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We got new Crimson Desert gameplay, showing off the combat, progression system and more of the world, and this game continues to look insane. Here are the highlights: - Multiple different weapon types including: Sword and shield, Spears, Greatswords, Axes, Dual-wield swords and ranged weapons such as guns -...

224,722 просмотров • 6 месяцев назад •via X (Twitter)

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Crimson Desert previews are here and overall, content creators are impressed with the game: - Open world is gorgeous, the game ran remarkably well on this PC build with no FPS drops (7900XTX GPU), the draw distance is insane - Crimson Desert does not hold your hand, there are genuinely difficult puzzles and no yellow paint to guide you, with a ton of mechanics in combat and exploration that all come together and are up to the player to use - Every single questline's cutscenes are motion captured and animated, it does not use generic animations (at least for main quests) - MMO roots from Black Desert are obvious, the skill tree is deeply involved and each build feels entirely unique - Combat is reportedly "really good" with a ton of complex mechanics and great animations - NPCs don't have schedules like a Kingdom Come 2 or Skyrim, they are mostly static but they will react to your actions and there is a full crimes system that you can mess with - You can set arrows on fires by aiming towards any source of fire then shooting, this is used in environmental puzzles. Another way to set things on fire is by pressing down both bumpers which causes Kliff to hold up his sword to reflect the sun's light onto things to set them on fire - Quest givers will contact you by sending a bird with a letter, this will happen naturally in the open world - Exploration is fantastic, each location is entirely unique and you can utilize all the different abilities in unique ways, for example you can launch yourself across a wall OR use a dragon to fly in OR climb it - Boss fights are very advanced, each one is unique with their design and movesets - Side Quests and Random Events are fun, some are as small as rescuing a cat from a rooftop, others are more major storylines - Some quest bugs were seen, but no optimization issues, when they were switched to an Endgame save, many reported a higher number of bugs and glitches but nothing game-breaking. - There are combat finishers and they are unique for each weapon type - Combos are available and they are unique for every single weapon type, there are many button combinations to apply these in combat - Some content creators complained that the puzzles were too confusing as they utilize a very specific ability at times and its hard to keep track of all the abilities that you have - You can buy food or cook it, or hunt and sell that meat - Content creators all loved it, they played 6+ hours and had fun, saying that they just want to play more afterwards - Controls however are described as complex and may be clunky as there are a many button combinations for unique actions It seems like Crimson Desert is shaping up to be a genuinely great game, we are yet to see console footage but if the amazing optimization for PC is anything to go by, we likely have little to worry about. Crimson Desert is dropping on March 19th, I cannot wait!

Synth Potato🥔

342,873 просмотров • 5 месяцев назад

Blades of Fire | Hands-On Gameplay Impressions ▪️Recap: New action-adventure IP from MercurySteam (Metroid Dread, Castlevania: Lords of Shadow) ▪️Coming to PS5, Xbox and PC on May 22 ▪️Around 60-70 hours long to complete ▪️You play as Aran de Lira, a forger and warrior who, after suffering a personal tragedy, "finds himself in possession of a magic hammer that lets him enter the forge of the gods to create the only weapons able to defeat Queen Nerea’s forces" ▪️The world is "squarely in fantasy territory", "rich, overabundant, lavish fantasy, as well as occasionally brutal and twisted" ▪️Magic courses through a land teeming with flowers and buzzing with wildlife, and creatures like trolls and elementals romp around ▪️Soldiers sort of look a bit like the Locust from Gears of War, chunky, loitering around. The whole game feels like it has a "chunkiness" to it, a bit like Blizzard games (hands and arms are oversized, buildings/walls are double thick). Combines to make a pleasing visual picture and give a sturdy, hefty feel ▪️"Wildly customizable weapons saves it from being just another action game", "combat is refreshingly different" ▪️Combat: Rooted in directional attacks that use every face button on a controller. On a DualSense for example, Δ aims for the head, X goes for the torso, while ⏹️ and ⭕️ swipe left and right respectively ▪️An enemy holding up a blade to protect their face for instance, can be overcome by aiming low and skewering through their gut ▪️Example: A troll boss can have a second health bar that can only be chipped away after dismembering it. If you use your right hand attacks, you can cut off its club-wielding left arm or cut off its entire face, leaving it blind and aimlessly flailing until it can regrow its eyes back ▪️Your attack and dodge stamina must be manually restored by holding the block button instead of automatically regenerating ▪️You can swap between 4 different weapons on the fly, wield your weapons via different stances, either slashing with the sharp edge or thrusting with the pointed tip; assess enemies to determine which methods are the most effective ▪️Rather than finding new weapons out in the game world, every weapon's life starts in the Forge ▪️You can create up to 7 different weapon types, from twin axes to polearms ▪️You start with your choice of a basic weapon template and tweak and modify and name, for example you can adjust the length of a spear's pole and the shape of its spear head which affects its stats ▪️A longer pole increases the spear's range, while its head shape dictates if its better at slashing or piercing ▪️Different materials also affect a weapon's weight which has an effect on your stamina pool ▪️You then physically hammer out the metal in-game on the anvil through a "remarkably involved minigame", where you control the length, force and angle of every hammer strike ▪️There is a curved line onscreen that represents the ideal weapon, you arrange a series of vertical bars to try and match the shape of that curved line with each hammer strike. Overworking results in a weaker weapon. You're rewarded with a star rating, the more stars you get, the more you can repair your weapon before it permanently breaks ▪️You can instantly remake weapons you've made before to save time ▪️Some found the weapon forging system to be "frustratingly obtuse", as there didn't seem to be a clear connection between the areas struck and the resulting shape of the metal; hoping for better tutorial or improvements before launch ▪️MercurySteam wants you to feel deeply attached to the weapons you create and carry them with you for the duration of your journey ▪️If you die, you lose your weapon upon respawning, but you can go back to where you died to retrieve them ▪️After playing for 3 hours, some hands-on impressions were unsure if the game can support a variety of a 60 hour game ("within 3 hours I’d fought the same gatekeeping miniboss 3 times") ▪️Others also felt there were uneven difficulty spikes, the game chucks multiple types of enemies at you, sometimes in confined areas. Can sometimes feel like you waste precious weapons, rest at an anvil to reforge and then enemies respawn again ▪️One previewer noted that when they started slowing down and nosing through the game's menus and built-in tips to see what they were doing wrong, they learned the game's nuances and it clicked Previews IGN: Full IGN Gameplay: Mirror: Eurogamer: #BladesofFire

Shinobi602

113,003 просмотров • 1 год назад

Cronos: The New Dawn | Combat Overview Full Video ▶️ ▪️In addition to careful resource management, enemies can merge with each other during battle, potentially radically altering each encounter and 'exponentially increasing its difficult in real-time' ▪️Orphans (the game's enemies) become more resilient after merging and have new attack patterns ▪️Adds complexity to combat because by killing Orphans, you're effectively 'providing fuel' to other nearby enemies ▪️Most enemies are capable of merging, goal is stop them at all costs ▪️Spatial awareness is critical, spacing out kills, lure enemies away from fallen bodies, use environments to your advantage, interrupt merging attempts mid-fight ▪️Javelin: Rapid-fire capacity, perfect for crowd control ▪️Hammer: Deals heavy damage at close range, ideal for finishing off tough enemies before they can merge ▪️"Doppelganger" is an enemy with a variety of types like runners that rush towards you, others have ranged attacks, and 'bruisers' are heavy and durable and can soak up damage ▪️Others are more sneaky or act as traps for the player ▪️There are also special enemies that only appear in certain locations ▪️Weapons, tools, and your suit are upgradeable, such as firepower, stability, charge speed, reload, etc ▪️One tool is a weapon scanner you can acquire that tells you how much health enemies have left ▪️There are bosses in the game, studio will share more on those at a later date #CronosTheNewDawn

Shinobi602

60,031 просмотров • 1 год назад

Dragon Age: Veilguard | High-Level Combat Overview Gameplay Full 10 Minute Video▶️ ▪️Warrior revolves around close range combat and defense ▪️The abilities you bring into battle is a strategic choice for each encounter, can be swapped out anytime outside of combat ▪️There are also three equippable Runes, these provide "a variety of control, utility, or additional damage to synergize with your build" ▪️Each class unique customizable abilities, for example warriors have certain abilities that deal fire damage ▪️There are then "Specializations" unique to each class that provide further abilities, including Ultimates ▪️Example: A Warrior specializing as a Grey Warden Champion will gain access to the devastating incendiary Warden’s Fire that launches a flurry of searing strikes that ignite foes like tinder ▪️Combat foundation: Each class has 4 core moves (jump, dodge, light attack, heavy attack) which can be chained together ▪️You can dodge mid-attack, light attacks do light damage and add small amounts of stagger, heavy attacks do more damage and build more stagger ▪️Enemies are more vulnerable fully staggered, Rook can perform takedown attacks ▪️Light and heavy attacks can be held down to deliver more potent versions, ex: a heavy attack can be charged while using a staff to unleash a magical wave of destructive energy ▪️Attacks can also be triggered while sprinting and/or jumping to add depth and fluidity to combat ▪️Each class has ranged attacks, blocks, and two distinct weapon sets that can be swapped seamlessly in battle ▪️Heavy attacks remove armor barriers faster, ranged attacks remove shield barriers faster ▪️You can pause with the ability wheel for more precise control, assign companions to attack specific enemies individually or together ▪️You can bound shortcut keys/buttons for abilities ▪️Different enemy types are weaker vs certain elements (darkspawn are weak to fire damage for example) ▪️You can apply buffs and debuffs (Davrin's "Heroic Strike" ability applies the "Overwhelmed" debuff to enemies which increases stagger) ▪️Area of Effect attacks are also necessary to defeat large groups of enemies, buffs/debuffs are important for crowd control ▪️Abilities require class resources to able to use (Mana, Momentum and Rage). You build these up by dealing damage as well as a secondary way (warriors by taking/dealing damage, rogues by dodging/parrying successfully, mages regain Mana passively over time) ▪️Sword and Shield warriors have access to the Shield Throw Volley: By landing a Heavy Attack on a Shield Throw return, the shield will ricochet, taking out multiple enemies. This sequence can repeat up to three times, causing a "devastating ring of damage around Rook" ▪️Warriors also have the Grappling Spear which can pull enemies closer (helps to dispatch specific enemies on higher difficulties) ▪️You coordinate specific attacks/abilities are primers to "prime" enemies and detonators to "detonate" for extra damage ▪️Ultimates are the most powerful abilities. Doing damage increases your Ultimate Meter and are unique to each class and specialization This looks fantastic, like a more fluid Inquisition. Goddamn I can't wait for this. #DragonAge #DragonAgeVeilguard

Shinobi602

197,282 просмотров • 1 год назад

Crimson Desert looks genuinely stunning in this new gameplay overview. ▫️ Three playable characters, each with their own unique combat style, skills, and weapons ▫️ Seamless open world with five regions ▫️ Exploration includes hidden caves, puzzles, treasure maps, and more ▫️ Play as Cliff, on a mission to reunite the Greymanes and fight off the Black Bears faction ▫️ The main story centers on Cliff but you can freely explore the world and take on side quests with the other two ▫️ Many quests revolve around the different factions, some are friendly and some are hostile ▫️ Faction quests can reward you with new merchants, new equipment, and resources which can be used to rebuild the Greymane's home base ▫️ Liberating a region from a faction makes it safe for characters to travel and restores the resident's homes ▫️ Traversal options include a glider, super jump, and other movement abilities ▫️ Later in the game you gain access to a Mech that fires missles and can even fly a Dragon ▫️ The Abyss is a mysterious realm floating above the continent with puzzles to solve using TOTK style abilities ▫️ Find Artifacts throughout the world to unlock new skills ▫️ Discover Abyss fragments to unlock fast travel points ▫️ Interact with characters and objects or observe them from a distance to get more information on them ▫️ This can unlock clues on new quests, skill unlocks, or helpful guidance ▫️ Releasing March 19th on PS5, Xbox, and PC

KAMI

342,310 просмотров • 6 месяцев назад

Avowed | Hands-On Preview Details ▪️You play as the "Envoy", a fully customizable character traveling to the "Living Lands" (the setting of the game) on orders from the leader of the Aedyr Empire, a nation of humans and elves ▪️The Living Lands have a sort of Wild West frontier vibe where people head there in search of a better life, full of "rough and tumble" type inhabitants ▪️As the emperor's Envoy, most people immediately look at with mild distrust or full hostility as they see the Aedyr Empire trying to establish a foothold there ▪️You are sent there to investigate the "Dream Scourge", a soul plague that's infecting everything, and you need to learn how to stop it ▪️The game is not fully open world, but is made up of "open zones" that are large and interconnected, similar to The Outer Worlds ▪️Obsidian has made it a focus that each area is fully handcrafted and has interesting things to do, bandit camps, ruins to explore, half-destroyed hovels, undead soldiers, etc ▪️Features an open class approach to combat, where your backstory (war hero, arcane scholar, etc) determines your starting weapon, but you can find other options as you play like spears, swords, shields, pistols and can freely wield them ▪️You can store two weapon loadouts at a time and swap between them instantly, including mid-attack combo ▪️Hitting enemies damages health and also builds up a stagger meter that leaves them stunned when maxed out, allowing to do weapon-specific special moves for a lot of damage ▪️You can sneak around stealthily and get enemies from behind or use the environment to your advantage (like shooting fiery berries to start a fire) ▪️Some encounters can be bypassed entirely through stealth, or through dialogue convos if you have the right stats ▪️Combat is described as fast and fluid, managing your stamina meter to dictate your attacks, dodging unblockable enemy attacks, charging up your weapons for stronger hits, and being able to dual-wield like double swords, spear and pistol, etc "always feels like you have something up your sleeve" ▪️Some previewers however felt the combat was also "undeniably on the easy side" ▪️Eurogamer worries the Living Lands might not be as strange as Obsidian hopes it feels like, as there was nothing that popped out as unique or wildly original ▪️Structured leveling system, spend skill points in named skill trees like "Fighter" or "Ranger" ▪️Unlock special abilities that run on cooldown timers, mix and match different skills like the Fighter's dash-tackle and the Ranger's magic vines that entangles enemies ▪️There are many choices to make in the game, like happening upon a smuggler in a cage in the first outpost you encounter, whereby she's immediately distrustful of you, and it's up to you whether to release her or not ▪️One of the first places you visit is "Paradis", the main hub/point of civilization in the Living Lands, and you have to find the "clavager", essentially the town's mayor who went off to investigate some Dream Scourge reports ▪️After that, you're free to explore wherever you like, sidequests immediately become available, and they will impact your main story and vice versa ▪️Choices in sidequests "heavily impact individual characters, groups of characters, and entire settlements, factions of people, and the states of the regions that you go through. They will also impact the choices that are even available to you. Later in the game, you'll be locked or locked out of or presented with new choices based on the choices you made much earlier in the game" ▪️Exploring off the beaten path can often be rewarding, like happening upon a ruined tower that doesn't show up as any icon on the map. Investigating it triggered tripwire traps with swinging blades, inviting phantom enemies, and climbing up to the end revealed a chest with a high-quality piece of armor ▪️You can set up camps in different areas and talk to your companions, learn their backstories, etc which are all optional ▪️Writing is more grounded compared to the "relentless zaniness of The Outer Worlds", though still retains Obsidian's trademark humor but feels more natural to dialogue and less pressured to be quippy and quirky ▪️Kai, the bluish-green "Aumaua" companion from past footage, accompanies you early on. Companions are a 'constant presence', commenting on landmarks you pass by, during combat, and "generally feeling like a fellow traveler rather than trailing quietly behind you" Gamespot: Eurogamer: IGN: #Avowed #Xbox

Shinobi602

278,635 просмотров • 1 год назад

Crimson Desert looks extremely ambitious with all sorts of different mechanics ▫️ Single player, open world adventure game in a medievil high fantasy setting ▫️ Combo based, hack and slash combat - not a Soulslike ▫️ Combine different buttons for more advanced combos and flashy melee attacks - some have compared it to fighting game combos. ▫️ "Stance shifts, air juggles, grapples, and contextual finishers. In practice, every brawl felt like a playground of animation chains." (Noisy Pixel) ▫️ While the combat is deep some previewers mention that the controls can be difficult with so many different button combos. ▫️ You also have fire, ice, and lighting magic and ranged weapons. ▫️ Impressive visuals with dynamic weather and time of day. ▫️ You have a Glider and a Grapple Hook. ▫️ Play as Kliff, leader of a band of mercenaries known as the Greymanes. Fight against opposing groups and drive them out. ▫️ There seem to be some sort of Sky Islands like TOTK? You can skydive from these. ▫️ Some resource management and base building elements. ▫️ You can fly a dragon. ▫️ Large cities and settlements with many NPCs, taverns, etc. ▫️ Boss fights with large monster style enemies akin to Witcher 3 or Dragon's Dogma 2. ▫️Many other confirmed mechanics I can't fit but the scale and ambition with this game seem very high. ▫️ Releasing late 2025 on PS5, Xbox, and PC. #CrimsonDesert #BlackDesertOnline

KAMI

28,634 просмотров • 1 год назад

Ghost of Yotei: Legends releases March 10th on PS5 - first gameplay details. ▫️ Three mission types with up to 4 player co-op - Survival, Story, and Raid (coming in April) ▫️ Four classes including Samurai, Archer, Mercenary, and Shinobi ▫️ Fight to control territory on each map ▫️ Each map will have its own unique Curses and Blessings. Earn Blessings while you control a location, earn Curses when you lose control. ▫️ Story mode allows you to tackle up to 12 missions in 2 player co-op ▫️ Every three missions, you'll unlock an incursion which is a large 4 player assault on a Yotei Six stronghold, culminating in a boss fight against a giant version of the Spider, the Oni, the Kitsune, or the Snake ▫️ Earn unique armor cosmetics as you complete challenges ▫️ All classes can use a katana and a ranged weapon, however each excels with different weapons ▫️ Samurai can wield the odachi and has the widest range of weapon types ▫️ Archer can use the Spear and carry an additional ranged weapon ▫️ Mercenary can use the dual katana with a wide variety of utility ▫️ Shinobi can use the Kusarigama with a wealth of stealth abilities ▫️ Earn Legendary weapons and gear as you take on higher difficulties ▫️ Photo Mode confirmed for Legends mode ▫️ New lobby lets you practice combat and archery, challenge your friends to a game of Zeni Hajiki or Bamboo Strike ▫️ Releashing March 10th on PS5, free for all owners of Ghost of Yotei #GhostofYotei #PS5

KAMI

342,126 просмотров • 6 месяцев назад