Omg this looks so cool!!✨

Nestor :: 🗿1 yıl önce
This looks great! Looking forward to the graph; no clue how you’re overlaying the grid on the other objects. (I guess even the ‘plain’ objects are also using the shader and responding to the distance-to-intersection?)

Mirza Beig1 yıl önce
Post-processing grid. 🙂

Dennis Jensen @ Game Dev1 yıl önce
Extremely cool!

Chipboard1 yıl önce
WOW, that is BEAUTIFUL!

Ollora Queen D' Esmioclaer1 yıl önce
Ooooooh like that one black hole thing in bee and puppycat

JustMatrix1 yıl önce
@ArtistCoretan Woah! looks cool 😊
