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We have HOT3D! I've started using Claude to port more datasets into Rerun and exoego-forge. I'd been meaning to bring in the HOT3D dataset from Meta for a while, but with Claude, it's way easier. My goal is to take any egocentric, exocentric, or both datasets and ingest them...

35,662 görüntüleme • 4 ay önce •via X (Twitter)

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Most people think Rerun is a visualization tool. In reality, it's a database masquerading as a visualizer. I wanted to showcase this functionality by building a full data pipeline consisting of: ingestion → baseline method → eval → finetuning for SLAM on egocentric data. I'll eventually extend this to the rest of my ego/exo datasets, but I wanted to start with a smaller bunch of datasets first. Rerun allows you to expose your saved .rrd files to a catalog where you store datasets. You can query, filter, and join them like any database using DataFusion under the hood. These are the same .rrd files that are automatically generated whenever you visualize anything in Rerun and decide to save it to disk. I brought in 109 VSLAM-LAB sequences across 14 datasets into the Rerun catalog as an example. These include 7Scenes, Euroc, eth3d, and others. Now I can query them with segment_table, filter_segments, and filter_contents instead of parsing CSVs and YAML files. With a strong set of ground-truth datasets for SLAM, baseline additions become nearly automatic with agents like Opus/Codex. This unification of data and visualization is imo the largest missing part for Physical AI. Visualization becomes a natural byproduct of having your data properly structured and queryable. The catalog API is what makes it a database, not just a viewer. I initially focused on VSLAM-LAB data, but I'll migrate all the egoexo data to this format in the coming days to really show just how useful this is.

Pablo Vela

34,937 görüntüleme • 3 ay önce

I've been on a SLAM/SFM kick. It's one of the more underexplored and lacking areas when it comes to human teleop/data collections, so I've brought over Deep Patch Visual Odometry/SLAM to Rerun and Gradio. With this example, we now have 1. pycuvslam 2. pycolmap/glomap 3. mast3r-slam 4. dpvo/slam all integrated into rerun. The question becomes, which method should be used in what situations? They all make different trade-offs with different camera requirements and throughput/accuracy. What about when a new method comes out? Now that I have several different methods, I plan to use VSLAM-LAB for evaluation. It uses prefix.dev to isolate all the dependencies of each of these methods and easily compare them against each other. In particular, I'll be converting the data preprocessing, algorithm outputs, and evaluation into rerun recordings (rrd files). This will allow both programmatic querying of anything stored in the files (which method had the highest ATE-to-FPS ratio? Which dataset/sequence caused the most difficulty? etc. etc.), all with easy visual inspection using the rerun server to link them all together. Another really important side effect of this is how it impacts agents. As Karpathy said ``` LLMs are exceptionally good at looping until they meet specific goals, and this is where most of the "feel the AGI" magic is to be found. Don't tell it what to do, give it success criteria, and watch it go. ``` by having accuracy and throughput metrics deeply tied with human inspectable artifacts. One can really accelerate agentic development with an actual understanding of how the method/data performs. I think this is another killer use case that I'll be really leaning into to make ingestion of new datasets/methods trivial with an agent. I'm making it my mission for folks to understand that rerun as a visualization tool only scratches the surface of what its true benefit is. Deep integration between data and visuals, with powerful query capabilities. I'll be focusing on the SLAM use case first and then bringing this into the full egocentric/exocentric data collection domain!

Pablo Vela

40,864 görüntüleme • 4 ay önce

Colmap 4.0 was very recently released, so it inspired me to do some work to better understand it and its new capabilities with Rerun. I want to really understand how Colmap, and in particular, pycolmap, works outside of just calling it via the CLI. So my goal is to use the low-level pycolmap API to log every part of the pipeline. The explicit goal is to have an alternative to the SQLite database that I can utilize. Instead of SQLite, I want to try logging everything directly to rerun and use RRD. This means I can have deep inspectability and still save the features/matches/2D view geometry, but be able to view it directly in rerun. I think this is one of the superpowers that rerun provides; data and visualizations are deeply integrated. As I'm often working with sequential data (videos), I'm going to specifically focus on four things: 1. Monocular Video Simple: Calls high-level APIs such as pycolmap.extract_features, pycolmap.match_sequential, pycolmap.incremental_mapping. These are basically identical to the CLI options and provide a good baseline. 2. Monocular Video Streamed: Take the above high-level APIs and break them down to their iterator version, logging each component in a streamed manner. This way, I can stream the intermediate features to rerun while the extraction/matching/mapping is happening. 3. Rig with unknown calibration: <- WHAT THE VIDEO SHOWS This is probably the most interesting version and the first one I've been working on. It allows one to set a rig between known sensors, such as in VR/AR devices, leading to much better reconstructions with multiple cameras. This is the case where we don't know the calibration a priori, so we have to run a reconstruction twice: once as a normal Colmap reconstruction with no rig constraints, use this to generate the constraints, and then do it again with the newly found rig. 4. Rig with known calibration: This is the RoboCap example, where we have a pre-calibrated set of sensors, so we don't need to run the two reconstructions and also gain better matching between cameras, both spatially and temporally. Again, this leads to a much better reconstruction! Along with all this, GLOMAP has become a first-class global mapper, making it super easy to use directly within pycolmap! I'm excited to do more with this and compare it to things like pycuvslam, vipe, and other alternatives.

Pablo Vela

30,070 görüntüleme • 4 ay önce

There's been a few cool updates recently. In particular, Rerun 0.33 released headless rendering. This, along with the Fable 5 release pushed me to work torwards making MAMMA realtime! I threw Fable at the problem, and it was able to take original implementation that was ~12 seconds / frame and get it all the way down to 40ms /frame, or nearly a 300x speedup 🏎️ How did I achieve this? TLDR: - Use rerun's headless rendering as supervision when optimizing - Save rrd file as test fixture to guide model optiziation with /goal - create an html artifact with headless rendering to provide detailed breakdown of what it did and how it actually looks like in the viewer There were a few critical bits to make sure that this ACTUALLY worked and that Fable didn't just cheat or delete something and declare victory. The first is that the original version used Rerun, this allowed us to save things to disk as an RRD file, meaning we could query the contents and use this as a sort of test fixture or golden artifact that held EXACTLY what all of the values should be. Then we can use this with /goal as a metric when doing the optimization to ensure there are no regressions. The second bit is the headless rendering, this gave us the ability to check that not only did the test fixture pass, but it also looked visually correct. This made a huge difference, and an awesome side affect of it is that we can use the headless rendering to create an implementations.html file. This gives a visual guide as to what the agent did (I walk through it in the video below) Along with this, we're working on an MCP server for rerun that allows full interactivity with the rerun viewer for your agent. So for example the agent can click, drag, move views, scroll timelines, ect. I used this to help the agent debug certain parts such as when the 2d sam masks didn't line up, or if the triangulated keypoints werent correctly matching with the optimized mesh. The agents could go, click into the view, scroll through the timeline and see where things went wrong. Fable + Headless Rendering + Rerun MCP == 300x speedup in less then a days work With these new tools, I'm planning on going back to my gaussian splatting implemntation and cleaning it up + making it fast!

Pablo Vela

22,880 görüntüleme • 2 ay önce

I've been wanting proper Gaussian Splatting support in Rerun for the longest time. I had previously vibe-coded a custom view that kind of worked before, but it had some wonky bugs and was still too rough around the edges. This was originally done back in the Codex 5.4 era, and as you can imagine alot has changed. So I decided to revisit the implementation because of the following: - Rerun 0.34 release brought us MCP support for the rerun viewer. This means an agent can take screenshots, interact with the viewer, rotate 3d spatial components, and open/close views. Basically, anything you can do in the rerun viewer, an agent can now do, closing the loop on debugging. - Significantly stronger models have been released from both Anthropic and OpenAI. Fabel and Codex 5.6 Sol should make this implementation both cleaner and more performant, as well as find the previous bugs 5.4 couldn't - Harnesses have gotten much, much better since I first worked on this. HTML artifacts + /goal have made implementation + review much easier. I actively have Fabel in the driver's seat while 5.6 does mechanical code work + review after the fact. Thanks to the combination above, I was able to improve the custom Rust view to be lots better and fix most of the wonky bugs. Along with this everything should now use proper GPU rendering with no CPU fallbacks. I also wanted to make sure I could visualize training so I went ahead and integrated it with the wonderful brush since it works on Mac as well. With this proved out, we're also working on getting official Gaussian Splatting support as a proper archetype on the normal rerun distribution. This should be a great foundation to build all of the other esoteric representations (2DGS/4DGS/Triangle Splatting/whatever else you want)! I can finally log the full splat training run and move forward and backwards in time to see how the optimization went at different timesteps! Given powerful agents, the rerun mcp client, and a good harness, there's literally never been a better time to build.

Pablo Vela

18,842 görüntüleme • 1 ay önce

Claude Tag has completely changed the way I do work for the last 4 months. Except… it's not Claude Tag. Anthropic only announced that a few hours ago, and I don't even have access yet. But I did build a version of it for myself which I've been using for months now. Here's how. 4 months ago, inspired by the success of OpenClaw, I wondered what would happen if I let Claude Code on its own computer 24x7. So I built a simple harness that allowed me to turn any Mac into an AI employee with Claude Code headless mode (-p). Today, I manage 3 such AI employees. It started with Luo Ji — my and my brother Piyush Agarwal's AI co-founder, running in our personal Slack. Luo does real work for us. We've been writing a 100% of the code for 3 products on Slack with Luo now. It manages our emails and gives us a little brief each day with things we need to take action on. And so much more. And it's not just the two of us. On the consulting team at Every 🪨, we run Claudie and for the editorial team, Andy. Same architecture, same Slack, months of real work. They help the teams with work related to project management, chief-of-staff work, data hygiene, building decks, writing first drafts, even browsing X on their own account for AI updates. So it's mindblowing to see that Anthropic landed on the exact same architecture I did. Claude Tag is an AI employee that lives in your Slack workspace and does work autonomously. Anthropic says they've been running it internally for the better part of this year — opening PRs, doing real work. And so have I. So has my whole team. The architectural decisions Anthropic baked into Claude Tag are the ones we arrived at too: - Built on Claude Code - Uses its own accounts - A separate employee per team - Slack as the interface This is the future of work, and I've been living it for months. I've shifted all of my workflows — code, PRs, even the non-technical stuff — out of Claude Code and the Claude app and into Slack. I've had entire weeks where I never opened Claude Code on my laptop. Here's a video walkthrough of how I've been using this in real life.

Nityesh

36,790 görüntüleme • 1 ay önce