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We have 13B hours of player interaction on the platform monthly. This data enables us to train intelligent NPCs that can reason and interact in 3D worlds. Our training goes beyond videos of gameplay and simple WASD actions, utilizing our full data model for a more detailed representation of...

288,109 次观看 • 5 个月前 •via X (Twitter)

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Physics-based Motion Retargeting from Sparse Inputs paper page: Avatars are important to create interactive and immersive experiences in virtual worlds. One challenge in animating these characters to mimic a user's motion is that commercial AR/VR products consist only of a headset and controllers, providing very limited sensor data of the user's pose. Another challenge is that an avatar might have a different skeleton structure than a human and the mapping between them is unclear. In this work we address both of these challenges. We introduce a method to retarget motions in real-time from sparse human sensor data to characters of various morphologies. Our method uses reinforcement learning to train a policy to control characters in a physics simulator. We only require human motion capture data for training, without relying on artist-generated animations for each avatar. This allows us to use large motion capture datasets to train general policies that can track unseen users from real and sparse data in real-time. We demonstrate the feasibility of our approach on three characters with different skeleton structure: a dinosaur, a mouse-like creature and a human. We show that the avatar poses often match the user surprisingly well, despite having no sensor information of the lower body available. We discuss and ablate the important components in our framework, specifically the kinematic retargeting step, the imitation, contact and action reward as well as our asymmetric actor-critic observations. We further explore the robustness of our method in a variety of settings including unbalancing, dancing and sports motions.

AK

106,527 次观看 • 3 年前

New PNAS paper. Historical GDP per capita data is scarce, but data on the places of birth, death, and occupations of famous individuals is abundant. In this paper we estimate the historical GDP per capita of hundreds of regions in Europe and North America using a machine learning model that leveraged data on about 500k famous biographies. Our estimates more-or-less quadruple the availability of historical GDP per capita estimates for the last 700 years. So why use biographies to augment historical GDP per capita data? Biographical data contains information about people who might have contributed directly to economic growth, like James Watt, or that were attracted to wealthy places looking for patrons, like Michelangelo. So we--mainly Philipp (Philipp Koch)--used this data to construct hundreds of features describing each European region. Then, we trained a machine learning model to find the features that explained most of the variance in a cross-validation test, where we split regions multiple times into a training set and a test set. On average, the model explained about 90% of the variance in GDP per capita of the regions it had not seen during training. But we wanted to go further, and Philipp really went to town by looking at different ways to validate our estimates. We found our estimates correlate positively with historical measures of wellbeing, church building activity, urbanization, and body height. We also used these measures to reproduce the basic Atlantic trade result of Acemoglu, Johnson, and Robison and to explore the economic consequences of the famous Lisbon earthquake of 1755. But what I personally loved most about this project, other than working with Philipp Koch and V, is that it shows that we can use machine learning methods not only to explore the future, but the past. There is a bright and growing future in the use of machine learning for economic history. Hope you enjoy the paper and the data. You can find links to the paper and a data exploration tool in the first comment.

César A. Hidalgo

54,332 次观看 • 1 年前

Google presents Still-Moving Customized Video Generation without Customized Video Data Customizing text-to-image (T2I) models has seen tremendous progress recently, particularly in areas such as personalization, stylization, and conditional generation. However, expanding this progress to video generation is still in its infancy, primarily due to the lack of customized video data. In this work, we introduce Still-Moving, a novel generic framework for customizing a text-to-video (T2V) model, without requiring any customized video data. The framework applies to the prominent T2V design where the video model is built over a text-to-image (T2I) model (e.g., via inflation). We assume access to a customized version of the T2I model, trained only on still image data (e.g., using DreamBooth or StyleDrop). Naively plugging in the weights of the customized T2I model into the T2V model often leads to significant artifacts or insufficient adherence to the customization data. To overcome this issue, we train lightweight Spatial Adapters that adjust the features produced by the injected T2I layers. Importantly, our adapters are trained on "frozen videos" (i.e., repeated images), constructed from image samples generated by the customized T2I model. This training is facilitated by a novel Motion Adapter module, which allows us to train on such static videos while preserving the motion prior of the video model. At test time, we remove the Motion Adapter modules and leave in only the trained Spatial Adapters. This restores the motion prior of the T2V model while adhering to the spatial prior of the customized T2I model. We demonstrate the effectiveness of our approach on diverse tasks including personalized, stylized, and conditional generation. In all evaluated scenarios, our method seamlessly integrates the spatial prior of the customized T2I model with a motion prior supplied by the T2V model.

AK

40,474 次观看 • 2 年前